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This rune is designed for champions like
, so of course it will be strong on its intended users...
Yet people are still going to go "omg stupid riot cant u see trynd will 'abuse' this OP OP"... But it's not abusing it; it's a niche rune to cater to a specific subset of champions with a certain playstyle...
A toxic playstyle. Riot is catering to toxic playstyles.
High risk gambling with your health bar isn't toxic. Its annoying on Trynd because of his no death ultimate, but given that he builds full damage without resistances you can get him to burn it pretty quick anyway. The point is there's nothing inherently toxic about Last Stand champions.
A toxic playstyle. Riot is catering to toxic playstyles.
That's not a toxic playstyle, that's a TYPE of champion.
You can't label all champions who fight on low health as toxic :S
but you can say New WW who doesnt allow every champion who fights in that play style to play the game basicly the whole fighter and tank class
you may want to re-word that. Your message isn't clear. something about not liking new Warwick.
its because riot made this mistake before. You probably don't know because you didn't play the game, but when current keystones masteries were released. There was the warrior bloodlust which proced healing (about 10% or 15% i don't remember exactly) every time you crit.
And it wasn't intended to be for yasuo or trynda, but for adcs to provide them healing while they build crit items. But in reality, Yasuo just abused the living shit out of that and made him so broken they had to totally ditch that and come up with a new effect for warrior bloodlust ;)
That's why people are "omg stupid riot". They've made this mistake before. And rito has shown that they are willing to make the same mistake they did in the past over and over and over and over again.
basically no bonus dmges while low health , just lifesteal , useless for trynda anyways he just stays at no hp tho . Also , there are now lots of ways to deny healing thats why most of adcs play barrier and nami isnt meta while janna or lulu still are ... there is no way to reduce shields tho , also
is far too op , tanks are op but adcs are even more , cuz they have lot of dmges and if a janna peels for it its more difficult to kill than a tank tho ... so a fighter masterie isnt that bad lol the meta is heavily against fighters / assassins atm ...
while you are right on some things, you must also understand that this is the meta right now, and it can change.
The thing is, people are skeptical on big decisions riot makes because they fucked up so many times in the past and they rarely or very slowly accept they made a booboo and fix their mistake.
And it wasn't intended to be for yasuo or trynda, but for adcs to provide them healing while they build crit items.
It wasn't intended to replace lifesteal items either, which is why they reworked it a second time.
And they reworked ashes passive at the time so that it was no longer an actual crit, since she kinda abbused it to ;P
You mean that ADC passive which forced said ADC to not attack anything for 10 seconds to get one crit?
It was reworked, but not because of what you think the reason was.
Try rereading that and, if necessary, consider the timeline.
I considered the timeline.
Here are the relevant patch notes:
Patch 5.22
Ashe Passive - Frost Shot (...) REMOVED Frost Shot's bonus damage no longer counts as a Critical Strike
Masteries rework; addition of Keystones
Warlord's Bloodlust Critical strikes heal you for 15% of the damage dealt and grant you 20% increased attack speed for 4 seconds COOLDOWN 2 seconds
So are we talking about PBE?
when ashe rework first came out the bonus dmg was worded as crit it was ashe auto attacks aply frostbite and any auto against a target with frostbite would guarantee crit for 120%+crit chance however ashe can not crit autoside of this by any means. when they were making warlords they realized ashe would abuse it to much so they reworded it into bonus dmg instead of crit dmg so she couldnt proc warlords on every auto however because they still wanted her to be able to proc warlords they lowered the slow on passive and allowed her to crit again but her cirts no longer did extra dmg but triplet he slow effect instead.
Wrong Ashe passive bro
And which one is it then?
The one before Masteries were reworked or the one that was changed specifically on the same patch as Keystones were added to the game?
now he is right when ashe first reworked frost shot was worded that frost shot would slow targets with autos and any target already slowed would be crited but it was only for 120% instead of double dmg the 120% was then increase based on ur crit multiplier. when warlords came out they reworded it to be bonus dmg based on crit multiplier.
When the first bloodlust mastery came out ashes passive at the time was the same as the current except the increased damage from hitting frosted targets acted as a critical hit. So she could proc bloodlust on literally every AA.
