Fresh blood and Greenfather have made ranged in top lane non interactive
there is no other way to put it.
The extra non commitment poke is just adding to the problem many melee were already having.
there is no other way to put it.
The extra non commitment poke is just adding to the problem many melee were already having.
Agreed. Just Fresh Blood felt pretty oppressive on Gangplank. I really don't know how these went live considering the issues with Ranged vs Melee in toplane right now. (GP can't really take Green Fathers because Riot is still fine with him abusing bandit.)
Even if I think Gangplank could use a bit of love... I wouldn't want more power pumped into his laningphase.
I am not saying Gangplank should get buffed. He has been strong for a long time, and every champion should spend their time being weak. Keeping him strong would just cause him to get hated even more. I just wanted to clear that up
"Every champion should spend their time being weak" So if gangplank was gutted you wouldn't make threads of how to fix it/ask for compensation buff?
I'm fine with Gangplank being weak.
I doubt I'd be fine with Kalista status :P Being bottom tier like that/ Considered-Useless-Status is something I wouldn't wish for anyone's main.
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finally someone smart
thefuck?
10% armor will give you like 1% or 2% more damage reduction at lvl 1 if you have a 35 base armor. And that won't do shit, even if you reduce the damage a little, they'll still continue to poke you to death.
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no it doesn't help vs poke
you see it reduces the incoming damage by a % because it is resistances
so if i had 30% damage reduction from my resistances and this boosts it to 40% it would mean that greenfather/freshblood would be 10% less effective then usual
so for example, the 10 extra damage it would deal would normally be reduced to 7 but with my tank masteries it would end up being 6. But it is still 6 extra damage that ranged top didn't have before.
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wow hold on 15%
were talking about maybe +10 armor here levels 1-2 not 50 extra armor
besides the 8 armor from siege master is only when near your turret which is the in all likelyhood only place you are going to be sitting with the extra harass if not you just flat out take a lot more damage
Let's not forget that these poke masteries do scale and the siege master one does not
Well don't stand still and let yourself get poked?
Wouldn't the AR and MR gain be activated after already being damaged by greenfather's and fresh blood damage? Or are you sure the resistance amplification is exactly at that moment and negates that dmg?
It is pretty much a mini Grasp of Undying... without the halving of the damage for ranged.
And you don't have to be in combat for 4 seconds to use it. That seems way to strong, actually.
Fresh Blood is pretty good mastery and yeah, double ranged cooldown. Green Father isn't good at all, no reason to run it over dangerous game.
Yes there is, as a teemo all i have to do is keep stepping into a bush every 9s and my Q or E will do 3% current health damage. In just a minute i can rack up 15% current health damage for free.
Melees aren't having problems, look at winrates. And if a ranged champion is willingly walking into brushes and you're not punishing that, it's your fault.
yeah, i enjoy playing against ranged in 99% of my games in master
good thing that riot will balance the game around bronze, because that's how i'm seeing it since they're not making the game playable for us high elo.
i understand now why TrueNoxianMight left the game, no way of playing it if riot doesn't balance the game around high elo.
Could you link your masters account then?
Lol, Darius is a cheesy lane bully. So much of his power is centered around abusing idiots who can't play around his early levels. It's the same deal with Yasuo. What do they have to do with top tier play?
Furthermore, are you seriously telling me there's no top tier players who won't abuse the hell out of squishy top lane picks with all these new toys they got?
I mean yes, if you want a competitive game centered around top tier play, play Dota. It's free too.
But the game is often balanced around LCS so your argument doesn't apply. I mean heck, most of the time Riot buffs underplayed champions and nerfs overplayed once. Nothing to do with bronze.
And the notion that they made high elo "unplayayble" is ridiculous. There are high elo onetricks that have gotten challenger every season. I mean sure, you'll see a lot of the same picks in your games there but I do hope I don't have to explain why that is.
Could you link your masters account then?
http://www.lolking.net/summoner/euw/21335235
{quoted} Lol, Darius is a cheesy lane bully. So much of his power is centered around abusing idiots who can't play around his early levels. It's the same deal with Yasuo. What do they have to do with top tier play?
