Was Stashu fired or is he just ignoring the Cassi playerbase?
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Cassiopeia has seen a lot of play in the LCS and they therefore feel like they have accomplished something.
Unfortunately, just not what the original Cassiopeia players want.
Like others have mentioned, she is nowhere near as fun as she used to be.
Unpopular opinion: i like cass
Unpopular agreement, she feels great.
Pain in the butt to play against though
Which is the whole reason they reworked her (and the whole reason her rework is a failure).
I didn't like her before, and I don't like her now (she just isn't my style) but the rework did literally NOTHING to change how anti-fun she is to play against. She has the same play pattern and the same obnoxious lane bully hyper carry combination of traits she always had. She still has: mana sustain mechanics, High poison damage, Twin fang spam, high base damage, and high scaling. Stashu did nothing to change the problems that she was targeted for, and if you keep saying "I love how she plays now" You would have loved how she played then, because she had the exact same style, just less of it was tied into landing a twin fang for the poison and more was independent. If you thinks she feels great now, you would probably say she felt like butter before, but she was and still is a toxic anti-fun champion that isn't fun to play against.
I've played old pre-rework Cass ONCE (so I may be a bit biased in opinion)
But I do like new Cass.
Things I enjoy: Q doesn't do a lot of damage in the laning phase, but because E gives me infinite mana (refund+3% max mana on last hit), I can spam it in lane infinitely to harass (and get stacks).
lategame powerhouse. E does like 300-500 dmg 2 times per second. That's like an ADC with 2.0 attackspeed, 200 AD, an IE, with 100% crit chance. And it's magic damage and MR itemization is a lot weaker (and it can't be thornmailed either cause it's a spell). her Q also does a lot of damage lategame. 1 Q on the enemy ADC is about 70-80% of their max hp. She tears apart everyone lategame. it's like Kog'maw, but with an actual self-peel mechanism (the aoe stun ult).
Things I don't enjoy: The passive works in spikes rather than ramping up the ap based on each stack. stacks 1-99 don't feel like anything, and stack 100 feels impactful, but not by much. Pre 250 stacks, she feels slow. Post 250 stacks, you start shredding everything apart.
Her E CD reset seems awkward for laning. It's a flat 5 second CD if you last hit for the mana. perhaps I'm used to Annie Q which does refund some CD (or Karthus/yasuo Q which just has a low CD for last hitting). Poisoning the minions doesn't help because early on, the poison damage (and E damage) isn't enough that I can Q the casters then E each one of them once and be done with it (that comes when I reach that 250 stack midgame powerspike). I guess this is kind of a balance thing to make cassioepia not obnoxious. She scales into waveclear rather than starts out with enough damage to waveclear. Which is balanced as there is only one mage who naturally deals enough damage to clear waves solo ever since the Gragas 70% damage to minions nerf. (That mage is Singed)
Early game all-ins (and early game teamfights) suck as Cass. You go oom because of the small mana pool and all you can contribute is E spam (for a glorious 2 seconds cause mana pool) and a slow. You can't just regen the mana like in lane cause there usually aren't any minions to last hit during a skirmish. I'm guessing this is supposed to be a weakness that players will eventually find out and exploit to deal with Cassioepia's strong laning phase.
Just out of curiousity, what has the Cass playerbase been asking for recently? Once she got her last "updates" they pretty much went silent as far as I could tell.
[{quoted}](name=Astral Zephyroro,realm=NA,application-id=3ErqAdtq,discussion-id=Aj6ceTTj,comment-id=0000,timestamp=2015-04-05T20:22:06.110+0000)
Just out of curiousity, what has the Cass playerbase been asking for recently? Once she got her last "updates" they pretty much went silent as far as I could tell.
Idk about anyone else, but the stacking passive has to go. It's not fun, it's not engaging, it's an arbitrary gate to a ball of stats and doesn't fit at all with a poisonous snake.
Her fang is ridiculously overloaded and when asked to buff her lack luster poisons, riot "Corrupt A Wish" Stashu loaded a poison buff on her fang as well. She's a one trick pony now.
Her poisons barely tickle. I guess it's riot's way of "promoting diversity" by completely gutting a play style.
Still just a shit rework spray painted gold by number buffs that silenced the masses.
Idk about anyone else, but the stacking passive has to go. It's not fun, it's not engaging, it's an arbitrary gate to a ball of stats and doesn't fit at all with a poisonous snake.
Her fang is ridiculously overloaded and when asked to buff her lack luster poisons, riot "Corrupt A Wish" Stashu loaded a poison buff on her fang as well. She's a one trick pony now.
