We should protect turets right?
But how the fuck we suppose to do that if those fuckers dies in like 5 hits...
But how the fuck we suppose to do that if those fuckers dies in like 5 hits...
not to mention they don't do any damage once the enemy is level 6+
I wouldn't mind them being so weak if I didn't see a god damn jinx tank the inhibitor tower for an entire four seconds before just walking off with half health.
no. the opposing team should be protecting their turrets if you're doing it right.
They're simply there so someone can't just walk into base to ninja the nexus. They are the sentry, you ARE the defender.
You are defending them, they don't defend you.
If that's the case why not just make them hulking walls that do no damage, that's pretty much what they are now. To say we are supposed to defend the turrets, despite game time is just dumb. I shouldn't be able to tower dive someone at level six as a squishy champion, and still manage to get out alive.
Hell I've seen some AD carries tanking nexus turrets for at least 5 seconds and still managing to get out alive. I understand if a Naut or Sion is tanking, but there is no one in hell a carry should be able to sit in there for more than 2 seconds.
Because if it has zero dmg, then they still go in, ninja it, then ninja the nexus.
It's the direction LoL is going, stronger champs, weaker A.I. If you feel it dumb, I heard dota has (almost) invulnerable turret.
Why don't you go kill their turrets then?
just have a braum and yasuo get 40% CDR and spam their walls in front of the turret, problem solved