Let's talk about True Damage
I like how currently True Damage is widely available from multiple sources. New champions have True Damage, old champions have True Damage, keystone that gives additional True Damage and items that also give True Damage.
What happened that every single champion needs True Damage? I thought True Damage was meant to be a luxury damage type that only few champions had but on ABILITIES only. Olaf E deals True Damage but has a cooldown, Camille Q also has a cooldown, Darius Ult also has a cooldown, Ahri Q only on the way back, Gangplank passive but has a cooldown or needs to explode a barrel, Garen E and Ult on Villains, and more.
Notice how most true damage used to come from abilities that have cooldowns, or are hard to hit or take time to setup.
So why the fuck does every single champion have some sort of easy way to get True Damage and make tank stats completely unworth. Oh I know why, because you released the most broken keystone ever existed in this game and made IE give True Damage for fuck knows what reason.
Since Season 6 with the old masteries, there has not been one keystone that gave free True Damage but then Conqueror was released and then True Damage has exploded. Make Conqueror give 10% True Damage instead of 20%. Reduce Conqueror for Ranged champions from 4 seconds to 2 seconds. Remove the Melee Conqueror refresh. Add a cooldown of 6 seconds after Conqueror has finished. PTA has a cooldown so why doesn't Conqueror?
And why the fuck does IE give True Damage? IE should give one or the other, either double the crit chance or give 10% True Damage, not both. Remove one of the IE passive's.
So you see how True Damage has now become a joke in this game. It used to be luxury damage type but now you might as well give it to every champion. Tank items are useless in this game, go full DPS on your Maokai top because you won't survive for than 2 seconds with this bullshit. Either kill or be killed is how you have to play League nowadays.
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+ Cloak of Agility + 425g = 3400g.
RE-ADDED: +20% critical strike chance.