Top tier knows how to abuse the width of his Q
{quoted} Furthermore, are you seriously telling me there's no top tier players who won't abuse the hell out of squishy top lane picks with all these new toys they got?
from lvl 1 to lvl 6, no one is squishier than an other, and ranged champs bully the shit out of melee while having disengage to make sure they're good
{quoted} I mean yes, if you want a competitive game centered around top tier play, play Dota. It's free too.
already doing it, and neither dota nor Rubick give me the fun that i used to have in league
{quoted} But the game is RARELY balanced around LCS
fifty, they do changes around it 1 time per year, while doing nothing about what's happening with ranged champs/adc/mages it's like how TrueNoxianMight said, ADC are broken, and yet riot gives them 12% damage reduction, and an other 12% damage reduction with knight's vow. A super strong overpowered laning phase mastery, a keystone that allows them to draintank. Do they need something more?
{quoted} And the notion that they made high elo "unplayayble" is ridiculous. There are high elo onetricks that have gotten challenger every season. I mean sure, you'll see a lot of the same picks in your games there but I do hope I don't have to explain why that is.
discussion with low people is always so funny, listing 1 or 2 people doing good with the champ and suddenly the champ is viable lmfao
[{quoted}](name=Sona x Rubick,realm=NA,application-id=3ErqAdtq,discussion-id=Aih4qfjA,comment-id=0004000000000000,timestamp=2016-11-12T12:17:14.438+0000)
http://www.lolking.net/summoner/euw/21335235
Top tier knows how to abuse the width of his Q
On a delayed ability with an obvious indicator, that's not a unique or impressive skill.
from lvl 1 to lvl 6, no one is squishier than an other, and ranged champs bully the shit out of melee while having disengage to make sure they're good
Base stats, tank masteries and tank enabling abilities beg to differ ... but I suppose you mean that the jungler or mid will kill them either way. Meh. I guess? There's a point after that though. They will die more easily to assassinations.
already doing it, and neither dota nor Rubick give me the fun that i used to have in league
Shame.
fifty, they do 1 about change time per 1-2 patches
ftfy Well. Like all complainers you don't offer much constructive criticism. I mean come on. That extra 10 health you lose every 10 as opposed to 20s is losing you the game? Seriously? You regen health more than you take damage from that. And brush control is a thing you know.
while doing nothing about what's happening with ranged champs/adc/mages
Ranged champs were a rarity before Jayce and Kennen, (a successful rarity but a rarity nonetheless) why should they have bothered when there were bigger problems? They tweaked mages and ADCs multiple times though, sooooooooo.
it's like how TrueNoxianMight said, ADC are broken, and yet riot gives them 12% damage reduction, and an other 12% damage reduction with knight's vow. A super strong overpowered laning phase mastery, a keystone that allows them to draintank. Do they need something more?
Play ADC and enjoy the hell that is having no damage because you fell behind even slightly (probably thanks to that inevitable 4 man dive).
Furthermore, tank stats fall off as the game goes on. And the earlygame damage honestly matches them.
discussion with low people is always so funny, listing 1 or 2 people doing good with the champ and suddenly the champ is viable
... yes? If they weren't, they wouldn't have such consistent success?
There's always gonna be champions that fit the meta more easily of course, but Riot can't do jack about that.
Ranged champs were a rarity before Jayce and Kennen, (a successful rarity but a rarity nonetheless) why should they have bothered when there were bigger problems? They tweaked mages and ADCs multiple times though, sooooooooo.
all say hi
rito doesn't know what they're doing and are like monkeys pressing buttons are you not surprised?
melee's having problems?
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Don't they lose a tank when they go ranged top unless it's gnar? Why not just abuse that and force teamfights instead of bitching about the pokes. You might lose lane but they are going to have a disadvantage , no?
Because a 3500 health 350 armor Malphite dies really fast to to a few marksmen and assassin were nerfed as a threat to marksmen.
You say few meaning that it isn't just a laning thing. They have two squishy marksmen and you have a tank and a marksman. You can just have your midlaner deal with that. Them having two squishy marksmen=your mid laner having two more sources of food, especially if it's an assassin. They may take a bit longer but they still have the 100-0 potential. If it's a burst mage then they shouldn't have too good a time.
But seriously though. Your complaining that something that isn't meta is working. If it was ranged top that was meta and melees were brought top and it worked you would still complain. Just stop focusing on the laning phase advantage you have and build on the your advantages and take and take advantage of the disadvantages they create for themselves. You notice that it's only the melee top laners that are complaining. Not the rest of the team or people who play those roles. That means that your team actually seems that there are flaws and that even though your laning may suffer they still stand a good chance of winning. Just don't die farm as much as you can let your jungler know when they are killable and you will be good. [slayer-jinx-catface]