[SUGGESTION]Boots of Sight
#http://i.imgur.com/EVjeqc4.png Intro http://i.imgur.com/EVjeqc4.png
You all known riot is still trying to remove one of the slots for support itematisation. Right now their isn't a lot of diversity in a support build. The main items you generaly get are:
- Income Items
- Sightstone
- Boots
Only than their is room for other items. This prevent supports to gain enouge item diversity when arriving to the midgame. Also in late their struggling because their generaly forced to keep their cheap cost effective items while others can spend them on more powerfull ones. Note that this doesn't mean supports are ineffective. Their probaly one of the most game depended roles in the game & having a support can make or break games. Generaly the reason why whe would grant supports more diversity in the game is to expand their roles & possible builds in the game itself. Merging the sightstone with another slot is always something riot wanted todo but they just can't implement it without removing certain diversity or powerspikes in the game itself:
- Merge sightstone with income item (tier 1): This generaly would result into a game where every support buys the same thing early and generaly the support will come on top of this trade will be the only that generaly works best with the item. This is generaly why junglers where so hard to ballance and this is in a situation where the lane isn't even a factor to concider. It generaly would remove support diversity from the start of the game and their are not many option you can buff or nerf this into a general good tradeoff.
- Merge sightstone with income item (tier 2): This generaly would result into a game where the level 6 powerspike would get a big drop in power when this was the general level certain comebacks happend.
Overal with these 2 examples I want to point out that merging a powerfull items with a sightstone would compleetly removed the level 1, 2 & 6 powerspike and remove a lot of aggression support normaly made in that duration of the game. Not to mention this will remove the option of making comebacks that could break a snowball when a certain duo reach a specific powerspike. Additionaly the active from the items will be lost to us. Offcourse whe can rebrand them into other items and that actualy can work but you will get them way later in the game & in the earlymidgame support will still dry out when it comes to effectiveness from active items.
So than whe arrive to the next option and that was trinkets. A suggestion I actualy like for a verry long time. Our income item will transform our trinket into something really powerfull. Litterly so powerfull solo-laners will just see this as a option to abuse it what results into a nerf than generaly would hurt the supports more than the solo laners. Litterly every option will make room for abuse from the solo laners.
This leaves me with idea I have now. What if whe merge the sightstone with boots. Supports basicly are forced to buy them arround the 10 minute mark. The moment they generaly have to decide between upgrading their gold income item or fully upgrading their boots. In most cases they go for
so they can get their wards deeper in enemy territory. Basicly warding is often tied to mobility so merge these two is not a bad case. Instant of upgrading their snowbally vision in the later stages of the game whe can upgrade their mobility than indirectly helps to implement their vision & role in the game. This is offcourse a tradeoff that would slightly reduce diversity options arround the level they generaly get boots. That's between the levels 4 & 8. They no longer have the option to get some tank boot early like thresh or some cdr boots like karma. Yes you remove a certain powerspike in the game but it's on a moment the powerspike isn't that gamechanging & removal of diversity than hurting their level 1, 2, 3 & 6 powerspike. Right now rushing boots was always a thing on support & that's why they generaly go for the cheapest ones and that's Boots of Mobility. When they get other boots it's generaly because they are delayed so heavly or when they are snowballing so hard it often doesn't matter when you upgrade them into. Their are expections offcourse like
but that's a trade whe have to make.
#Boots of Support (tier 2)
- Total Cost: 800 gold
- **Recipe: **
+ 475 gold - UNIQUE Passive – Enhanced Movement: +30 Movement Speed
- UNIQUE Passive – WARD REFRESH: Holds 1 charge and refills upon visiting the shop.
- UNIQUE Active– GHOST WARD: Consumes a charge to place a Sight Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
Transforms into Boots of Sight after upgrading your gold income item to tier 2.
#Boots of Sight (tier 2 transformed)
- Total Cost: N/A
- **Recipe: ** Boots of Support
- UNIQUE Passive – Enhanced Movement: +35 Movement Speed
- UNIQUE Passive – WARD REFRESH: Holds 4 charges and refills upon visiting the shop.
- UNIQUE Active– GHOST WARD: Consumes a charge to place a Sight Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
Unlocks 3 possible upgrades on level 9:
##Hasty Sandles (tier 3)
- Total Cost: 1200 gold
- **Recipe: ** Boots of Sight + 400 gold
- UNIQUE Passive – Enhanced Movement: +35 Movement Speed
- UNIQUE Passive - Scout: Upon placing a ghost ward, grants +40% Movement Speed that decays over 2 seconds.
- UNIQUE Passive – WARD REFRESH: Holds 4 charges and refills upon visiting the shop.
- UNIQUE Active– GHOST WARD: Consumes a charge to place a Sight Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
##Wanders (tier 3)
- Total Cost: 1200 gold
- **Recipe: ** Boots of Sight + 400 gold
- UNIQUE Passive - Enhanced Movement: +35 Movement Speed. Increases to +110 Movement Speed when out of combat for 4 seconds.
- UNIQUE Passive – WARD REFRESH: Holds 4 charges and refills upon visiting the shop.
- UNIQUE Active– GHOST WARD: Consumes a charge to place a Sight Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
##Veleski Shoes (tier 3)
- Total Cost: 1200 gold
- **Recipe: ** Boots of Sight + 400 gold
- UNIQUE Passive – Enhanced Movement: +40 Movement Speed
- UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
- UNIQUE Passive – WARD REFRESH: Holds 4 charges and refills upon visiting the shop.
- UNIQUE Active– GHOST WARD: Consumes a charge to place a Sight Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
Note: Enchantments can still be aplied to the boots.
#Other Ideas
- Support Mastery Wanders: More movementspeed while out of combat (to cover the reduced mobility in the boots). Maybe 25 (from 20). Since it's a level 6 mastery it can even be buffed even more.
- Tier 1 income items transforms now free on level 3 (to generaly buff the powerspike support gain on level 3 & they no longer have to skip their level 2 upgrade. Their are litterly forced to get the upgrade now. Removing the cost can help them rushing another item than can create more diversity.)
#End Notes
I hoped you enjoyed reading this concept. Since it's a concept the numbers are just an example of how the item could be like. If you like the idea or have suggestions to improve it. Just let me known ;)