nasus still overpowerd
well 450 stack no 22 minute casue balance and even tho hes lost lane entire game as soon as he gets shen he suddenly is unbeatable wow gj riot being a fuck up litterly fire your garbage balance team already
well 450 stack no 22 minute casue balance and even tho hes lost lane entire game as soon as he gets shen he suddenly is unbeatable wow gj riot being a fuck up litterly fire your garbage balance team already
If the enemy Nasus has 450 stacks at 22 minutes, you major fucked up.
The average (a Nasus that is barely surviving) is about 300 @ 20. Below that, the Nasus is doing bad even with a good KDA (means he's not farming enough). 450 @ 22 indicates a big enough feed to buy 30% CDR and he's been last hitting every single minion with no opposition. I don't see that a lot except in games where my jungler camps me.
oh and don't forget even if hes only half hp he can just insta heal it up thx to a cancer passive yay riot balance team
its your fault for not preventing him from stacking... or you can just delete the game and stop making annoying posts
how i do stop some one who i can't kill and does 5 times my damage cause he got shen ?
you stop him in the early game...
hes still gonna level up hes passive gonna get stronger he still gonna be able to get farm and hes obvioulsy gonna get a shen which instantly makes impossible to trade with so yeah gl with that
if you want just fkin pick teemo and stop arguing, teemo>nasus
if you want just fkin pick teemo and stop arguing, teemo>nasus
This is terrible advise. Teemo is annoying but not even close to a counter. I take 3 MR quints and Scaling health seals buy coth armor + 4 HP and if he builds hybrid or goes traditional AP/AS I will still tank all his harass and farm decently and out scale Teemo by 10 minutes. If you want to beat Nasus then you need a champ that scales as well as him and can farm as well. Swain, Ryze or Vlad would be infinitely better choices if you want to go AP.
OR he can just ban nasus and we are done..
OR he can just ban nasus and we are done..
That would be logical sir and just not done! One must complain and whine on the forums and demand nerfs for lousy play or lazy mechanics!!! =P
By killing him? Or CCing him? Or staying out of his damn range and not 1v1ing him if you don't know how to?
Actually, with the current champion roster, even a 800 stacked Nasus isn't that much of a threat now. With pen items freely accessible to all damage dealers, you usually manage only 1 Q before you get burst down. Yes, BURST down. Chances are, you only got to Q the tank, that took only 300 damage and the ADC guns you down. He always had a weakness vs mobility and kite. Now the meta is FILLED with these, on top of anti-tank items that he can't really even duel all the tops despite being stupid farmed now.
One thing he does good back then and now, turret killing. That's pretty much all he's good for right now. I've found various ways to survive the lane phase but that godly lategame... it doesn't exist. If anything, I would say Nasus peaks at midgame at about 450 stacks at 25 minutes. This is when base armor is still low-ish in general and damage isn't too strong yet (thank god damage items are more expensive than defense).
Once that phase passes, he falls off by being immobile and kitable, on top of being unable to tank.
[deleted]
Not if he can't reach them. That's the biggest problem with Nasus. Any competent team can hold him back for the 5-6 seconds needed to take him down.
Thing is, doesn't even take 5-6 seconds anymore now. ADCs running pen builds and % damage floating around, tanking isn't easy nowadays. He isn't naturally tanky, although his ult change was a small buff, just not a very noticeable one. Rylai's being on pretty much every single AP carry is just icing on the cake. He also lacks the ability to take down enemy tanks, most of which
is core, that conveniently helps to deal with his armor while he cannot afford to do the same.
I find that, building some damage and going aggro in lane aiming for that midgame spike is the best way to win with Nasus. If you hold out for too long, it's not going to be as great as you think (except for the turret busting, that gets a whole lot better).
[{quoted}](name=Sir HaxaIot,realm=NA,application-id=3ErqAdtq,discussion-id=ApEzZUfP,comment-id=000000000001000000000000,timestamp=2016-11-02T12:38:43.089+0000)
Thing is, doesn't even take 5-6 seconds anymore now. ADCs running pen builds and % damage floating around, tanking isn't easy nowadays. He isn't naturally tanky, although his ult change was a small buff, just not a very noticeable one. Rylai's being on pretty much every single AP carry is just icing on the cake. He also lacks the ability to take down enemy tanks, most of which
is core, that conveniently helps to deal with his armor while he cannot afford to do the same.
This will change heavily in pre season when lethality replaces pen making pen far less useful early game. He may become stronger with this change.
He will suffer even more late game, as Lethality numbers will be bigger late game than Flat Pen is now.
Making damage-centric Nasus more viable or maybe making him worse off. Nasus can make use of lethality, I have been using ghostblade with a fair bit of success. We'll just have to see how it goes when it happens.
[{quoted}](name=Sir HaxaIot,realm=NA,application-id=3ErqAdtq,discussion-id=ApEzZUfP,comment-id=000000000001000000000000000000000000,timestamp=2016-11-02T13:03:06.342+0000)
Making damage-centric Nasus more viable or maybe making him worse off. Nasus can make use of lethality, I have been using ghostblade with a fair bit of success. We'll just have to see how it goes when it happens.
I agree. I typically run hybrid pen marks on Nasus but not sure if this will be the best option with the change. You are right and we will just need to see...
He will suffer even more late game, as Lethality numbers will be bigger late game than Flat Pen is now.
