New game mode idea to address casual/competitive split
There seems to be a pretty big conflict between veterans and casual players lately. No matter what Riot does, they will alienate one side of this debate. Some parts of the player base want long games that are complex, strategic, and have lower damage than what is currently offered. Some parts want a fast game that they can just casually jump into and finish up in 15-20 minutes. What we have now is something in between that nobody is quite happy with. So my idea is that a separate game mode is created in Normals.
New game mode: Quick Match. This would have no ranked system, but a drafting option would be available.
This would have the following changes from the current system: -Passive gold generation increased by 15% -Gold from minions/jungle camps increased by 10% -Tower health reduced by 500 across the board, except for Nexus turrets which would remain the same. -Inhibitor health reduced by 400. -Rift Herald disappears at 16 minutes and has 2000 less health -Baron spawns at 16 minutes and has 1500 less health -All champions start with 10% CDR and the cap is raised by 10%
In my proposal, the following changes would be made to normal games and Ranked.
-Champions do 10% less damage to other champions -Turret damage increased by 10% -Turret health raised to 3800, Nexus turret health raised to 3600 -Baron health raised by 2000, bonus AD/AP decreased by 25%, bonus minion damage decreased by 10% -Rift Herald disappears and Baron appears in 22 minutes (up from 20)
Any thoughts on these ideas?