Her poisons barely tickle. I guess it's riot's way of "promoting diversity" by completely gutting a play style.
Still just a shit rework spray painted gold by number buffs that silenced the masses.
Yeah it's kinda sad when you can spam the shit out of her poison on an enemy Zed and he can simply lifesteal away 100% of the damage from attacking minions.
"corrupt a wish" LMFAO
''Still just a shit rework spray painted gold by number buffs that silenced the masses.''
As a True Karma fan, I feel you. I also played Old Cass a lot now it feel too rigid and boring to lane with her. Before I could bully assasins out of lane pre-6 and get a kill or 2 beforethey hit level 6 and curbstomped me because ''mobility''. Now I am a glorified ADC with horrible range and no AoE whatsoever.
Her poisons were changed because she smothered people out of lane after one or two items. This way her poisons are more poke oriented for laning and have a utility late game. Her poisons aren't a crazy nuke anymore but they still have a use in her kit. And her passive is amazing.
Her poisons were changed because she smothered people out of lane after one or two items. This way her poisons are more poke oriented for laning and have a utility late game. Her poisons aren't a crazy nuke anymore but they still have a use in her kit. And her passive is amazing.
Her passive isn't amazing at all. It's a ball of stats she could inherently have in her kit without anyone noticing. If you increase the AP scaling on her abilities by enough then you can completely make up for the removal of the 30% AP boost. In fact, even with that boost, neither of her poisons do as much as they did pre-rework. Petrifying Gaze does slightly more from her AP, but they nerfed the bases to make up for that that. The 30% free AP ONLY buffs her Twin Fang compared to pre-rework (because its AP ratio is identical to its pre-rework value), so I'm not seeing what's amazing there. 3/4 of her kit does less damage despite it.
25% CDR is there to make up for them increasing the CD on her Q by 33% with the rework. Twin Fang's reset is a static cooldown, so doesn't benefit.. Petrifying Gaze and Miasma like the CDR but could easily just have their cooldowns lowered if it was gone. Not seeing how this is amazing either.
Twin Fang's heal is cool. I like that, even if it's random. My problem here is that there's so much stuff in her Twin Fang already that I'm confused as to why this part is locked away in her passive, when everything else about the passive is just random stats she's had taken away from her. It doesn't seem well-thought-out to me, because I can't understand what about this one particular part of the spell makes it the part that goes in her passive.
Her passive looks amazing until you realise what she lost for it. The only thing her passive really does for her is give her spell vamp on her E and higher damage on her E (after 30 minutes). For the most part, it's just an arbitrary "We've taken away all of these things from you and after 30 minutes you can have some of them back" gate. Horribly unsatisfying.
Then what do you suggest for a new passive? They want her to be late game oriented, so keep that in mind.
Then what do you suggest for a new passive? They want her to be late game oriented, so keep that in mind.
The thing is, we're not being paid real money to futz around and make a shitty redesign, that was Stashu's job. If you asked me, I'd say something like what a snake with poison would do, debuffing the enemy with poison. Many other late game champs don't have shitty shoe-horned stack mechanics in their kits, there's this mystical art called balancing.
Adjust the ratios, costs, or whatever, but don't just give "levers" that amount to a ball of stats bigger than the sun locked behind stats and say "yep that's a late game champ", it's the laziest shit ever, clearly rushed, stashu even admitted he rushed it for the dumb lore event at the time. Where a competent designer would've looked at her again after the lore rush, he just buffed her numbers so she wouldn't look like a complete failure and ran away.
Then what do you suggest for a new passive? They want her to be late game oriented, so keep that in mind.
You don't need a late game passive to be a hypercarry. That's yet another thing that annoys me about the rework: the only way they could think of to make her a late game champion was to give her a passive that randomly gives her 30% increased AP at 30 minutes.
There are a variety of hypercarries in the game already without passives that directly make them more late game oriented. Cass could have been one with Deadly Cadence, I am sure of it.
And as yellowbricks has said, it's not my job to think of a passive anyway. I don't have to have a complete Cass rework ready to go to have the right to criticise the current one.
[{quoted}](name=Astral Zephyroro,realm=NA,application-id=3ErqAdtq,discussion-id=Aj6ceTTj,comment-id=0000,timestamp=2015-04-05T20:22:06.110+0000)
Just out of curiousity, what has the Cass playerbase been asking for recently? Once she got her last "updates" they pretty much went silent as far as I could tell.
They went silent because once she became powerful, every Cass thread had loads of people that didn't play her downvoting them and saying "she's already broken what the fuck more do you guys want". Everyone started attacking Cass players for "wanting her to be broken" when we were all aware she needed nerfs, and just wanted her to be more fun rather than more powerful.
