"Guys hurry, their ADC IS SUPER LOW, WE CAN WIN! :D"
http://i.imgur.com/1Xopdtm.png?1
Oh.... This is what its come to.
http://i.imgur.com/1Xopdtm.png?1
Oh.... This is what its come to.
ULT-E
active 
(20% Shield strength)
http://31.media.tumblr.com/89d1c1ddd840d86e9fb48e38037a1374/tumblr_n7ruwrJnWA1smcbm7o1_500.gif
actually the 10% healpower is a unique passive I believe, so its still 10%. I think.
Unique passives one the same item do not stack, but do if across multiple items.
Named Passives don't stack at all.
wso those two itiems redemption and the other one stacks?
Yep.
Woah woah what, was this always a thing?
Like... I've been playing this game since S4, and I didn't know that. Jfc, you learn something new every day
Shield creep is becoming a thing
Well we asked for a solution to the damage creep, it was to be expected that it would be something dumb.
Except the one getting all the shields dumped on him is also the one doing all the damage
yeh i mean assasins are op it takes us like 1.5 seconds to combo the enemy and do 70% of his hp why dont we shield him for another 60% ? while he clicks us for 1000dmg per second. eks dee boys
This is what happens when you try the extra guy that receives no gold meaningful, you full them up with as much utility as possible and the moment decent items starts to become available to them, they turn into monsters.
[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=AWGjtwyj,comment-id=0003,timestamp=2016-12-19T00:05:26.679+0000)
Shield creep is becoming a thing
There are shields everywhere now. Most of the past several champs have shields, and locket shield has been buffed.

Shields out the wazoo and this isn't even counting CoC which gives a shield to most non-shield champs and would probably add another 40 or so champs to the list.
Doesn't
give a shield with his e, or did they remove that like they did half of his passive?
[{quoted}](name=Hello I am Bird,realm=NA,application-id=3ErqAdtq,discussion-id=AWGjtwyj,comment-id=000300010000,timestamp=2016-12-20T09:55:49.821+0000)
Doesn't
give a shield with his e, or did they remove that like they did half of his passive?
They updated the tooltip since the scaling on it has been gone since around august so it's a pretty mediocre shield that requires you to get into melee which sucks for azir
shields are kinda healthy mechanic though, they feel satisfying and offer a lot of counterplay bc its not like they are permanent like healing.
shields are kinda healthy mechanic though, they feel satisfying and offer a lot of counterplay bc its not like they are permanent like healing.
I agree that they're healthy, but when they stack and they're so prevalent in the game then it starts to become a big problem because then almost everyone has huge effective health pools in fights.
[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=AWGjtwyj,comment-id=0003,timestamp=2016-12-19T00:05:26.679+0000)
Shield creep is becoming a thing
Just about much every champion that people complain about regularly has a shield. I think you might be right.
As a janna main i love giving my adc's all dem shields
every support main when the new items came out like:
yessss, that was slick me when i saw redemption
A support item that is allowed to be not-shit because no non-support will ever take it? 4 of them!?
HELL F'ing YES!!!
idk man tanks take Locket too
It is a tank item. They should be. If it becomes a default item on divers, juggernauts, and Vlad. . . then we have a problem.
but tanks also build knights vow aand redemption
Well knights vow is build for tanks, so why shouldn't they pick it?
knights vow and redemption were both designed as support items, which being as ridiculously strong as they are known to be, are now being built on tanks and even occasionally on juggernauts
Vow has heavy trade-offs for it's stats, so the same logic applies as locket.
It is a tank item. They should be. If it becomes a default item on divers, juggernauts, and Vlad. . . then we have a problem.
Redemption's active legitimately OP. I'm sad to say.
late game, most juggernauts arent that useful, but getting vow makes them useful, and still benefits them more than a tank item thats the problem and yes, redemption is op, hence why ivern is anywhere near the term "meta"
You do know that a support is any character that can survive not farming and still be useful right? Knights vow is a item made by tanks that fill that spot, Alistar, Leona, Nautilus, it was build for tank supports, thus it was build for tanks.
he's saying tanks and juggernauts that aren't being used as supports are building those items because of how good they are
Yeah, and I'm saying a item build for tanks being used by tanks is not weird, the only difference between a item focused on supports that go bot and supports that go anywhere else, is the price.
non bot lane support tanks like amumu, gnar, trundle, maokai, shen and gragas?
It's a not-bad item because carry tanks can take it too :p
I don't see an issue.
Grey area.
. . . Really? Are we talking OCE support trundle (grey like gragas), are lane/jungle trundle (problem)?
top lane trundle can take it because they just get free stats from the enemy tank anyway :P add a shield with your ridiculous resistances and never die
Maokai and Amumu are NOT supports, Shen is a very VERY niche support
I don't see any of them as problems but saying it's a support item only and that it's good 'because no non-support will ever take it' is wrong, it's a decent solo lane and jungle tank item (just not an abuse case like FQC)
(also redemption fiddlesticks+Swain are really really good, redemption Xin is decent, just not abuse cases either. Mana champions with self heals are actually decent with redemption for a bruiser-y build)
I don't see any of them as problems but saying it's a support item only and that it's good 'because no non-support will ever take it' is wrong, it's a decent solo lane and jungle tank item (just not an abuse case like FQC)
That statement was primarily aimed at
.
