the disparity between melee and ranged carries
many melee carries are being reworked to have little conditions or minigames that require some of them to micro a lot more than they've needed in the past to achieve high DPS or set up to burst you; gangplank, fiora, darius and warwick come to mind. many of the ones who can get their steroids at the push of a button are either considered outdated or un-fun such as yi, yasuo, nasus, tryndamere (i don't think he needs to press anything for his steroids) and i believe we're seeing a yasuo rework soon? we might see something minigame-y added to his kit if so. overall melee carries are very disliked, even when they aren't strong
ranged carries are not the same, though; many of them retain their button-press steroids and few of them really have a condition besides pressing said buttons. there aren't many minigames or 'win conditions' on their kits; xayah has conditional burst+CC but she still gets a ton of damage on her autos just for pressing W. if they DO have a minigame or something similar then it's usually tied to auto attacks (ashe, varus, trist, twitch and vayne), which IMO makes little sense given how the entire class except for jhin and lucian has high attack speed, but Varus has decently high CDs on his spells so I feel like his offers the most gameplay to it. overall, except for recently due to a lot of little changes adding up, ADCs are/were not a hated class
is this discrepancy reasonable? or should riot make carry design more consistent across classes, and if you think the latter, which design do you feel should be more standard for carries?