They went silent because once she became powerful, every Cass thread had loads of people that didn't play her downvoting them and saying "she's already broken what the fuck more do you guys want". Everyone started attacking Cass players for "wanting her to be broken" when we were all aware she needed nerfs, and just wanted her to be more fun rather than more powerful.
Or how about there are tons of people who enjoy playing her now and still and don't want to see them rework her again....
Like myself.
Get off your high horse, you don't speak for me.
Or how about there are tons of people who enjoy playing her now and still and don't want to see them rework her again....
Like myself.
Get off your high horse, you don't speak for me.
We could say the same about you.
My argument against the Cass rework is just how shitty her entire kit is. What the hell is the point of her poisons if they aren't for just e spamming? Your ultimate is literally just so you can land your poisons and e spam. You do nothing but e spam. You're just an ADC that has to press a button to shit out a stupid autoattack that's front loaded with so much damage after she gets past her arbitrary stack gate riot calls her "passive".
This Cass rework was stupid. It was a conceptual failure that got front loaded with a ton of damage in a single ability and had her stack "mechanic" accelerated so that it would stop sucking ass in practice.
Balance wise she is for the most part fine, if not a little overpowered.
The problem is that she isn't a poison mage anymore, she's a walking machinegun with her E, an ADC mage, and it isn't fun to play.
Fun is subjective. I like this 
Fun is subjective. I like this
Play a real ranged ADC. You'll have fun not getting carpal tunnel because you have to press q-e-e-w-e-e for a glorified auto-attack.
ADC's feel so linear compared to her though. the poison poke, landing the W, zoning properly, it's all part of her kit that makes me enjoy her so much more than an ADC.
ADC's feel so linear compared to her though. the poison poke, landing the W, zoning properly, it's all part of her kit that makes me enjoy her so much more than an ADC.
You just described what ranged adcs do in a nutshell.
Except that Q poke is very different than AA poke or any ADC ability, and the system of making your opponent position in your poison/positioning your poisons properly is much more fun to me than AA spam.
Except that Q poke is very different than AA poke or any ADC ability, and the system of making your opponent position in your poison/positioning your poisons properly is much more fun to me than AA spam.
Cassiopeia's Q is not different from harass of other adcs. It serves as your primary form of ms boosting and as a means of catching out overextended champions. LIke Jinx's W, Graves smokescreen, Sivir's passive, anda plethora of other ranged adc abilities that either produce or slow or grant self-buffs to ms, and the act of using your abilities to zone your opponent into a position that they can't escape from is common to them as well, since you can position your skillshots to cut off opponents and force them back into fights/their death.
Your poisons have no damage utility and literally only serve to make your e spam possible. Call it zoning all you want, but if you never actively get anyone poisoned, you have no damage output and you flop.
See, the thing that I feel about this is that the idea of a "machine gun mage" is fun. I do love playing Ryze thanks to that fact, but Cass does the job better while being totally thematically wrong for it. I would not mind seeing a new champ or Ryze or something given a playstyle like this, but with the flexibility and room to do it right without having to stick to the poison theme. Cass is a poison mage, and should be more focused on that. Ryze is already our "Machine Gun Mage" and should inherit some of the things the current Cass does.
you might want to try out urgot. he might not be a mage, but he does the machine gun part better than cassio
eh, he's more like that persistent long range artillery than a machine gun.
Eh, if his ult didn't just feel useless and counter to what the rest of his kit is about, I totally would.
This shit again... She lost a "playstyle" that never actually existed in the hands of anyone proficient with her. It was more of a course correction on Riot's part.
That's funny. Aside from King Cobra, there were 3 other diamond players who played her as a poke/AoE mage predominantly and stopped using her since...so...
I mean when she was originally last used in pro play, back in Season 2. She was taken for her insane DPS, not the DoTs, which were still just a way of enacting E up time.
Things I've seen or heard:
It won't happen, because cass has new fans now, and is a good pick.
You guys got screwed.
You have my feels.
Yeah I'm reading these comments and thinking this. Her old playerbase really should give up because regardless of how loud they are there aren't enough of them to justify reworking a reasonably well balanced champ with new fans. I think they're right, but it's a lost cause.
Its the Karma all over again.
Yeah I thought that might be a good comparison (I never played old Karma but new Karma is plenty fun for me) but I wasn't around for that so I wasn't sure.
To be honest, Old Karma was way funnier to play that Scarma the Scam Karma. She was flexible, had a way to approach different situations, was an awesome melee Midlaner counter, and was awesome with Athenes.
