@Meddler: Any further thoughts about normalizing the heal on Irelia's ultimate?
The fact that Irelia's ultimate heals so inconsistently due to enemy armor has always frustrated me. Either she heals a decent amount or heals virtually nothing even with
because the healing is dependent on how much damage the blades do. But since Irelia's never get ArPen, her ultimate will always fizzle out against armored opponents, and even against squishies the damage can be significantly reduced by the enemy's natural armor.
Now, Irelia's not in a bad state, but say she ended up in a low tier sometime in the near future. Would you consider changing her ultimate's healing to "per enemy hit" rather than "damage dealt"? Or is there some "impossible to balance" reason preventing it?
I'd just like to see it changed to that to give the healing more consistency. It should be based on how well you can aim it and how well you can position yourself for optimal shots, not how much defense your enemies have. And if that requires that you nerf Irelia (again), so be it, but I'd rather have the healing be less potent rather than inconsistent.