Ivern Rework Idea [The Real Friend of the Forest]

Elite4Runner··3 votes·2,997 views

Lets face it, Ivern gets bullied when he gets caught out. Without Daisy, he really stands no chance against most enemy junglers and all he can do is shield himself, scream for his team to collapse, and use his rootcaller to either root the enemy or jump to a nearby jungle camp to run away.

But isn't he supposed to be the "Friend of the Forest"

How come his "Friends" will just stand there and watch as he gets attacked?

My idea is to make the forest a little friendlier to him.

For the most part, his passive stays the same. He still places groves which cost health and mana. They still mature at the same time. He can still Smite to clear a camp early, ...

What I would add is that when he has placed a grove on a camp, that camp will assist him if he is attacked by an enemy champion within range of them. Note: Assisting monsters have the same stats as they normally would

I wanted to add a gameplay note here. I think this actually adds a lot of strategy for him and his enemies. If he is walking into a part of the jungle that has no camps groved, he is vulnerable. He could also potentially bait enemies into a friendly camp, even on their side of the map. However, this is a double-edged sword. If he THINKS he has a groved camp, he might feel safe walking into that area, only to find that the enemy has already cleared that camp and can easily beat him.

His Q stays the same W stays the same E stays the same

But I would also consider changing his R I know, "Poor Daisy" .. but get rid of her.

Ivern's new Ultimate can be used similar to Smiting a groved camp. He instantly receives the gold and Exp from that camp, but instead, .. He gains control of that camp in a way that was similar to Daisy. Different camps have different stats, and they get buffed in different ways while under Ivern's command Ivern can also shield a monster under his command

Camps are generally pretty easy for a higher level player to kill, so most of them will receive Health / resistances buffs.

Gromp gets a damage and / or a range buff Blue might have a knockup similar to Daisy Wolves would leap to targets and deal damage based on missing health Raptors have an attack speed buff Red gets a cinderhulk passive Krugs have extra resistances

I'm not sure if I would support the idea of having one upgraded Wolf, Raptor, and Krug.. or if there should be the same respective numbers as there are in the camp. It would be cool if the upgraded versions of all of the buffs got unique skins based on Ivern's skin.

For example, Dunkmaster Ivern could have a full team, all camps as different players with their own jerseys.

8 Comments

Levi8an2 votes

This sounds like such a cool idea! I would 100% play this! [zombie-nunu-hearts] [sg-lux]

Elite4Runner1 votes

I really appreciate that! [slayer-jinx-catface]

ThunderCraft1 votes

they should rework him as nature prophet tbh. watch how his pick counter sky rocket.

Elite4Runner1 votes

I'm not sure how that is functionally different. Could you elaborate?

I think this theme is honestly alright. I do think he looks and acts strange which probably does turn a lot of people away.

Ultimately though, players want champions that can carry, and he really can't... at least not the way his kit is now.

He can be strong in the sense that he can lend a lot of utility to his team, and that utility CAN lead to everyone snowballing, including him. If he can get a lead with some AP items, he can honestly wreck people. If he can't, .. even if he breaks even, he is not much help.

I think if he had the early protection this would offer, he would be able to hold his ground, making it harder for the more popular junglers to abuse him early game.

The new ultimate would make him more adaptable to his enemies.

He is generally a supportive character, even when strong, and Daisy just functions as his tank that he supports when there aren't any allies around.

With the different monsters he still has the option to do this.

Blue is the crowd control Red would be the Bruiser Krug would be the pure tank

But he would also have the option of playing with other roles as well

Gromp would be the marksman Wolf would be the assassin Raptor would be the DPS fighter

Light of Madness1 votes

He could get a soul from the last camp he did it and use it as his ult (A forest ghost) just like he does now and if it is one of the main pits he gets Daisy soul. It wouldn't make him too op but would make more fun to play with for sure, especially for the people who likes summons. For ARAM he could have Poro just for the fun.

but yeah, good idea. Looks fun.

I have to say that Riot will ignore, sorry for that. But I liked.

Elite4Runner1 votes

I appreciate that!

I'm not against the idea of having his ult summon a monster based on the last camp he freed. I don't think it should necessarily be a "ghost" partly because it would potentially cut into a possible skin. Haunted Forest Ivern?

