What do you consider Counterplay to be?
Earlier today, I saw a comment saying that everyone seems to have their own definition of counterplay, which, now that I think about it, seems to be true.
To me, counterplay is the potential for any champion to avoid or work around the opponent, meaning that you don't need a dash, spellshield, windwall, etc. to deal with them. It's also preferable if you don't need to buy a specific item.
This is not a post about current balance, just trying to get a firmer idea on what people consider counterplay to be. Go ahead and post your own definition below, and please upvote any definition you agree with. To keep track of the opinion on my definition as well (without tying it to the post's votes), here's a poll.
because her ultimate is a large portion of her damage and hitting her with CC during it will cut her damage so in her case I can agree.
as having clear counterplay, gameplay patterns that are unique and at times strong, but certainly playable against.