Grave's dmg isn't what makes him op
It's the amount of armor/mr he gets. It makes it impossible to beat him if hes jungle or top.
It's the amount of armor/mr he gets. It makes it impossible to beat him if hes jungle or top.
can agree. supposedly, if u survive his burst ( auto q auto e auto r) which in itself is a miracle, ur supposed to be able to retaliate, but in reality his e makes it so hell have his cooldowns ready before u leave a scratch :/
finding a place to trade with him is just too hard, Even when hes out of cd's he just e's and gets taht huge armor boost so you just need to play someone rreally bursty but still.
They're already looking into changing his E. They want to make it so he doesn't quite excel in drawn out fights, but instead make his E for mitigating burst.
Graves Quick Draw (E) ** Duration of True Grit lowered to 2 seconds from 4 seconds. Basic attacks against non-minions no longer refresh True Grit duration. No longer stacks up to 4 times. True Grit armor and mr increased to 40/60/80/100/120 from 10/15/20/25/30
Doesn't it refresh on basic attacks against champions? That's pretty much just 120 armor/mr for the whole battle.
Read: Basic attacks against non-minions no longer refresh True Grit duration.
It no longer refreshes.
I think thats stupid, an adc shouldn't even have bonus armor/mr stats in the first place. If he gets caught out because hes in a bad position he should be punished. He already has a dash and it gets its cd lowered everytime he autos. he shouldn't have the "time to negate the burst because i was caught out"
I think thats stupid, an adc shouldn't even have bonus armor/mr stats in the first place. If he gets caught out because hes in a bad position he should be punished. He already has a dash and it gets its cd lowered everytime he autos. he shouldn't have the "time to negate the burst because i was caught out"
The idea is that Graves is an 'anti-melee' Marksman. Just like Twitch is more Assassin than Marksman, Graves is more Fighter than Marksman. Like other Fighters, he needs to be kited by ranged champions to be beaten.
The resistance from True Grit isn't meant for him to survive burst or help him escape. It's made for him to dash _into _ his enemy, and kill them with a shotgun blast to the face, and the resistances help him do that.
I think a good compromise would be to only grant True Grit if he dashes towards an enemy champion or jungle monster. This rewards Graves for being aggressive, and doesn't if he just uses Quickdraw to get out of trouble.
I think I kind of get their intention here. They reduced his AA range to hell so they think he deserved some kind of defensive stat somewhere to compensate but, well, 100% up time 120 ar/mr is way too much.
I just don't get why an adc characters gets to have two GA worth of armor for any amount of time just for using a movement ability. They really should lower the value. I mean other champs who gain free armor like Leona and Annie only gain around 50 armor or mr for their abilities.