What if kills were credited only if you survived?
I mean: you get a kill, then are still alive 10 seconds later -> you got a kill. You get a kill, but die for it -> the enemy was executed.
Why do I think this might be a good change?
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It would remove some incentive for greedy bad plays; for example, fewer people would dive 1v4 trying to get a kill unless they have a safe way out.
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It would make tower dives more risky: if getting killed after a successful dive meant that they didn't get a kill, then diving without a good advantage would set them back compared to the other lanes, and thus they would have to consider carefully whether diving you is worth it.
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Exchanging kills in lane wouldn't lead to snowballing: for example, if your Nasus top has been trading kills with the enemy Riven, you wouldn't get a Riven with 10 kills ganking bot for an easy double kill. You'd instead get ganked by a 0/10 Riven with low CS, which is far more manageable.
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This would be a buff to assassins, who would have a definite unique role in the team (as the class that can realistically dive in, get a kill on a weakened target, and get out alive) without the need of enough damage to 100->0 anyone instantly.
) couldn't follow a different rule, where kills gained with their passives are at least partially credited.