Mordekaiser changes on PBE vs. Live
Gonna list the changes on PBE compared to live and write some things about them.
Base HP Regen per second reduced to .6748 from 1.6748
Passive : UNCHANGED. PBE had a version that had no decay but sadly that got reverted.
**Mace of Spades(Q) **:
HP Cost lowered to 20/25/30/35/40 from 25/32/39/46/53
Now adds 75 range to the Q buffed Melee attack.
No changes to the damage. The HP cost reduction is really nice considering the low cooldown of the spell. That added range is a godsend.It's really noticeable.It was about time.
Creeping Death(W) :
New Effect: "If cast on an ally, Mordekaiser also gains the effect of Creeping Death. Mordekaiser and his ally will gain 60 bonus Movement Speed towards each other."
Health cost lowered to 20/25/30/35/40 from 26/32/38/44/50.
Creeping Death (W) AP ratio lowered to .15 from .2.
Creeping Death (W) damage lowered to 20/32/44/56/68 from 24/38/54/66/80
The new added effect is great.Lowered HP costs are great again. While the damage nerfs are somewhat expected however the defensive part didn't receive changes.
Siphon of Destruction (E) : UNCHANGED.
Children of the Grave (R) :
*PBE *- While ghost is enslaved, Mordekaiser gains [30% of target's AP and 25% of Target's bonus HP ] instead of [20% AP and 20% AD].
Ghost gains 25/50/100 bonus AD and 15% of Mordekaiser's Maximum HP
LIVE - Mordekaiser gains 20% of the enslaved champion's total AP and AD. This bonus does not affect the ghost's stats.
The Ghost's stats are:
Health: The enslaved champion's total health plus 15% of Mordekaiser's total health.
Attack Damage: The enslaved champion's base AD at Lv. 1 plus its bonus AD from items and 75% of Mordekaiser's total AD.
Ability Power: The enslaved champion's AP plus 75% of Mordekaiser's AP.
Movement Speed: The enslaved champion's base movement speed plus the bonus from Mordekaiser's boots.
Leash Range: 1125
The health part is unchanged. However the ghost's AD has been severely nerfed. At lvl6 Mordekaiser has 71 base AD. 75% of 71 is 53.25. 25 < 53.25 That's quite the nerf. At lvl12 Mordekaiser has 92 base AD. 75% of 92 is 69. 50 < 69 Again a nerf. At lvl16 Mordekaiser has 108 base AD. 75% of 108 is 81. 100 > 81 A buff late game.
However you bought a Hextech Gunblade which grants +40 AD. At lvl6 : 71 + 40 AD = 111 AD. 75% of 111 is 83.25. 25 < 83.25 -58.25 AD. The loss increases until lvl12 because your ulti remains lvl1 while base AD increases. At lvl12 : 92 + 40 AD = 122 AD. 75% of 122 is 91.5 AD. 50 < 91.5 -41.5 AD At lvl16 : 108 + 40 AD = 148 AD. 75% of 148 is 111 AD. 100 < 111 -11 AD Now if you bought gunblade you actually get punished for it even late game.
Mordekaiser gains 30% of the target's AP instead 20%. This is a buff however we look at it.But doesn't have too much significance as of the reduced chance of getting an AP carry because of the lack of burst.
Mordekaiser gains 25% of the target's BONUS HP instead 20% AD. Since Mordekaiser can't burst anymore chances of getting an AD carry or AP carry ghost reduced significantly.So this change somewhat makes sense.But again early-mid game considering that it's percent of bonus HP the 20% AD would be far more useful for auto attacks and for the Q scaling. So overall Ghost got a massive nerf to auto attacks and a slight buff to bonuses Morde gains.
Q : Got buffed really nicely. W : Got a nice change however no buff to MR/Armor part. E : unchanged R : Ghost got nerfed massively early-mid game,if you don't buy hextech gunblade than it got a buff late game.Morde gained a slight buff to AP ratio.
The changes are overall great.However instead of bonus HP Mordekaiser should gain bonus MR/Armor of the ghost. To not make it crazy OP Morde could gain it only when Creeping Death is casted on the Ghost,so he only gets it in small timeframes under 30 sec or however long the ghost lives. Another possible change would be just buffing Creeping Death's MR/Armor part to make up for the less damage and put more emphasis on his shield management.
All in all the changes are great(except the MR/Armor part) but he still needs a full scale rework.