I don't think they are bigger only that ADC's or Skirmishers who like Pen items won't get any benefit for building them first to dominate the game against bruisers and tanks. I think the relative power will be close to the same as it is now it just takes longer into the game to get the same effectiveness.
He will suffer even more late game, as Lethality numbers will be bigger late game than Flat Pen is now.
they nerfed the numbers quite a bit on the latest PBE patch. i havent seen the runes/masteries, but it looks like lethality is as strong as flat armor pen is right now against lvl 18.
which makes it overall slightly weaker since its weaker early and midgame.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=ApEzZUfP,comment-id=000000000001000000000000000000000002,timestamp=2016-11-02T13:37:21.856+0000)
they nerfed the numbers quite a bit on the latest PBE patch. i havent seen the runes/masteries, but it looks like lethality is as strong as flat armor pen is right now against lvl 18.
which makes it overall slightly weaker since its weaker early and midgame.
Yup this is the way I read it too. So no more early game pen making tanks irrelevant in 10 minutes into a game. Tanks and bruisers now have a chance to do what they need to do to get their team ahead without feeling like their builds are irrelevant b/c the enemy adc got slightly ahead.
Oh, you mean even rune flat pen was changed into lethality? That is gonna make it less worth taking. Might as well go AD for the last hitting then.
a naus with 800 stack isn't that much of a threat are you retarded if a nasus got 800 stack he 1 shoot any non tank and pretty much 2-3 shoot a tank
If you are engaging him 1v1 where he's strongest then yes you will die. But a fully itemized tank will not be 3 shot by Nasus. You clearly don't understand the way damage is mitigated by armor/health or Lifesteal for that matter. If a tank locks him down in a fight your team can shred him quickly as he has no escape outside of Flash.
The only way a Nasus 3 shots a tank is if he build trinity and mortal reminder with around 700-800 stacks. That amount of stacks almost never happens unless your games go on for 40+ min and you allow him to free farm or split push the hell out of you. And typically, if your team is not garbage, he can't afford to buy armor pen as he needs basically full tank to be useful in a fight and not die instantly.
600 stacks, wet noodle fight with a tank mao who had 3.5k hp and near 300 armor. That fight ended when we were both at about 20% after a whole 30 seconds of running around and exchanging blows, when we both got backup. FYI, I did have a Mortal reminder. It was the only damage Item I bought (unless you count IBG as one). No idea where the 3 shots a tank idea even started.
[{quoted}](name=Sir HaxaIot,realm=NA,application-id=3ErqAdtq,discussion-id=ApEzZUfP,comment-id=000000000001000000010000,timestamp=2016-11-02T14:47:46.146+0000)
600 stacks, wet noodle fight with a tank mao who had 3.5k hp and near 300 armor. That fight ended when we were both at about 20% after a whole 30 seconds of running around and exchanging blows, when we both got backup. FYI, I did have a Mortal reminder. It was the only damage Item I bought (unless you count IBG as one). No idea where the 3 shots a tank idea even started.
I was going under the idea of having TF with Mortal Reminder. Last time I did that build I could shred a tank rather fast with around 600 stacks. But if the Mao has Sunfire, Thornmail, IBG, SV, Mercs and maybe a Randuin's then yeah I could totally see that being a wet noodle fight. I was just kind of throwing out a scenario, if advantages completely to Nasus, how he could damage a 4 item tank and kill them fast but that it was highly unlikely to happen with any degree of normalcy.
Funnily enough that was the Mao build pretty much except for the mercs, he picked tabi because of fed Yi. I have beat similar tanks with a damage heavy Nasus running 3 damage items (trolling), but that made me a lot worse off in the teamfights. 2 damage items is somewhat acceptable (For me, it's a combination of Tri/ghostblade or IBG/Titanic). 2 damage items is not enough for tankbusting though.
[{quoted}](name=Sir HaxaIot,realm=NA,application-id=3ErqAdtq,discussion-id=ApEzZUfP,comment-id=00000000000100000001000000000000,timestamp=2016-11-02T14:56:27.699+0000)
Funnily enough that was the Mao build pretty much except for the mercs, he picked tabi because of fed Yi. I have beat similar tanks with a damage heavy Nasus running 3 damage items (trolling), but that made me a lot worse off in the teamfights. 2 damage items is somewhat acceptable (For me, it's a combination of Tri/ghostblade or IBG/Titanic). 2 damage items is not enough for tankbusting though.
LOL! I am psychic!!! J/k!
My typical build is IBG, SV, Merc/Tanbi and Titanic Hydra. I agree though this will not let you bust a tank late game. But you can chunk them for your team to clean up if you build pen runes in your build. I always take the hybrid as they are really strong on Nasus, well at least right now. Or if you get lucky and the enemy team doesn't pick a tank then you really don;t need to worry about penetration as SF will probably do everything you need it to in regards to getting through resistances.
He has
guys.=]
what do you mean by "still"?
he was in a terrible spot before the most recent patch. the goal of the changes was to buff him. he looks like hes in a good place now.
Hey now, he works hard for those stacks.
I wouldnt say "still" but he might be after the buff.
"still"
What's with the downvotes nasus abusers? Nasus is cancer.
Are you stupid or retarded?
Legit 99% of posts saying [Insert Champion Here] is overpowered are bronze players who dont know how to counter pick/play champions.
Riot should delete posts like these lol, base the game off what challenger players think are op. If someone thinks the champion is under/over powered in Plat-Level 1, then you should git gud.
Is this satire or what?
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