I know that Sion shouldn't be directly touched in the Vanguard update.
But if he was, there are only two things I would want done to him.
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His passive. Please let Sion's boots actually mean something in his passive. Maybe it's just me, but I feel like Sion's speed is decreased when in his passive. So much that people can simply outrun you without using a dash or slow. This also makes Sion's MS boost feel less impactful (imo) because the speed increase decays too quickly for you to land even two hits on a target. If you don't want to change the MS then at least shorten the delay.
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Stop letting people go through Sion when he's charging his Q. He's a zombie, not a ghost. They are completely different types of undead. I know it's a form of counterplay, but Sion already has a bunch of counterplay (his Q alone has three forms of counterplay at least if you include this. Is there such a thing as too much counterplay?).
These are mainly personal issues I have with Sion. Overall he's very well balanced and doesn't really need changes. But if he got any, these are what I would prefer.
) be effected by the defense itemization update?
in contrast to "PURE" defensive items like
? Do you feel like one overshadows the latter too much? Do you think its healthy to have a nice mix like that? Does it do its proper job in keeping the dreaded "wet noodle fights" from returning?
what's counter play?