PSA about survivability: There is a difference between tankiness and survivability.

DragonShea··17 votes·886 views

So I was just thinking about Durability AKA Tankiness when I realised that. Survivability is not the same as tankiness. Survivability is the ability to stay alive and it depends on a variety of factors in mitigating damage and is the antithesis to DPS. here is a list of factors that affect survivability:

  • Durability Aka Tankiness: Nuff said about it

  • Shields: Do I need to explain that too?

  • Sustain AkA Lifesteal/Spell Vamp. Bests out sustained damage, does nothing vs burst.

  • Mobility: In the great words of Nick Landis's Piccolo: DOOOOOOOOOOOOOOOODGE!!!!! Jokes aside. Being able to move fast is ofc key to avoiding some nasty skillshots.

  • Kit: Naturally some champs will have tricks to stop damage and whatnot.

So you might ask yourselves how some some champions have low Tankiness but are completely unkillable, well know you know why Yasuo ,Riven Fiora and Tryndamere are so hard to kill in spite of them having low armor and MR.

Peace.

8 Comments

MohawkBird6 votes

I feel like tankiness or more of a subset of survivability, while the latter is the larger, umbrella look at things. Tankiness falls under survivability, but survivability doesn't always mean tankiness.

DragonShea2 votes

{quoted}

I feel like tankiness or more of a subset of survivability, while the latter is the larger, umbrella look at things. Tankiness falls under survivability, but survivability doesn't always mean tankiness.

That is what I just said. Tankiness is a part of survivability.

Sahn Uzal3 votes
  • Range, that's a big one in this game.
EndlessSorcerer3 votes

You beat me to it.

LordGeovanni1 votes

This seems to never take from power budget and is considered as style like it has no gameplay effect like models skins voice lines etc. I say those because ironically they do have game play interactions like several of luxes skins having harder to see animations and spells looking smaller than their hit box. Mecha kha zix beeping when a solo enemy is near even if you cant see them character voice lines when you walk past an unwarded bush and your character say something along the lines of 'that was close' you know you passed an enemy and can turn around to run or kill them where other wise you could have missed them or gotten 2+V1ed

Emerald Fang1 votes

Survivability has more to do with sustain than actual tankiness. I also disagree that yasuo, fiora, tryn have "survivability". They are glass cannons and if you put them in a 1v3 they wouldn't survive (maybe Tryn would but he would be at 50 HP so does that really count?) Survivability is built-in healing (i.e. not lifesteal), sustain that can keep them in the middle of fights for a long time even when being focused by multiple enemies. That last part is why these above champs don't have survivability.

Good example: Vladimir has survivability Sejuani has tankiness DrMundo has both

DragonShea1 votes

{quoted}

Survivability has more to do with sustain than actual tankiness. I also disagree that yasuo, fiora, tryn have "survivability". They are glass cannons and if you put them in a 1v3 they wouldn't survive (maybe Tryn would but he would be at 50 HP so does that really count?) Survivability is built-in healing (i.e. not lifesteal), sustain that can keep them in the middle of fights for a long time even when being focused by multiple enemies. That last part is why these above champs don't have survivability.

Good example: Vladimir has survivability Sejuani has tankiness DrMundo has both

Ok let me clarify. Survivability means the ability to safe alive and the difficulty in attempting to kill a champion. Survivability form items is also a factor, especially Life drain ones like item 3146 and item 3072. I listed the following attributes because the sum of them put together is what makes up one's survivability. I did state that Skirmishers have Low resistances because they benefit from AD, AS and Crit. But they can or cannot 1v3 based on the situation. At times they can demolish an entire team, other times they die like it's nothing. Skirmishers rely on mobility, Lifesteal and conditional defensive abilities to survive. That along on a one skirmisher can cover up their glass canon weakness unless they get caught out position or they are don't have the means to counter X attack on them.

Survivability does NOT exclusively mean sustain. Sure you can have a lot of sustain but if you don't have the durability or mobility to mitigate the damage your HP will drop fast from focused fire regardless if you have high sustain or not. Survivability comes from having a combination of the five attributes I mentioned.

deadlychuck1 votes

I just don't understand, due mostly to AD itemization, a champion can get basically given every form of suitability while still having gaining the needed "durability" through unique passives such as PD or DD (yes i know you still take the same total damage, but it's about burst reduction).

How are you going to give one form of itemization premium access to basically every defensive tool in the game? It's stupid, bias, and poorly designed.

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