Some Mechanics to Consider for a Nunu Rework

Mister Modesty··1 votes·230 views

I can't be the only person concerned with Nunu's kit. Here's a breakdown:

passive: after 5 consecutive auto attacks, Nunu's next ability costs no mana and effects are "upgraded" to the next skill level Q: Nunu devours minion or monster for true damage and heals himself W: Nunu increases Movement Speed and Attack Speed for himself and ally E: Nunu shoots a ball of ice at target, slowing and dealing damage R: Nunu channels an AOE, slowing enemies and dealing massive damage on cast

Pretty basic, right? The problem is Nunu's PvP rests predominately on stats over abilities.

  • His Q only allows him to consume minions or monsters, so in PvP it's only useful if there are minions or monsters nearby to get that sustain.
  • The active of his W is a stat buff, so there's no real ability effect- in fact Warwick's original W was the same spell and was completely eradicated in his rework.
  • His E is an on-target ability, but is weak without Ability Power and is essentially why Nunu needs a Rabadon's- to make up for this being his only real PvP tool other than his Ultimate.
  • His Ultimate is a channel that leaves Nunu fairly vulnerable. It does have the highest base damage of every Ultimate but is fairly easy to counter/avoid.

Here are some mechanics I think Riot should consider for a Nunu rework.

Avalanche Nunu calls down an avalanche to target area dealing magic damage in the AOE and leaving Heavy Snow for a short time. Movement through Heavy Snow lowers unit Movement Speed and clears the Heavy Snow in a path.

  • Nunu's W would reduce the slowing effects of Heavy Snow for himself and nearby allies as well as other effects.

Thick Skin Nunu gains increased damage reduction from basic attacks against the same source, stacking up to 5 times.

Ice Blast Nunu hurls a ball of ice to target location, dealing damage in an AOE- stunning enemies directly struck and slowing enemies in the outer AOE.

Willump Nunu's basic attacks are ranged snowballs, and the damage is much lower. Activating causes Nunu's basic attacks to be dealt by Willump for a short time, becoming Melee, dealing more damage on hit, and returning a portion of damage as Health to Nunu.

Also, I think if Nunu gets a visual rework his movement shouldn't appear so goofy. Anyways there's my ideas. What do you think? Comment some ideas of your own!!

1 Comments

SnakDatSmilesBak1 votes

Oh man, you're vastly underestimating the utility in nunu's current kit. He used to be a very viable support. And still is a strong support tank when the meta favors him. I think nunu is fine as is but I suppose he could use some small buffs since he is under played currently.

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