A major oversite from Riot, resulting in the current form of the ashe passive.
Except that the addition of the first Warlord's Bloodlust and Ashe's passive reclassification happened ON THE SAME PATCH.
that passive was reworked well before warlords when ashes passive was first reworked it was worded that ashe would slow targets and crit against any target that is slow for 120% dmg and crit from items would increase this crit dmg but ashe would not be able to crit outside of this. it was then reworked to what is now that it slows targets and deals bonus dmg to any champion that is slowed however crit no longer deal bonus dmg but instead triple slow effect.
Thanks for the necro, Sherlock.
https://ic.pics.livejournal.com/teh_nomad/18732216/48897/48897_original.jpg
It's only a matter if time before devourer comes back.
The gates to hell shall open in the preseason!!
Abandon all hope, thy whom enter here!
[{quoted}](name=Hemulen Magi,realm=NA,application-id=Ir7ZrJjF,discussion-id=2WxPr0eA,comment-id=0004,timestamp=2017-10-08T18:19:17.011+0000)
This rune is designed for champions like
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, so of course it will be strong on its intended users...
Yet people are still going to go "omg stupid riot cant u see trynd will 'abuse' this OP OP"... But it's not abusing it; it's a niche rune to cater to a specific subset of champions with a certain playstyle...
As long as it's not the "heal every crit" iteration of warlord's blood lust. It should be fine.
Yeah, just like how Fervor was abused by ADCs for years.
ahem 
Don't forget 5% bonus every time you dash/spin. Or infinitely stacking ad.
Don't forget 5% bonus every time you dash/spin. Or infinitely stacking ad.
Infinitely stacking AD was removed.
it was? What did they change it to?
it was? What did they change it to?
It's basically Expose Weakness now, but likely will have a stronger %.
Oh WHAT THE FUCK. "increased damage from all sources" - well alright, so it's only for ADC's because splitpushers can't use it to it's full potential.
What you didn't expect RIOT to take this away from assassins/bruisers/divers, and give it only to ADCs?
Clearly you haven't watched enough RIOT balance(tm).
[{quoted}](name=The Empty Lord,realm=EUW,application-id=Ir7ZrJjF,discussion-id=2WxPr0eA,comment-id=00020000,timestamp=2017-10-08T18:31:09.038+0000)
Infinitely stacking AD was removed.
Not true, new runes have an infinitely stacking AD
This just in: Tryndamere does a lot of damage. More on this story at 11.
Lol; Tryndamere, Atrox, Even Vlad? Naw, those guys are just the easy ones to blame for being OP.
The REAL threat here is when it's attached to that crazy Yordle who just lost his lizard, and is now looking for your gizzard!
[{quoted}](name=Gentleman Gems,realm=NA,application-id=Ir7ZrJjF,discussion-id=2WxPr0eA,comment-id=0005,timestamp=2017-10-08T19:24:27.891+0000)
Lol; Tryndamere, Atrox, Even Vlad? Naw, those guys are just the easy ones to blame for being OP.
The REAL threat here is when it's attached to that crazy Yordle who just lost his lizard, and is now looking for your gizzard!
...Thank you. Thank you very much.
NOW GET OFF MY PROPERTY!
The art of Kled is a difficult art- it requires much consumption of mushroom juice, a great amount of land, a willingness- nay- a desire to HEY GET THE HELL OFF MY LAND!
(Kled intensifies)
That said, it might be awful on him considering he's technically full health when he initially dismounts.
I'm pretty sure that Kled's HP when dismounted is not separate when looking at % max HP effects.
Should be easy enough to test- who all has abilities that scale based on missing % max HP? And do these work with full effectiveness on dismounted Kled?
The first 2 missing HP effects that popped into my head are probably not the best ones to test with, namely Lee Sin Q2 and Rek'Sai Ult
why, just why
Finally a buff to Karthus
I actually do wonder if the rune deems death defying Karthus to be 0 health. Programming is a finicky thing if you fail to consider all cases.
I'm pretty sure you Techanlly have 1 health during that time
"This power It must be the work of an enemy 'Last Stando'"
Kindred and Kayle say hi too