A few suggestions to modernize Graves

darkdill··2 votes·373 views

Graves is in a decent spot at the moment, but I feel like he could be given some polish. Here are a few ideas:

  1. True Grit should max out at 5 stacks instead of 10, and give 1/2/3/4/5/6 AR/MR per stack instead of 1/2/3. Essentially, you get the same 30 AR/MR at max power, but in half the time.

  2. Reduce Graves' attack range to 500 from 525. This frees up some power budget for Graves, allowing him to get other buffs and differentiating him more from Lucian (who feels like a superior burst ADC in all regards).

  3. Change Quickdraw to only reduce its CD when attacking Champions, but reduces by 2 seconds per attack instead of 1 second per attack.

These are just for starters.

2 Comments

Cale0171 votes

Ehhhh. Graves is my go-to ADC, and I don't know if I agree with these changes.

  1. That might give him too much early dominance, because at that point in the game an extra 30 armor or MR really makes a difference during a trade. Making it stack even quicker isn't really the best idea, especially since if you're last hitting as well as you should be you'll be at max stats so long as there's a minion wave nearby. It doesn't need to come up any quicker. It's part of your job to maintain your stacks in the first place.

  2. Graves already has one of the shorter attack ranges, reducing it any further risks putting him in a much worse place. Reducing his range to give him buffs elsewhere doesn't help much if he ends up being outpoked more than he already can be.

  3. Quickdraw is a great ability in teamfights and duels, no doubt, but I actually find it has the most utility when it comes to pushing power. Removing the reduced CD on structures would feel like a significant gimp in his ability to push.

BallisticMouse1 votes

The most needed update is adding his cigar back!

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