Galio has 24 base armour

FireDrizzle··3 votes·621 views

A melee champ who is supposed to be the front line for his team and HAS to tank damage from autoattacks (W) should have less armour than an adc. Riot "dont like hard counters" but they give certain champs no base armour so they cant lane vs anything ad. But thats riots "balance team" for you. "Thats one of the reasons I stopped playing this game. Champion choices in ranked are just dictated by what riot want in the lcs currently.

14 Comments

Marshbouy3 votes

Shen also has a higher base damage than Zed, a champion who needs lots of AD to stay relevant.

So what? Different champions have different base stats.

FireDrizzle1 votes

{quoted}

Shen also has a higher base damage than Zed, a champion who needs lots of AD to stay relevant.

Shen isnt a ranged hypercarry, and its not as if they have the same scalings.

" So what? Different champions have different base stats." So Galio is comletely gutted and has an even worse winrate top than mid becuase he cant lane at all vs ad champs.

Marshbouy2 votes

He's an anti AP champion, not anti AD. It makes sense that he would be weak against AD, but very good against AP. He's doing perfectly fine mid lane.

FireDrizzle1 votes

{quoted}

He's an anti AP champion, not anti AD. It makes sense that he would be weak against AD, but very good against AP. He's doing perfectly fine mid lane.

His winrate mid is alot higher than before, he must have benefitted from the bugfixes. But how much of this winrate is due to counterpicking? I doubt anyone is blindpicking Galio becuase no way can you beat an ad midlaner with 24 base ad. Having tank be unviable isnt right imo.

The Bad Touch1 votes

{quoted}

A melee champ who is supposed to be the front line for his team and HAS to tank damage from autoattacks (W) should have less armour than an adc. Riot "dont like hard counters" but they give certain champs no base armour so they cant lane vs anything ad. But thats riots "balance team" for you. "Thats one of the reasons I stopped playing this game. Champion choices in ranked are just dictated by what riot want in the lcs currently.

item 1029 ?

FireDrizzle1 votes

[{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=AzGOWLZY,comment-id=0001,timestamp=2018-01-27T02:54:56.768+0000)

item 1029 ?

Start with that and you will go oom straight away.

Sona Ping1 votes

If a guy is playing Galio and trying to be a front-liner for his team in a team fight but still hasn't bought armor by that point, that's his fault.

Some ADCs, fighters, assassins, fighters, mages, have higher than 24 armor, but they are also champions who can't effectively invest into armor and instead rely on their base armor values, unlike Galio who gets to buy armor and effectively use it. Absolute boards complaint.

FireDrizzle1 votes

[{quoted}](name=Sona Ping,realm=NA,application-id=3ErqAdtq,discussion-id=AzGOWLZY,comment-id=0002,timestamp=2018-01-27T03:02:38.431+0000)

If a guy is playing Galio and trying to be a front-liner for his team in a team fight that's his fault for playing gutted champ.

fixed

Some ADCs, fighters, assassins, fighters, mages, have higher than 24 armor, but they are also champions who can't effectively invest into armor amd instead rely on their base armor values, unlike Galio who gets to buy armor and effectively use it. Absolute boards complaint.

Galio cant effectively invest invest in armour, he has no base damage now and w does nothing vs physcial damage it forces him to take if he tries to be useful. Its honestly bs that "squishies cant effectivelty invest into armour" item 3026 item 3157 item 3047 You call it an absolute boards complaint but Galio is an extreme outlier amongst the tanks with base armour and a gutted champ overall.

The Bad Touch2 votes

{quoted}

fixed

Galio cant effectively invest invest in armour, he has no base damage now and w does nothing vs physcial damage it forces him to take if he tries to be useful. Its honestly bs that "squishies cant effectivelty invest into armour" item 3026 item 3157 item 3047 You call it an absolute boards complaint but Galio is an extreme outlier amongst the tanks with base armour and a gutted champ overall.

item 3047 item 3110 item 3025 item 3512 item 3193 item 3157 are all solid/viable buys on him.. and all build out of cloth armor.. I don't see your point.

