Tower Buff Coming in 8.2

ProfDrDeath··20 votes·2,386 views

https://twitter.com/Riot_Maple/status/951944131848257536

Tower Defenses:

  • Base Armor/MR: 50 up from 40
  • Scaling Armor/MR: 20 over 15 min down from 30 over 15 min

The second point refers to the increase in resistances Towers get over the game: For outer towers, the timer starts at game start. For inners, at 15 min. For inhib/nexus towers, at 30 min.


The effect of this buff is that towers go from 5320/5040 effective HP to 5700/5400 effective HP. In essence, an increase of 1/14th / 7%.

Not too huge, but one takes what one can get. Also:

likely more work to follow in future patches (not necessarily on Turrets).

58 Comments

Ahristocats62 votes

terrible

laning phase duration went from 7 to 7 and 30 seconds boys

we did it

Mordepool37 votes

[{quoted}](name=I am Rubick Sama,realm=EUW,application-id=3ErqAdtq,discussion-id=Ao80fPhY,comment-id=0000,timestamp=2018-01-13T16:20:10.113+0000)

terrible

laning phase duration went from 7 to 7 and 30 seconds boys

we did it

Increase Marksmen item cost by a reasonable amount and we could get that to 8

ProfDrDeath1 votes

Second that notion. As long as we're reasonable about it.

Trollmanship18 votes

{quoted}

Increase Marksmen item cost by a reasonable amount and we could get that to 8

'ADCs were getting their items too fast so IE combine cost is increased by 100 gold.'

'Also damage increased by 50 to make up for it'

[slayer-jinx-wink]

Mordepool2 votes

{quoted}

'ADCs were getting their items too fast so IE combine cost is increased by 100 gold.'

'Also damage increased by 50 to make up for it'

[slayer-jinx-wink]

I disagREEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Poske1 votes

Thats not Subtle enough

Its more of Here is new Fervor Keystone designed for bruisers but of course carries can abuse it harder Have fun with new toys

Ahristocats11 votes

how is laning phase duration related to the time marksmen get items?

it's related to the time bot lane tower falls and it falls at 7 min due to tank supports taking demolish red buff procing on towers making junglers ganking bot and taking tower

if riot wants to increase the duration of laning phase red buff should NOT proc on towers demolish removed/nerfed towers should be tankier but get more than +10 armor/mr, something depending on the amount of champions around

AirKingNeo2 votes

Well, maybe Red buff deals half the damage it does to turrets.

AirKingNeo5 votes

Last Whisper's upgrades shouldn't be so god damn cheap.

PD is over stat as fuck. Shiv's passive deals too much damage.

IE and ER need 10 less AD.

Spank the Fox4 votes

Lmao?

Mortal Reminder is the the very, very last item I’d ever buy unless they have Soraka and a Maokai and LDR is only effective against tanks, there are 5 other items to buy if you actually wanted to deal more damage to squishies, some bruisers, and objectives

AirKingNeo1 votes

Ok, but heal reduction is worth 500-700 gold or so. I'm speaking more about LDR, but % bonus armor pen is super cheap.

Spank the Fox2 votes

Because it affects only 1-2 players per game, that’s why it’s cheap.

If you want to complain about cheap, stick with talking about IE/Zeal upgrades. LDR/MR is rarely worth it; it’s a situational item.

Mortal Reminder just makes Executioner Calling more slot efficient.

GayFluffyUnicorn3 votes

LDR is only effective against tanks? So 20% extra damage to bruiser is nothing? Btw isnt it absurd you dont even need these items because adcs are overpowered as all hell?

Spank the Fox2 votes

Brusiers don’t have 4k HP, you won’t be hitting the 20% threshold vs them.

And no, it’s not absurd since Riot changed the LW line to bonus penetration. It’s pointless if no one is building armor.

NineTailedMystic2 votes

LDR is effective against basically everyone since every class will have more HP then an ADC. Just more so against Tanks.

Spank the Fox2 votes

So 1300 gold for 5% more bonus penetration and 2-5% damage increase is cheap vs non bruisers/tanks? Effective?

No, Mages/Assassins don’t have much more HP against ADCs anymore since RoA and Rylai’s are awful to build and Lethality items don’t have significant HP (Edge of Night lul)

NineTailedMystic1 votes

Yes.

Poske1 votes

35% BONUS ARMOR PENETATRATION

I BET YOU ARE one of those people who thinks Voidstaff is only efficient vs lots of MR

Thats not the case penetration items are beyond broken in league

Rather then Lw BEING TO cheap I simply dont think an item with so high %armor reduction should be in shop

Not saying it should be removed but we shouldnt go over 20-25%

Poske1 votes

They also dont seem to understand that the problem with towers is in global gold NOT FKING TANKINESS

the tankiness tower buff is just another hidden ADC buff

The longer Towers stay on summoner rift the more melee champions have to suffer This is because melee champions cannot really force stuff until MAP OPENS OUT

Not to mention carries even have more time to scale

Getting really tired of Riot shit

Śhunpo25 votes

The fact that turrets aren't getting a buff that's essentially Wukong's passive amazes me.

Tails90161 votes

They'll rework wu in a few decades and give his passive to the turrets

Śhunpo1 votes

{quoted}

They'll rework wu in a few decades and give his passive to the turrets

Can they please not do that? We need it sooner than that.

RainbowIcee3 votes

wait.. what's the logic behind this? why give towers more defense if there's more people hitting it? I understand people want towers buffed but what's the logic behind this? This doesn't make any sense for a strategy game based on team work to have. [sg-lux-2]

Divewing1 votes

So that you actually have to work for it rather than deathballing as 5.

