The Vision Project
http://soulfiregaming.com/wp-content/uploads/2012/09/sightward.png There where recently a lot of discusions regarding the environment where one can item can solve one problem entirely. So have fighters the ability to become tanky with just one tank item while the other way arround their is only one item needed to penetrate it.
Now let's look to the current state of the
it litterly does the same thing. It litterly solves the vision problem with one item. Even I can agrea whe need power like this to keep the snowball under controle but it doesn't change the fact it does these things. That's why this suggestion:
1# The Support Item Change
Tier 3 Support Items (
)
Unique passive: Transforms
- Enchanted Warding Totem: Cooldown reduced with 75% & can hold up to 5 stacks.
- Enchanted Sweeping Lens: Cooldown reduced with 75% & can hold up to 3 stacks.
- Enchanted Scrying Orb: Cooldown reduced with 75% & can hold up to 3 stacks.
This passive will effect the upgraded versions:
and
get removed from the game
2# Vision Items
will get reworked into a situational supportive item that champion can get when their is lack on vision. The recipt will remain unchanged but it will now cost 1200 gold and provide you with 300 Health. You can now hold only 3 charges. This item can be upgraded into 2 different items:
+
+ 800 = Sightstone A (2750)
+
+ 800 = Sightstone B (2850)
With the upgraded sightstone you now have 5 charges. Sightstone A will give you 400 health & 60 armor. Sightstone B will give you 400 health & 65 magic resistance
The second item I want to suggest is a replacement for
. Namely a item that allows you to place a pink ward. I was thinking about a new item that can be build out
+ 950 = 1250 gold.
This new item can be upgraded into:
- New Item +
(1600) + 650 = 3450 - New Item +
(1550) + 650 = 3400
This item can become pretty intressting for carries that else won't maintain vision in the lategame. Just think about the options an adc could do with this. Beside all that it could become a situational item for poke supports as an offensive alternative for
.
Now something new:
(450) +
(400) + 450 = 1250 gold:
Unique Active: Hunter Trap: Place A stealth trap that will last for 120 seconds. When a enemy champion steps on it he will be revealed for serveral seconds. [120 seconds cooldown].
This item can be upgraded into 2 different items:
- New Item +
+ 600 = 3335 gold (traps will now deal magic damage) and cooldown is now 60 seconds (max 3 traps). - New Item +
+ 600 = 3187 gold (traps will now deal snare the target for 0.5 seconds) and cooldown is now 60 seconds (max 3 traps).





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