Possible Tryndamere Balancing/Rework(Direction of Yas rework, not much change), and a Ranked Note.

Ragnaveil··4 votes·454 views
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UPDATED- New Statistics Link is up, everything is in order, and detailed. Link is below.

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( I write this from a perspective of being both a person who has played Tryndamere, and gone against Tryndamere several times.) I'm sorry that it infringes on the fact that it is one of your co-creators' champion, but i'm tired of the fact how painstakingly scumbag and cheap the champ is, and even though he's rarely picked, he influences games TOO much to be warranted as balanced. Attached is some of the stating I found via using practice tool. I voice said concerns in there, but i'll list what should be considered, and i'm not trying to gut the poor warlord, but he's pulling a Fiora(before the movespeed nerfs, that time period.) where he's gotten little to no nerfs, and some buffs. The Movespeed buffs are in the next patch for Fiora, so im just adding that as undoing a nerf. (Sure, you lost your free movespeed on ult activation, but no one should have that much stick potential without HITTING someone.) That aside, please read the suggested nerfs I'd want considered for possible nerfs, and yes, that means not all of them need to happen:

> 1.** His passive crit chance should be either nerfed by at least 10 percent, or be like Yasuo, and have it do 10 or 15% less damage. Makes tanks/ champs with low impact/terrible early game have a bit of a easier time against him in the early lane phase. Or just replace the crit chance with healing increase on Q or something.** > 2. Q attack damage passive should be reduced, and q healing at later ranks decreased, but buffed early. Gives way too much stating when he ults and gets the full splendor of it. > ** > 3. W slow at all ranks should be nerfed (more on late than early). The current slow is massive if you consider the passive of his E on champions, getting 2 seconds off of the E's cooldown off of every crit landed on a champion. Also ties into Point 4 on the list.** > 4. E Cooldown reduction passive bonus on champs is removed. Build listed in screenshot, plus the speed you can gain summoner 6 and item 3046 , allows easier sticking power, and hard to peel off. Takes only two crits on a champion to have it back up with that build alone, and it's the highest winning build as of now. > 5. Ult Fury gained is nerfed (25,50,75). Allows for easier punish early, but around the same late game as previous rendition. And its not like you wont hit them, or turret dive with this ult on. > 6. **Gets 3 seconds of ult duration under crowd control (If he pops it under cc, 3 seconds, any activation after cc is still 5 seconds.). , remove the ability of ulting under crowd control, or nerf the duration to 4 seconds. Reduces the punishment on playing a tank, or someone who has cc but gets outscaled. Hardly affects his 1v1 stature, unless against tanks. **

This may sound like bitching, sure, but honestly, **i'd love it if a few of these points were considered. Not all the points, a few. **People could suggest Kayle getting nerfed, but at least her ult doesn't last longer than his, and she has to click on herself (or self cast) it, and can give to another ally, but she doesn't have unkillable status, as she cant ult under crowd control. It's just what his kit consists of, is something that consists of godlike splitpush, and cannot be contested unless by a champ as strong as him. It forces teams to devote more than one person (if contesting player is a tank.) and forces bruiser picks, but even then he goes even with all of them, and then can out scale most.(Minus Fiora, but Fiora is countered if he has ult.)

I dislike the uncertainty of the pick(Not knowing if he will be picked.), and the cheese it can contain. I main almost all the tanks that are meta. (Even before they were meta, minus Zac.) And this pick just autowins the matchup every time (Considering even new thorn, the reflect and wounds does nothing to truly deter him, considering the CDR build being a thing.), and if you dont answer him, he takes your base, so you are forced to make your team be 3v5 for god knows how long, then he just e's away like a chicken and you cant catch him. Not even the new Nasus can do much against him, unless the enemy picked full AD. As much as this pains me to post, i'm just sick of how untouched the champion is, his current state is that of a cheap cheese pick with few to little counters. (Since he can ult under ** Crowd Control**.) And when I play him, my team just flat out loses, even if I drag 2 people to answer me. He's like Yasuo, the supposed god on the enemy, and straight up trash on your team. I'd love to partake in playtesting the changes if requested, and willing to discuss possible paths and different changes. I just want him to be something like Ryze (minus the plethora of reworks.),** a champ that is fun, takes some skill, rewarding if you master him, and has counterplay that exists in the meta. The Community's champion basically. **