Poske1 votes

If deathballing 1 tower with 5 people is a viable strategy then Maybe just maybe towers give way to much gold

Nowdays 4 people going botlane to rush a tower is quite realistic not 5 but definetly 4 all because towers give 123213131 global gold

Śhunpo1 votes

{quoted}

wait.. what's the logic behind this? why give towers more defense if there's more people hitting it? I understand people want towers buffed but what's the logic behind this? This doesn't make any sense for a strategy game based on team work to have. [sg-lux-2]

What's the logic behind this? It makes deathballing a slightly riskier strategy. It makes splitpushing viable again, and it gives the opposing team more windows of opportunity to defend their towers.

Right now it will only take one push from a team of 3-5 to take out a tower from full HP, at around about 7 minutes.

Also, team work will never really work in solo queue, hence why this current season is a nightmare since you're so reliant on bot lane it's not funny.

RainbowIcee1 votes

this isn't a good solution though. Whatever you think it will fix it won't, it will only turn the problem into a new one with a more limited viable champion pool. If anything maybe the opposite should work, have the tower gain more defense when there's more allies around it, this in turn means that towers with no protectors will be weaker promoting split pushing while also buffing the towers in some way.

THE RlVER KlNG15 votes

why is it that any time riot begrudgingly touches towers there's also a compensation nerf

this isn't how you fix the problem. just fucking buff towers with no strings attached for once sheesh.

Rinký Dinky1 votes

I love when they "buff" shitty champs, but then gut something else as "compensation"

RocketRelm1 votes

To be fair, this isn't like last time with the +10% minion damage, where the towers are actually nerfed in some instances. In this case they're shoring up the defenses of the early game towers without touching their late game stats. Basically, they changed their AR/MR from 40>70 to 50>70.

That said, 50>80 would 100% still be too weak, so I'm not about to disagree with the frustration here.

VeganScout8 votes

Towers need more dmg, thats it

Poske1 votes

False

Increasing Tower damage/durability does nothign except fks up every single melee champion in league even more while making hypercarries scale even safer harder

Map would open up later which would cause suffering and possible cancers withing melee champions

Towers should grant less gold. Riot balance leaders should know this but I stopped expecting competence from them since Ghostcrawler and tencent

Lower the incentive in formula 1 rushing towers, thats what we need

Miku Append4 votes

Needs more buffs.

T4underbolt3 votes

Id also like to see that dumb auto minion push they added removed as well as nashors meele minions losing that annoying dmg reduction

chipndip12 votes

10 in resistances in the early game is actually huge, and I don't see why people are downplaying it.

Abibyama6 votes

Because it’s easier to whine instead of using braincells

Daddy Ants2 votes

Want laning phase to last a bit longer? I have 3 changes I suggest

Fortification Strength 50% => 70% Fortification Duration 5 minutes => 7 minutes Fortification is now also applied to Bottom Lane Tier 1 Turrets

Spank the Fox4 votes

Fortification now applies to Bot Lane T1 Turret

NO LOL! Do you even know WHY it doesn’t have a fortification buff or the history of lane swaps in pro play?

HaIlMonitor3 votes

Why does it matter what pro's do? The current meta is all about bot lane... and ONLY bot lane. As a jungle main I often ignore the top half and just gank bot over and over to carry my team.

They can have the pro map be different, that would be a good start? Why ruin Soloque in the name sake of pro play like they do???

Spank the Fox3 votes

Because they balance the game for pro play as well as solo queue???? That’s why it matters??????

????????????????????????????

Pros want to play a diverse meta too and not forced to play losing lane swaps.

HaIlMonitor2 votes

Lol. What??? They get payed to play the game, the can suck it up if their job sucks and throw away their 250k if they don't like it.

GayFluffyUnicorn2 votes

Just imagine football (soccer in your language) pros complaining that the enemy is always turtling and parking the bus in front of the goal and that they don't want to play anymore until uefa forbids teams to have more than 4 people defending. That's how these LoL pros sound to me.

GayFluffyUnicorn2 votes

Yeah we see that diverse meta every game. Mao vs cho Egrill botlanes farming it out. Waveclearer midlane. Insane diverse meta. The strategic part behind laneswaps were WAAAAAY more exciting seeing how a lot of teams even failed to do it properly, teams trying mind games to get traditional lanes etc. That's literally riot enforcing their wet phallus dream of 2v2 farmlanes into 5 men deathballs.

ChaddyFantome2 votes

https://youtu.be/8RLPG88u3lM

Ill take what i get \o/

EkyonKun1 votes

When I first saw the buff I was like "Okay Riot, what's the nerf then? What's the huge compensation nerf coming along with it this time?.........Wait......there....isn't...one? Did...did they finally listen?"

I only pray this comes out as it is right now on the PBE, if not stronger.

PokladnicaZla1 votes

Great they over-buffed them,so now we gotta cry for nerfs

EDIT: I thought I should have added "Kappa" to the end of my sentece,but my second thought was people would get the joke.Seems like not

Abibyama4 votes

If that actually happened link me your comment when you see my name so I can meme the shit out of it

JohnnyNeverSins1 votes

instead of nerfing the cancer picks and the idiotic runes they are buffing the towers,typical riot

Leetri1 votes

Not like the boards have been clamoring for tower buffs for ages...

More from Gameplay

More by ProfDrDeath