I guess I am thinking that Blue Sentinel would basically be Daisy, so the model wouldn't need to be changed. Maybe it would be a little smaller, maybe not. Perhaps Ivern has 'friends' that look like all of the jungle monsters and freeing a camp gives him favor with that 'friend' and he summons them instead. And maybe they all have their own names. That way Daisy and the lines related to her don't change. They would probably need to add lines for the other 'friends'

Just made these up for fun Ham the Gromp Daisy the Sentinal Scar the Wolf Tina the Raptor Sonny the Cinderhulk Wilma the Krug

Honestly, I didn't think about how this would work on a non-Summoner's Rift map.

Perhaps while on a different map / game mode the monster would be random (I know how people enjoy RNG) or rotate they just rotate. Your first ultimate you summon Ham. Second ultimate you summon Daisy. Then Scar, .. Tina, .. Sonny, .. Wilma, then back to Ham.

And an upvote would be nice if you really like it.

Please :)

ChaChaCHAT1 votes

Wow it would be awsome! Damn...your idea gave me an idea. Here is my version of the rework base on yours.

  1. Passive : Friend of the Forest.( ESENTIALLY THE SAME, BUT!!)

Ivern cannot attack or damage non-epic monsters. Instead, targeting a jungle camp initiates a 2.5 seconds Channeling iconchannel that, upon completion, places the monsters within a grove. Placing a grove costs Health icon 131.63 − 121 (based on level) health and Mana icon 148.5 − 110.25 (based on level) mana, and cannot be cast if Ivern lacks the resources. The channel cannot be cancelled in the first 0.15 seconds and in the last 0.5 seconds.

The grove matures over 40 − 1 (based on level) seconds. When fully matured, Ivern can interact with the camp again to free the monsters after 0.5 seconds, sending them away while receiving their Gold full gold and Experience icon full experience bounties. Smite Smiting a large monster within a grove will instantly free the camp's monsters, regardless of its maturity or the monsters' current health.

If the camp's large monster has already been slain, Ivern will free the camp upon completing the channel at no cost. Similarly, the grove will instantly mature if the large monster is slain.

NEW PART HERE It no longer leaves a blue or red buff behind but has a new effect instead.

-Starting at level 5, freeing the Red Brambleback or the Blue Sentinel, Will make Daisy appear. -She will remain by your side until she dies or you die -While daisy is here,85% of the dammage dealt to Ivern is redirected to Daisy instead. -While daisy is here, Ivern is no longer able to basic attack and daisy will go basic attack champion for you instead.
-Daisy has damage reduction from area of effects from epic monsters and champions. -Turret Damage dealt to daisy will be redirected to Ivern Instead. -Recalling at the fountain and healing plants can heal daisy. -Daisy prioritizes enemies Root by Rootcaller and benefits from the ability's dash.

  • If Ally buff are slain by allied champion, it leaves a Golem sentinel behind for you to call daisy after freeing it with your camp passive. -Daisy's basic attacks apply stacks of Flower Power, resetting whenever Daisy attacks a new target. Versus a target with 2 stacks, Daisy's next attack gains bonus attack range and sends forward a shockwave that damages and Airborne icon knocks up up all enemies hit in a line for 1 second. Flower Power cannot happen again for 12 seconds.
  • Daisy's Basic Attack applie spell effect. -If Daysi is in combat, Ivern Becomes in combat too. -Daisy won't tank for damage dealt to Ivern by Ivern's passive

Here are Daisy's Stats

Health 1250 - 4200 Scale with levels (+ 50% AP) Attack damage 70 / 100 / 170 (+ 35% AP) Attack speed 0.613 (+ 4% per level) Range 150 Armor 30 to 90 (scale wit levels) (+ 6.5% AP) Magic res. 30 to 90 (scale with levels)(+ 6.5% AP) Mov. speed Same has Ivern at all time.

Q, W and E are the same.

R : Some Kind of Frenzy buff for Daysi to go Crazy lol ;)

kfc1211 votes

I think this is a wonderful idea and would bring life back into Ivern. I think his brush should make it so any champion standing in it will do bonus damage to epic monsters

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