Sure, he's a champion that is underplayed, I understand that, but if someone takes time to master him, he becomes more than a distraction, he becomes a threat to a comp INSTANTLY. Hell, even Kayle is underplayed or ignored, but she has one of the highest winrates (not the biggest) in soloqueue to date as of now, sitting at 53.2% (21st of top laners, because of play rate and other stats) according to Champion.gg. ** And that wraps up on the Tryndamere "rant". But on a more personal note, take Flex seriously people, as much as Soloqueue is the crux of any player's dream, how do you think the pro scene would survive on just that alone? Teamwork is the bread and butter of this game as it stands now, and Riot + the Pro Scene have made that clear. I'm getting judged for my current rank in soloqueue (P5), despite being almost Diamond (Got trolled in the first 3 matches of Diamond promos, wasn't happy about that) in that queue 3 months ago. I also recall certain said masses complaining about the removal of team ranked two/one year(s) ago.** And I dont 5-man, 4-man, 3-man, or even duo with anyone (Unless someone asks and im in the mood), im just a guy who goes at it alone as a Enabler player, a guy who plays for the team, not some guy 1-tricking Yasuo, Riven, and all sorts of one man vs the world type champions, hell, I mained Maokai back in his old rendition.** You can judge me, call me boosted garbage, or whatever, but would you even be satisfied, ruining a game someone clearly devotes time to? Would you like it if someone judged you face value on that rank alone, and not your play? Think about it.**

7 Comments

Critkeeper3 votes

The image is wrong, Tryndamere can ult under anything including suppression, silence, knock up and even stasis from bard and zhonyas... even death stasis like guardian angel.

Also, he's not a tank killer; he has no armor pen or true damage built into his kit. The only reason he kills tanks remotely quickly is because he is tuned to, which means having enough raw physical damage to literally overpower the defensive stats of tanks without built in penetration or true damage-- and that obviously means he kills everything else in the blink of an eye. So strictly speaking he's not a tank buster, he's an everything buster.

He's balanced because he's such a garbage team fighter that he has to have these strengths; if you can go even with tryndamere in lane and hold him off of towers all by yourself, then you will win the game because you could just teleport to that one specific team fight that matters-- and if Tryndamere follows he will be at a disadvantage because he's garbage at team fighting. He has to have enough strength in his solo pushing and dueling capabilities that literally no other champion can really beat him at his own game for most stages of the game, otherwise he doesn't work as a champion.

Thats really why he needs a rework. There are honestly plenty of frustrating champions, and Tryndamere isn't really all that frustrating, he's just boring to fight. He's boring because the Tryndamere player has to play by himself, and you have to just deal with it.

Ragnaveil1 votes

Ik the image is wrong, I was hella pissed compiling, i'll have a better one up, and with more stats. He definately needs a rework, Yas scale, but the fact even if you get a bramble vest, he's just gonna straight up ignore it. And his E, jesus fucking christ, the cd build just counters Jax in the fact he'll force you to burn counterstrike hella early, and counterstrike has hella downtime despite if you have 40% cdr.

Kyunsei1 votes

All you 6 points are nerf in a way to make Tryndamere less frustrating to play against and is based on the fact that a well mastered Tryndamere really rekt (most of the time) I agree with you, but consider that a champion can't be balanced around OTP performance (Tryndamere attract OTP, so when you see a Trynd it's prolly an OTP) and consider that you have to give power back into something if you trim him down, except if you think he's Overpowered which he's not, I can guarantee you (He's toxic and binary, but not OP*)

*that means if you play in Tryndamere hands you will feel oppressed, and if you counter him well he will have no to very few game impact.

Ragnaveil1 votes

Not trying to gut him, I mean like look at the q recomendation, in there, I listed if they would nerf the early game heal, but make it more late. I dont want all of these changes in, just maybe one or two would go in.

Sasogwa1 votes

You're aware that you're Nerfing to oblivion a champion that isn't even a contested pick? 6 consecutive nerfs? Balance changes don't work like that, you can't just trash a champion to the dumpster if you don't like it.. Or the only reason for would be it's 100% pick/ban in competitive because broken kit.. Well Trynda is far from that

Ragnaveil1 votes

Well, again, not trying to gut the guy, thats why I mentioned that they should CONSIDER some of these options, not all.

Ragnaveil1 votes

New Compiled Stat and Comment sheet is in the making, ignore the current one until I say the new one is up.

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