He always works just fine with item 3143 item 3068 item 3800

His team fight potential is massive thus he tends to work better with coordination, or at least a duo partner. He pays for this also by being weak'ish to physical damage in lane.

Galio has always been a counter pick vs AP heavy teams. He still is. He can build decently vs AD if needed though. Hell you know the best way to tank physical damage in LoL? Don't get hit. You have solid CC. If your team is doing it's job they shouldn't be free to do much to you.

Also Galeo has a good bit more base health than those ADC's your are pointing out. He's still MUCH tougher than they are at level 1, even vs physical. Late game Galio is going to have a whopping 8-10 armor less than another tank outside of actives. You are looking at the difference in 8800 effective health and 8000 effective health vs physical. Less of a difference if you include BC/LW.

Tell you what though feel free to give me all that extra CC on Malphite over his extra armor scaling any day.

If you want a champ that's stupidly tanky.. and does stupid damage... play Chogath. Just be ready to have zero fun.

FireDrizzle1 votes

[{quoted}](name=The Bad Touch,realm=NA,application-id=3ErqAdtq,discussion-id=AzGOWLZY,comment-id=000200000000,timestamp=2018-01-27T04:21:21.581+0000)

item 3047 item 3110 item 3025 item 3512 item 3193 item 3157 are all solid/viable buys on him.. and all build out of cloth armor.. I don't see your point.

My point is in plain English, i'm not repeating myself. also people arent building him tank now, try playing any tank then playing Galio as a tank.

"His team fight potential is massive thus he tends to work better with coordination, or at least a duo partner." He has no damage for early teamfights unlike the viable tanks and they are tankier except vs a litterally full ap comp.

"He pays for this also by being weak'ish to physical damage in lane." Good luck farming vs a physical damage champ when you are managated and your kit auto shoves the wave. Trash not weakish.

"Also Galio has a good bit more base health than those ADC's your are pointing out. He's still MUCH tougher than they are at level 1, even vs physical.." Galio doesnt have 550+ range and doesnt get to lifesteal off mins. He has Q yeah, but you cant farm everything with that due to mana and cooldowns ofc. Saying he is tougher at level 1 is a bad joke, the ranged advantage at level 1 and 2 is huge.

"late game Galio is going to have a whopping 8-10 armor less than another tank outside of actives. You are looking at the difference in 8800 effective health and 8000 effective health vs physical. Less of a difference if you include BC/LW" Good lick getting to lategame laning vs an ad champ top with 24 armour.

ZephyrDrake1 votes

Galio is meant to be used against AP champions. That is his biggest strength and he also has a built in % damage reduction in his kit... he does not need high base stats in addition to that

FireDrizzle1 votes

{quoted}

Galio is meant to be used against AP champions. That is his biggest strength and he also has a built in % damage reduction in his kit... he does not need high base stats in addition to that

The damage reduction is just vs Magic damage now. Malphite doesnt have trash mr just because he is anti ad, Rammus actually has an abnormally high amount of mr overall due to his W.

ZephyrDrake1 votes

{quoted}

The damage reduction is just vs Magic damage now. Malphite doesnt have trash mr just because he is anti ad, Rammus actually has an abnormally high amount of mr overall due to his W.

the damage reduction still applies to physical damage, it's just half of what it reduces magical damage.

Magic damage reduction: 20 / 25 / 30 / 35 / 40% (+ 5% per 100 AP) (+ 8% per 100 bonus magic resistance) Physical damage reduction: 10 / 12.5 / 15 / 17.5 / 20% (+ 2.5% per 100 AP) (+ 4% per 100 bonus magic resistance)

FireDrizzle1 votes

{quoted}

the damage reduction still applies to physical damage, it's just half of what it reduces magical damage.

Magic damage reduction: 20 / 25 / 30 / 35 / 40% (+ 5% per 100 AP) (+ 8% per 100 bonus magic resistance) Physical damage reduction: 10 / 12.5 / 15 / 17.5 / 20% (+ 2.5% per 100 AP) (+ 4% per 100 bonus magic resistance)

ok I was wrong about that.

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