Riot really needs to learn to avoid these reworks with all the power in one skill
Take the first Cassiopeia rework, what was it that people hated about playing it? That she was nothing but an E bot with her other spells just being there to enable her spamming her E. Malzahar's rework shoved all his power into his voidlings, his E was essentially like Cass's Q. Kog'Maw's rework put all of his power into his W. Now we have Sejuani's rework where so much of her power is in her E and passive, both of which are also uninteresting for the person playing Sejuani. We also have Maokai with so much of his power now being shoveled into his E. You'll also notice that a lot of times the ability that has the most power is also the easiest ability to use or the most uninteresting one, which makes the change even further unhealthy for a good champion.
Riot needs to stop making champions so one note. This isn't to say that they should go the opposite way and make them super generalists with a bunch of things in their kit, but each ability should feel important and be powerful, even if it only does one thing. Take the reworked Warwick, he has his power much more evenly distributed around his kit and it has resulted in him not being a balance problem (At least not so far anyway).
Having one ability with all the power makes it so it's easier to find a way to abuse it and have an unhealthy playstyle and less skill expression. A champion with power more evenly distributed around their kit takes more skill and has less chance of being abusive since the player needs to use everything right to do well.
Overall, I think Riot needs to take a step back and look at how some of their reworks are turning out and avoid these kinds in the future.
is a perfect example. Most of his power is in barrels but he is still high skill cap with some counter play and skill expression.
? Not so much, You could delete his Q and his playstyle would barely change at all.
slow
slow/ knock up
pull/slow
Cage/slow
slow/stun
ult/knockup/slow
slow
snare/slow/stun/knockup
gotta go fast
Charm
Slow
but generally without the traits to stick to an enemy, a melee champion will simply be kited and killed after their initiation unless they spec into certain items.
etc ...
champions that are either flexible or OP. Not everything on the most popular list is OP, but everything on the most popular list is fun to play.
etc ...
champions that are either awkward to play or too weak to play. Not everything on the least popular list is underpowered, but everything on the least popular list is just a little bit less fun to play.
top and very, very salty... ))