Kindred ult feels awful.

O Fallen Scholar··4 votes·1,452 views

I only put 1 point into it and that's it. That ult is so useless 75% of times mainly because it works for enemies too and you can get easily knocked out of it. The biggest issue is that Kindred needs to go close for allies to even save anyone. It needs rework for sure.

  1. What if the current ring had like divided sectors or spots where enemies can't get the heal afterwards? They need to move in for the certain spot in the ring to get the heal (kinda like a small minigame, allies don't have to play that minigame).
  2. Another one of my suggestions is to make their ult like "zhonyas" but Kindred can move (take no damage whatsoever). The drawback is that they can't auto attack or use any other abilities for the duration (kinda like positioning ult). At the end of it Kindred heals themselves for some amount (added sustain).
  3. Add another quest to passive that whenever they get marks Kindred gains 1 ult charge to use it on one of their allies in range (so u don't have to cast it under urself). U can't stack the ult charge and that means once you use it on someone, u need another mark. Works like the old ult but that means Kindred can't cast it on ally immediately if they unlock it at 6. U need 1 mark for it.

The current ult is just so bad.

5 Comments

IcyPepper3 votes

That ult is so useless 75% of times mainly because it works for enemies too and you can get easily knocked out of it. The biggest issue is that Kindred needs to go close for allies to even save anyone.

It has counterplay and isn't a "press a button to save everyone" if your team isn't positioned properly?

If these are your only complaints, I'd say it's working as intended.

OurLestrade1 votes

At least you can defend against assassins with it. With Taric's ult 90% of the time everyone's dead before it goes off. Kindred's ult is an instant middle finger to the biggest risks against her.

LostFr0st1 votes

[{quoted}](name=deep dark kappa,realm=EUW,application-id=3ErqAdtq,discussion-id=ArbXGczB,comment-id=,timestamp=2017-06-05T20:07:31.604+0000)

I only put 1 point into it and that's it. That ult is so useless 75% of times mainly because it works for enemies too and you can get easily knocked out of it. The biggest issue is that Kindred needs to go close for allies to even save anyone.

Why would Kindred (as a champ thematic) want to go out of their way to save anyone? Allies should stay near to them, since within x range they have power over life/death. The new ult also can be cast faster, and was changed within a few patches of their release due to feel adjustments, not during the recent Kindred update.

It needs rework for sure.

  1. What if the current ring had like divided sectors or spots where enemies can't get the heal afterwards? They need to move in for the certain spot in the ring to get the heal (kinda like a small minigame, allies don't have to play that minigame).

What would be the purpose of this? Their new E execute and Wolf's damage should allow them to kill enemies being kept alive at the ult threshold. The above change would just make the gameplay unclear, especially within a hectic teamfight full of other particles.

  1. Another one of my suggestions is to make their ult like "zhonyas" but Kindred can move (take no damage whatsoever). The drawback is that they can't auto attack or use any other abilities for the duration (kinda like positioning ult). At the end of it Kindred heals themselves for some amount (added sustain).

This change removes from their character thematic of being the gatekeepers of life and death in general. Their ult is very important for that thematic. The drawback also makes little sense on a champ that revolves entirely around hunting with their playstyle heavily weaving autos and abilities. Seems counterintuitive.

  1. Add another quest to passive that whenever they get marks Kindred gains 1 ult charge to use it on one of their allies in range (so u don't have to cast it under urself). U can't stack the ult charge and that means once you use it on someone, u need another mark. Works like the old ult but that means Kindred can't cast it on ally immediately if they unlock it at 6. U need 1 mark for it.

Marks are sometimes very hard to get. Kindreds do get unlucky sometimes. This change heavily benefits RNG Kindreds and heavily punishes unluckly or behind Kindreds. That was part of what they wanted to remove with the Kindred changes; this adds it back in.

The current ult is just so bad.

DarkRitual1 votes

It's not great by itself, but a lot of stuff can work well WITH it.

BigusDichus1 votes

Learn to use it properly. in a 1 vs 1. you use it when they have more health than you to equal out the playing field, allowing you to win a fight you would lose normally, what you need to do when you want to use it is attack them a couple times to even the health, ult , then E them, then queue up the 2 hits, when the heal ends you have your q ready and you just avoid their shit and land your execute. in team fights, stand near adc, or near enough to jump to him, when they try and blow him up, you use ult, usually this will be in back line, so it will be an assassin vs your team in the ult, guess who wins.

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