all these tank changes... but what riot wont realize is i just wont play tank anymore.

Very Hard Engage··4 votes·359 views

when i jungle i pretty much only play tank. i front line initiate for the team.

riot, my job is not supposed to be an interesting, difficult, or a tough one.

my job is to start the fight as favorably as i can for my team, and if possible, save my carries/peel for them.

im not out killing people, im not here to provide damage, not give conditional buffs for my team.

but rather offer hard cc and make openings for others to capitalize on that includes stuns, taunts, knockups, fears. enough with the shielding and numbers tweaks. give tanks what they want. CC. damage is a bonus after the fact, as a last item, you dont pick a tank for damage.

all your item changes are terrible. theres no 85% damage reduction builds. theres no 100 armor item to grab. theres no 4k+ health / warmogs builds anymore.

im tired of getting shredded, i want to live a little while if i build 6 defense items. the items you are giving us do not provide damage mitigation, i dont want shields, i want hard armor. i want health. cdr is the bonus so i can enable my CC abilities.

3 Comments

Kilanost1 votes

Dont forget realistic changes to the interaction between BC, LW, and lethality and the ability for tank top laners to actually have some presence in lane that doesn't translate into devastating damage late game.

xJLx MCHammer1 votes

OKAY! If you actually looked at the item changes, they are trying to give tanks a WINDOW to be initiators and CC bots.

Adaptive Helms gives you huge amount of free peel so consecutive AP damage is lowered. Sterak will give you 100% of you HP if you get chunked Warmog will give you more HP rege once you hit 2750 hp so you don't have to recall on a failed initiations And the new item that gives you 100% more health but you deal 60% less damage

the idea i think is to let tanks jump in to initiate and cc someone without dying from 5 vs 1.

Very Hard Engage1 votes

and thats wrong. because the enemy team just kites back during my "window" of opportunity.

i choose when it happens, thats the tanks thing.

naut/blitz/thresh hook are one of the few things that still does this correctly.

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