Fan-Made Immobile Mage Patch Notes (Part 1)
Hey guys, girls and rioters! I'm here with some creative ideas that i've been thinking since this was announced. I will be mentioning every single immobile mage, from Annie
to Zyra
, A to Z. Here we go:
Annie:
**Passive: ** Annie no longer has her passive permanently. Instead, she loses it after 8 seconds of not casting an ability.
**Q Disintregate: **
If Disintegrate kills its target, it refunds its mana cost and half of its cooldown is immediately refreshed. Also she gets a 2 second movement speed (5%/7.5%/10%/12.5%/15%) that decays.
R Summon: Tibbers:
Annie now has a delay of 0.75 seconds when summoning Tibbers. Tibbers damage is increased greatly but initial magic damage toned down.
INITIAL MAGIC DAMAGE: 150 / 250 / 350 (+ 75% AP)
MAGIC DAMAGE PER SECOND: 25 / 50 / 75 (+35% AP)
Anivia:
**Passive: **
Cooldown has been reduced slighty for late game and her resistances greatly increased
COOLDOWN: 240/220/200 (1/7/13)
Anivia's armor and magic resistance are modified by -20 / -5 / 10 / 25 / 40.
**Q Flash Frost: ** Range decreased slighly, speed greatly increased:
RANGE: 900
SPEED: 1100
**R Glacial Storm: **
COST: 100 MANA + 20 / 35 / 50 PER SECOND
NEW EFFECT: If Anivia turns into her passive, her Glacial Storm will only be canceled 3 seconds after.
Brand:
We tweeked Brands numbers after pre-season, and we're changing now so that he can be opressive and have more "counterplay"
**Q Sear: **
BLAZE: The target is also stunned for 1.5/1.75/2 (1/7/13) seconds.
**W Pillar of Flame: **
Few stuff tweaked like range, delay, damage and enchanted damage with a new mechanic added.
DELAY: 0.75 seconds
RANGE: 975
MAGIC DAMAGE: 55 / 95 / 135 / 175 / 215 (+ 70% AP)
BLAZE: Pillar of Flame deals 30% additional damage and gives Brand a magic damage shield (40/70/100/130/160) (+25% AP)
I can continue with this if you guys and girls show some interest! [slayer-jinx-wink]