Ivern Rework Idea [The Real Friend of the Forest]
Lets face it, Ivern gets bullied when he gets caught out. Without Daisy, he really stands no chance against most enemy junglers and all he can do is shield himself, scream for his team to collapse, and use his rootcaller to either root the enemy or jump to a nearby jungle camp to run away.
But isn't he supposed to be the "Friend of the Forest"
How come his "Friends" will just stand there and watch as he gets attacked?
My idea is to make the forest a little friendlier to him.
For the most part, his passive stays the same. He still places groves which cost health and mana. They still mature at the same time. He can still Smite to clear a camp early, ...
What I would add is that when he has placed a grove on a camp, that camp will assist him if he is attacked by an enemy champion within range of them. Note: Assisting monsters have the same stats as they normally would
I wanted to add a gameplay note here. I think this actually adds a lot of strategy for him and his enemies. If he is walking into a part of the jungle that has no camps groved, he is vulnerable. He could also potentially bait enemies into a friendly camp, even on their side of the map. However, this is a double-edged sword. If he THINKS he has a groved camp, he might feel safe walking into that area, only to find that the enemy has already cleared that camp and can easily beat him.
His Q stays the same W stays the same E stays the same
But I would also consider changing his R I know, "Poor Daisy" .. but get rid of her.
Ivern's new Ultimate can be used similar to Smiting a groved camp. He instantly receives the gold and Exp from that camp, but instead, .. He gains control of that camp in a way that was similar to Daisy. Different camps have different stats, and they get buffed in different ways while under Ivern's command Ivern can also shield a monster under his command
Camps are generally pretty easy for a higher level player to kill, so most of them will receive Health / resistances buffs.
Gromp gets a damage and / or a range buff Blue might have a knockup similar to Daisy Wolves would leap to targets and deal damage based on missing health Raptors have an attack speed buff Red gets a cinderhulk passive Krugs have extra resistances
I'm not sure if I would support the idea of having one upgraded Wolf, Raptor, and Krug.. or if there should be the same respective numbers as there are in the camp. It would be cool if the upgraded versions of all of the buffs got unique skins based on Ivern's skin.
For example, Dunkmaster Ivern could have a full team, all camps as different players with their own jerseys.