Hence the "4 of them."
Granted, the strength of Redemption's active is causing some weirdness.
top lane trundle can take it because they just get free stats from the enemy tank anyway :P add a shield with your ridiculous resistances and never die
Maokai and Amumu are NOT supports, Shen is a very VERY niche support
I don't see any of them as problems but saying it's a support item only and that it's good 'because no non-support will ever take it' is wrong, it's a decent solo lane and jungle tank item (just not an abuse case like FQC)
(also redemption fiddlesticks+Swain are really really good, redemption Xin is decent, just not abuse cases either. Mana champions with self heals are actually decent with redemption for a bruiser-y build)
I don't have the patience to play Trundle. Not only is he fully melee and auto-attack reliant, but it seems like everyone with a dash can just kite him to oblivion. He also seems weak when his ult isn't up. Maybe I just build him too tanky or something, who knows.
Trundle's meant to have a troll-y (:P) taunt effect where you stay pretty much anywhere you expect the enemy to be in a teamfight, either back line against assassins/divers or front line against tanks/mages and the enemy team just wants to kill you but you always have the upper hand when they engage.
and they walk into you and you say "You're in my swamp domain now", beating their asse- beating them up with your free stats.
Trundle's strong when you play by his rules in his frozen domain area and during his ult, and if you choose to fight him it's hard to escape and he sticks well, but if you choose not to fight at all he's worse than a champion with no poke: he can't take as many hits as a normal tank, he can't force an engage like a burst mage with flash, and he has very little ranged CC.
Also he can kill the enemy tank really really easily so he doesn't have to focus a ranged kiting champion at all. Against ADCs you can interrupt one dash with your huge range pillar and use frozen domain to try and catch up, which is much better than what juggernauts have
Trundle's meant to have a troll-y (:P) taunt effect where you stay pretty much anywhere you expect the enemy to be in a teamfight, either back line against assassins/divers or front line against tanks/mages and the enemy team just wants to kill you but you always have the upper hand when they engage.
and they walk into you and you say "You're in my
swampdomain now", beating their asse- beating them up with your free stats.Trundle's strong when you play by his rules in his frozen domain area and during his ult, and if you choose to fight him it's hard to escape and he sticks well, but if you choose not to fight at all he's worse than a champion with no poke: he can't take as many hits as a normal tank, he can't force an engage like a burst mage with flash, and he has very little ranged CC.
Also he can kill the enemy tank really really easily so he doesn't have to focus a ranged kiting champion at all. Against ADCs you can interrupt one dash with your huge range pillar and use frozen domain to try and catch up, which is much better than what juggernauts have
I see, so he just doesn't fit my playstyle then, as I like to force fights. I do like his sustain though.
Maokai's an OK support, depending on whatever the latest balance changes are. Targeted CC and AoE DR are decent support items, his passive charges twice as fast in a duo lane, and his saplings are wards, not just damage.
[{quoted}](name=Ariel the Cruel,realm=NA,application-id=3ErqAdtq,discussion-id=AWGjtwyj,comment-id=000000000001,timestamp=2016-12-19T02:20:01.410+0000)
A support item that is allowed to be not-shit because no non-support will ever take it? 4 of them!?
HELL F'ing YES!!!
I see tanks taking redemption and locket lul
It is a tank item. They should be. If it becomes a default item on divers, juggernauts, and Vlad. . . then we have a problem.
[{quoted}](name=Ariel the Cruel,realm=NA,application-id=3ErqAdtq,discussion-id=AWGjtwyj,comment-id=00000000000100010000,timestamp=2016-12-19T09:10:09.833+0000)
If it becomes a default item on divers, juggernauts, and Vlad. . . then we have a problem.
except redemption isn't a tank item. It's supposed to be for enchanter supports
Did someone say 4?
I've never seen a tank take
and I don't know why because it seems really good to have on a tank lmao
Depends on the tank. The Item is made for Braum, who is always within 2 poros of his ADC. Leona and Malphite are normally dead after the first 2 seconds of a teamfight and don't really benefit as much from the passive. Unless the ADC is a 6-item AD Kog/Twitch. Then They just enjoy the free mundo ult.
yeah, now we need more damage Kappa
I bet if veigar pressed R twitch would still die
I bet if veigar pressed R twitch would still die
The damage scaling works off of twitch's missing hp so it would probably burn through the shield easily at that point
So much this...
sees
with only 1000 health (55% health) , goes for full combo
After
still at 1000 health, locket + face of mountain + karma shield
proceeds to get 1 shot by jhin feelsbadman
Don't get me wrong, I love the new Locket because you don't NEED to buy it every game like the old locket but god damn