Scarma is a one trick pony the same way Stachu!Cass is. They have a frontloaded spell while the others are lackluster and only to enable that one, and both were terribad reworks saved by reverse powercreep and several patches of numerical buffs. Both had loyal fans that over time got overwhelmed by the masses.
Old Karma was made to fit the meta of 1 melee and a support top lane bot lane, which was all of season 1 until NA faced EU. But yeah they are similar.
Except that Cassiopeia has the same kit, but with all the power put into 1 spell.
Karma had all of her spells changed to serve different purposes (Q doesn't heal, made to nuke and slow, but because of splash radius actually gives LESS waveclear) (W isn't AoE and doesn't slow/buff speed, instead it heals and roots) (E shields still but with lower scaling and gives teamwide shield and Speed boost, the dmg is a joke tacked on to resemble old karma) (R, you can only hold one......)
They said Karma was a baiting champion that was bad at everything and required too much team coordination. Yet they gave her a heal based on having lower health and buffed her numbers on every single ability until she was mediocre. Then they created
which all have 1 skill that absolute requires a player to know what you do. So honestly the problems they listed for her were crap.
After a while Karma developed into an unknown and underplayed midlaner by those that actually played her. 0cs support Karma was crap, and she had big time AP scaling. She was made to counter Zed/Talon/Diana/Fizz. But alas, she was reemplazed by a squishy one trick pony mediocre support without good real supporting. Her shield is now crap and its really sad to see what was once the best shield become such a blasphemy and insult.
I agree. Her new shield serves mainly to speed someone up. It used to prevent and dish the pain. The "damage" is does now is a huge joke. The 0cs meta having to buy 3 gold per 5 items to be slightly richer than poor was the worst this game has ever been.
Still better that Scarizard the Deleter&Reemplazer.
I will never forget my beautiful queen, more elegant that any wannabe stripper a$$/boob$ champion. Counterer of Riot's ''muh plays'', Zed's bane.
Never forget the True Karma
wasn't karma reworked before zed was released? I can't remember.
Yes and No.
Zed was almost outside of the PBE by the time Karma was Deleted&Reemplazement. It was a span of a couple of weeks. And she was already a Diana/Talon/Katarina counter.
With Athenes she could have just laughed at Zed's Ult.
heh, yeah. If only athenes was released before her rework, she would've been god-tier. I always built chalice on her anyway, cuz it was so good on her despite it having no upgrade path. Once I did that, I could sustain all game and only need to go back if I needed more ap.
The real reason she was reworked was cuz the community was idiotic and refused to allow her to be a midlaner and wanted her pigeonholed as a 0 cs ward bot with no trinkets and no sightstones.
So you guys are asking for less rampant E spam, and to pretty much scrap the passive, or find a rework for it to fit, and then you want her actual q and w poisons to do the damage, right?
[{quoted}](name=Astral Zephyroro,realm=NA,application-id=3ErqAdtq,discussion-id=Aj6ceTTj,comment-id=0011,timestamp=2015-04-06T12:03:54.834+0000)
So you guys are asking for less rampant E spam, and to pretty much scrap the passive, or find a rework for it to fit, and then you want her actual q and w poisons to do the damage, right?
You are mostly correct. We don't mind E spam, we mind that E spam is currently her only effective play style now. Her E has too much of her kit's power concentrated into it and that needs to be redistributed. Her kits is about at about Q:5%, W:5%, E:75%, R:15% in terms of power balance where in a well balanced character, the numbers should be roughly equal, give or take a little. E should be stripped of most of its bells and whistles and brought back to the simplicity it had pre-rework. Q and W, as you said, need to have their power returned so that you can actually be an effective player if you decide to max one if them prior to E. The passive just needs to be scrapped entirely. It's not fun, it has no player interaction, and it doesn't even have a thematic feel like other similarly gating passives such as Syndra's or Bard's. It simply exists to inconvenience Cassiopeia until a certain point in the game. Cassiopeia just needs a new passive or a more involved rework if her kit is unbalancable without the passive its a simple as that.
I don't see Cass' playstyle as a poison ticking slowly.
I see Cass' poison as subtly damaging until the perfect time to strike... wiith her fangs
Q... Q.... Q... ..... Q E....
RWQEEEEEEEE
DELETED.
THAT'S snakelike.
Once people realized how much stupid damage she does all the whiners shut up real fast and started to collect their freelo.
Once people realized how much stupid damage she does all the whiners shut up real fast and started to collect their freelo.
Not how it went at all. The whiners didn't shut up, we were told to shut up by people like you.
Threads stopped appearing once it was obvious they wouldn't gain any traction anymore. No point making a thread just to get downvoted and told "she's OP that means she's fine" repeatedly.