My thoughts on how to fix ranked LP Gain/Loss

JoeAnarchy··1 votes·572 views

i've put a TON of thought and research into this post and all the facts a numbers i've presented in this post, so here goes..

I feel like losing LP because your team throws, even tho you were doing well in a match, doesn't feel very good to most people.. having bad teams can really effect your ability to climb.. if you perform well, you shouldn't be punished for your team not performing well, or having an AFker or something out of your control. however, you should still feel like you're part of a team, and the game shouldn't be about your sole performance.

so with all that in mind, this is how i would change how LP was gained and lost.

i would make it so

if you win, you gain some RP if you lose you lose some RP just like how it is now.

HOWEVER i would also add: the 3 overall stats riot keeps track of Combat Vision Income all ALSO provide LP gain and Loss individually so a total of 3 more times of gaining and Losing LP each match. if you get a C in a stat you don't gain or lose LP for that stat that match. if you get a C+ or higher in a stat you gain LP for that stat that match. scaling with how high above the C you got. if you get a C- or lower in a stat you lose LP for that stat that match. scaling with how low below the C you got.

the scale could be something like this (at lower elo of course, probably just bronze, and become increasingly more difficult with each higher elo) Win/Lose the match= +/- 18Lp S+ = +12 LP S = +11 LP S- = +10 LP A+ = +9 LP A = +8 LP A- = +7 LP B+ = +6 LP B = +5 LP B- = +4 LP C+ = +3 LP C = +/- 0 LP C- = -3 LP D+ = -4 LP D = -5 LP D- = -6 LP F+ = -7 LP F = -8 LP and idk if there even is an F in this game, cause i've never done bad enough to get one, but i digress.

while winning and losing the overall match would be worth or cost you more LP overall, these stats could be a way to break even, or carry you even further.

so lets say your team lost, costing you 18 LP but you got a B+ in combat, gaining you 6 a C- in vision, costing you 3 and a B in income, gaining you 5 you would lose 18LP for the loss gain 6LP for the B+ Lose 3LP for the C- and gain 5LP for the B

netting you a loss of 10 LP

but lets say you won and got an A+, B+, and C+, you'd gain 36! easily pushing you into a promo, or at least close!

and even if someone trolled all game, and cost you the overall match so long as you at least performed decently and managed to get B's/A's in each stat, you'd at least break around even..

and then promos could be where it only matters if your overall team wins, no stats, because that's, like, THE REAL TEST ya know?

it would mean working to further yourself would matter, but also ensuring your team did well also would matter. as well as being able to keep your team above water without only focusing on your stats, because of your promos, you can't JUST be focusing on your stats to try to climb.

and of course, getting ahead in income, getting lots of vision and being involved in combat or aiding in it or whatever would help your team win anyway, even if that's all you were focusing on or whatever, because by default those are all just part of the game, so even if you were only trying to up those, you'd still be helping your team.. and if you're behind and losing a game, you're probably not getting great grades in those stats anyway, but maybe it's just your teammates trolling and you're actually playing well? ya never know..

good players would climb faster, even if they had bad teams. and trolls/AFKers would stay in the lower elos. newer players who actually want to be good, would have a chance to learn and climb without being punished by trolls, and the overall game would feel more rewarding.

TLDR winning and losing gain/lose you LP but so do stats and this system would make it feel like the individual player was getting rewarded for their individual play as well as their teamwork and team play. allowing good players to climb faster, and trolls and AFKers to stay in lower elo.

..

2 Comments

haaaaaaalp2 votes

Win/loss is so much better at measuring skill than the other stats that trying to do a hybrid will just make ranked games even worse than they are now.

Mobas are about leveraging the advantages your team has into a win. The only stat which measures that well is win/loss.

Jamaree2 votes

Welcome to team based games, just because you do the best doesn’t mean mean you win if your team loses.

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