[{quoted}](name=deep dark kappa,realm=EUW,application-id=3ErqAdtq,discussion-id=ArbXGczB,comment-id=,timestamp=2017-06-05T20:07:31.604+0000)
I only put 1 point into it and that's it. That ult is so useless 75% of times mainly because it works for enemies too and you can get easily knocked out of it. The biggest issue is that Kindred needs to go close for allies to even save anyone.
Why would Kindred (as a champ thematic) want to go out of their way to save anyone?
Allies should stay near to them, since within x range they have power over life/death.
The new ult also can be cast faster, and was changed within a few patches of their release due to feel adjustments, not during the recent Kindred update.
It needs rework for sure.
- What if the current ring had like divided sectors or spots where enemies can't get the heal afterwards? They need to move in for the certain spot in the ring to get the heal (kinda like a small minigame, allies don't have to play that minigame).
What would be the purpose of this? Their new E execute and Wolf's damage should allow them to kill enemies being kept alive at the ult threshold. The above change would just make the gameplay unclear, especially within a hectic teamfight full of other particles.
- Another one of my suggestions is to make their ult like "zhonyas" but Kindred can move (take no damage whatsoever). The drawback is that they can't auto attack or use any other abilities for the duration (kinda like positioning ult). At the end of it Kindred heals themselves for some amount (added sustain).
This change removes from their character thematic of being the gatekeepers of life and death in general. Their ult is very important for that thematic. The drawback also makes little sense on a champ that revolves entirely around hunting with their playstyle heavily weaving autos and abilities. Seems counterintuitive.
- Add another quest to passive that whenever they get marks Kindred gains 1 ult charge to use it on one of their allies in range (so u don't have to cast it under urself). U can't stack the ult charge and that means once you use it on someone, u need another mark. Works like the old ult but that means Kindred can't cast it on ally immediately if they unlock it at 6. U need 1 mark for it.
Marks are sometimes very hard to get. Kindreds do get unlucky sometimes. This change heavily benefits RNG Kindreds and heavily punishes unluckly or behind Kindreds. That was part of what they wanted to remove with the Kindred changes; this adds it back in.
The current ult is just so bad.