Mini-buff for Janna: Using Zephyr no longer removes Janna's "ignore unit collision" effect

darkdill··4 votes·378 views

Using Zephyr to slow someone already really hurts Janna by sacrificing her speed, but it becomes obnoxious when that also includes you suddenly becoming creepblocked. That is beyond frustrating; that is infuriating.

Yes, Janna presently is #1 on Champion.GG among the Supports, but that's mainly because Ashe is so good right now. I don't think a change like this would make Janna broken. It'd just remove a huge painintheass that presently just compounds her MS payment unnecessarily.

If nothing else, this should at least be considered for something that could help Janna out in the future if she's ever underplayed or whatnot.

4 Comments

KMannnnn11 votes

I didn't know her W worked like that. Forcing you to trade chase potential for chase potential seems really counter intuitive.

I guess this was an overlooked interaction when they reworked her passive, or maybe it was an intentional nerf. Rito pls we need some summoner 13.

FalconPawwwwnch1 votes

lol are you trolling? Janna doesn't need any buffs at all

She might even need nerfs, she has the highest win rate in the game on lolking atm

FantasySniper1 votes

Janna is the #1 support because she just plain works well. Ashe has little to do with it, because Ashe has "synergy" with literally every support due to her immense power.

As for Zephyr, this is an entirely feasible change. I feel like it should be part of her innate more than her [W].

Dies to Wolves1 votes

she doesn't need buffs, and she isn't number one because of ashe, she was too strong before ashe's rework.

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