People complain about ADCs but don't realize ADCs aren't directly the issue

Elohaven··2 votes·746 views

You might think it's bonkers, ridiculous, absolutely absurd that ADCs - the bane of the board, the reason for the cries and post of woes - are not broken. They are not the direct reason why the game is in such a state.

Posts screaming for the gutting of ADCs, the buffs for assassins, the lack of damage from toplane - it's just not true.

What's going on is that ADCs gain too much safety with the amount of peel they get - allowing them to immediately build pure crit prior to being defensive. Also, the state of snowballing also forces ADCs to get enough damage to shutdown an opponent because runes like triumph and teamwide gold income makes it harder to come back when behind. Top/mid/jungle can't get on top of the enemy carry - but also, the game shouldn't be target the carry. It should be target the biggest threat. Right now, it's always ADCs since they're squishy and deal the most DPS now but why not make the midlaner a priority target in the teamfight instead. Then shift to ADCs when they scale.

What lanes are lacking are time and ways to carry.

Here's what's needed for top-laners to carry:

  • Abilities/items allowing them to catch ADCs/supports
  • Supports with shields need to be countered. We counter heals but not shields...
  • I suggest high movement speed items that decay when in combat/CC instead

The above opens many opportunities for LCS and midlane with:

  • Talon being more viable due to more opportunities to hop on opponents
  • Zed being possible in LCS due to the ability to bypass shields and catch in movement speed

What botlane needs:

  • Make shared XP greater since I believe botlane doesn't need levels but mostly items
  • Botlane should be about two levels behind solo-lanes
  • This way even if botlane crushes its lane, it's not too overbearing for other lanes to defend
  • Still allows for a really fed botlane (17/2) to have late-game items and stomp the game
  • Allows mid and top more time to play and influence they game
  • Delay fiesta de botlane events by creating Fortification if 2 or more enemies are near a tower (stops LCS swap strategy too)

Abuse Cases:

  • Rengar/Kha'Zix being abusive of these changes
  • The two champions are extremely unfun to play against and are an example of why people want massive peel
  • Being one-shotted is not fun. Being one-shotted without any way to react is also unfun
  • Suggestion is to make these invisibilities camouflages that are revealed by control wards
  • Make Dark Harvest more punishing on death

7 Comments

Oleandervine2 votes

ADCs, no matter if marksmen or melee, have NEVER been expected to build defense items outside of Guardian Angel. They don't build crit because they "have too much peel" or are too safe, they build crit because it allows for them to hit very early damage spikes and overwhelm their opponents with heavy damage.

Elohaven1 votes

Lifesteal is a sustain item with its counter being burst. They have high prices due to their powerspikes.

Oleandervine1 votes

They have high prices because they're items designed to allow the ADC to consistently sustain through damage. If sustain items were cheap, ADCs would be practically unkillable because they could outheal pretty much any damage dealt to them.

Crit items give insane burst at a probability. They're cheap because the burst is "unreliable," but even then, having the odds of 1/5 shots dealing 200% damage is pretty huge in terms of how fast you can burst enemies down. This change of huge burst at a low, low price is a pretty big and early power spike for the majority of ADCs.

Elohaven1 votes

They have high prices because they're items designed to allow the ADC to consistently sustain through damage. If sustain items were cheap, ADCs would be practically unkillable because they could outheal pretty much any damage dealt to them.

You're making it seem my point is to cheapen items when it's to influence the game indirectly without having to touch them.

Oleandervine1 votes

Those items directly need to be touched though. No other class of champion in the game can hit a power spike as hard or as fast as a Marksman who gets a fully built, cheap crit item under their belt and the beginnings of an AD item.

Dokueki Kenshin1 votes

I do like some of the changes you posited here, but the issue with the focus on late game is that some champs are not meant to be late game, even as an ADC. Ezreal, as a prime example, is meant to be a mid-game carry that falls off late.

Ranmaru1 votes

Actually adcs are the actual problem tanks peel the adc and mages are the 2nd support to camp botlane since the damage is strong the nerf to mages actually affects adcs because whats the point of the mid getting fed if the enemy ad is fed? exactly they shove lane go bot get double kill get drake get herald go mid and win this is actually all about adcs dealing so much damage that you have to protect them or else you lose why would I pick annie when I have no mobility to camp botlane? why would I pick an assasin when I could just shove and camp bot lane

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