People complain about ADCs but don't realize ADCs aren't directly the issue
You might think it's bonkers, ridiculous, absolutely absurd that ADCs - the bane of the board, the reason for the cries and post of woes - are not broken. They are not the direct reason why the game is in such a state.
Posts screaming for the gutting of ADCs, the buffs for assassins, the lack of damage from toplane - it's just not true.
What's going on is that ADCs gain too much safety with the amount of peel they get - allowing them to immediately build pure crit prior to being defensive. Also, the state of snowballing also forces ADCs to get enough damage to shutdown an opponent because runes like triumph and teamwide gold income makes it harder to come back when behind. Top/mid/jungle can't get on top of the enemy carry - but also, the game shouldn't be target the carry. It should be target the biggest threat. Right now, it's always ADCs since they're squishy and deal the most DPS now but why not make the midlaner a priority target in the teamfight instead. Then shift to ADCs when they scale.
What lanes are lacking are time and ways to carry.
Here's what's needed for top-laners to carry:
- Abilities/items allowing them to catch ADCs/supports
- Supports with shields need to be countered. We counter heals but not shields...
- I suggest high movement speed items that decay when in combat/CC instead
The above opens many opportunities for LCS and midlane with:
- Talon being more viable due to more opportunities to hop on opponents
- Zed being possible in LCS due to the ability to bypass shields and catch in movement speed
What botlane needs:
- Make shared XP greater since I believe botlane doesn't need levels but mostly items
- Botlane should be about two levels behind solo-lanes
- This way even if botlane crushes its lane, it's not too overbearing for other lanes to defend
- Still allows for a really fed botlane (17/2) to have late-game items and stomp the game
- Allows mid and top more time to play and influence they game
- Delay fiesta de botlane events by creating Fortification if 2 or more enemies are near a tower (stops LCS swap strategy too)
Abuse Cases:
- Rengar/Kha'Zix being abusive of these changes
- The two champions are extremely unfun to play against and are an example of why people want massive peel
- Being one-shotted is not fun. Being one-shotted without any way to react is also unfun
- Suggestion is to make these invisibilities camouflages that are revealed by control wards
- Make Dark Harvest more punishing on death