Rammus Mini-Rework: Ok or not?
Well folks, as an old rammus main I have waited for some changes to happens to rammus's kit for some time now I gotta say. Some of it is cool, some is a bit eh- So I wanted to give my two cents on the matter.
P: Now deals magic damage and doesn't scale to make Rammus a physical beast. Personally I am more glad than sad about this because now rammus will at least now feels like he has mixed up scaling and it will synergize well with the new Abyssal specter and his new W.
Q: mixed. I think that now that anything that can stop his Q now can be a pain for rammus but the improved collision range and Lv scaling for the MS is good. Lower damage ain't that good but Powerball has alway been a tool for ganking so that is cool. the increased slow is good enough I guess.
W: Tricky business, but it seems more like a nerf than a buff. reason? The scaling and the MS slow. I get that with the decreased CD you can have it up more often. but that really shouldn't make Rammus a sitting duck. He can no longer gain 120 resistances nor can he become a serious threat in the mid game by popping his W.
E: Like the E change. now he can do some good damage in the jungle when he taunts, the only issue is that he no longer reduces armor for the taunt duration which means that he can't synergize with assassins that well anymore.
R: Holy mother of god. it's finally happening. Rammus Ult can finally slow ^^ and deal double damage to structures. downside is lower damage but fuck that, Rammus is now a champions you NEVER want near your tower or inhibitor. NEVER!!!!
In conclusion. I think that these changes are good except for what is happening to rammus's W. If rammus is going to be a slowed defensive beast he needs it to be stronger or remove the MS reduction, Otherwise this seems like a pretty cool change to rammus.