4 changes I would like to see to ARAM

Dr Poro··70 votes·4,369 views

About me: I've played since season 2 and I enjoy playing almost every game mode and I play them all rather competitively. I like winning. I like playing high ELO games where everyone tries to win. I love how ARAM and RGMs have different Metas and playstyles compared to the traditional SR which often aren't fully explored yet. My ARAM MMR is in the top 0.5% according to https://euw.whatismymmr.com/dr%20poro .

Having fun and a fair game still comes in the first place, though. ARAM is no exception. Sure there are champions that are way better than others by the design of the game mode ( http://www.op.gg/statistics/champion/ ), but a random draft makes this less of an issue. If you queue up for a game, everyone gets the same chances. Or do they?

#1. Make ARAM use the entire champion pool (or at least for lvl 30 accounts) I've addressed this before and I understand that there is quite some resistance when I mention this. However, I feel like the upsides greatly outweigh the possible downsides. The reason why I personally would like to see this is twofold. On one hand, I feel bad for owning a lot of champions that I don't like to play (in this gamemode or in general), a lot of which I have bought so I can trade them with teammates in ranked. On the other hand, there are still 13 champions I do not own and I'd like to purchase (mainly for trading), but the fact that any of these champions would weaken my ARAM roster is holding me back.

+Everyone has a fair chance of getting a specific champion, even if you're a jungle main with tons of weak ARAM-champs or if you've purchased champions that you don't like as much as you thought you would or have been reworked.

  • You can trade champions freely with all your allies instead of requiring to have both players own them. This makes it easier to trade away a champion you don't like.
  • Reroll system can be simplified (1 extra reroll per game instead of gathering points based on the amount of champions you own)
  • people wouldn't feel bad for/be deterred from buying champions just because they're bad in ARAM even though they like to play them in other gamemodes.
  • ARAM is a great way to learn the mechanics of a champion you don't know yet.
  • You can enter a game without having to expect to see your opponents stacked with oppressive AOE waveclear and poke champions.

-If you don't like playing random champions that you don't own, you won't like this change. If you don't like random champions, you don't like ARAM in the first place. You can play other game modes if you like to play your specific champions. Legend of the Poro King allows this, but even as a Poro fan, I dislike this gamemode because of the constant spam of the same champions. I understand that it can be overwhelming for fresh players, that's why I think it would be a reasonable compromise to make it only for lvl 30 accounts.

  • Less chance to get hextech crafting chests/keys. Unless Riot intentionally wants to restrict players from this, I think they should make it available for all champions even when not owned. I understand the chests part, but I think keys should definitely be available for all champs. This greatly disencourages (new) players to try out free week champions. - Players will dodge more. This is a toss-up, in my opinion. If games will be more random where your opponent also has crappy team comps, then players might be more likely to just see what comes rather than dodging because you KNOW your opponents have a good comp (otherwise they'd dodge). I think in higher ELO, players will dodge less, in lower ELO, players will dodge more because of players that want to play only champions that they can stomp with. Also see the second suggestion below. - Players will spend less money if they can play champions for free Again I disagree with this statement. You will only have a 1/132 chance to get a specific champion. If you've played a champion in ARAM and you like him, you'll have to buy the champion to play him again. If you only play ARAM then you indeed won't have to purchase champions but the same applies to One-Trick-Ponies. I think most players do play more than one game mode, though and most money spent is on skins, not champions.

Alternative 1: Make it use the shared champion pool (all champions available to any of the teamplayers) so you can still reroll and at least someone will have the champion. You'd need to be 5 man premade with ARAM accounts to abuse this, which is not as likely to happen and you can still trade with anyone.

Alternative 2: Keep ARAM like it is, but make a Ranked ARAM queue only open during peak hours and the weekend (like ranked 3v3) where all champions are unlocked and an actually visible punishment through lp loss.

#2. Rework dodge penalties If you play ARAM, you'll notice that the amount of queue dodges (leaving champion select) is way higher in this mode compared to other gamemodes (except for some RGMs). Queue dodge is extremely frustrating because it dramatically lengthens the time to enter a game for 9 other players. I think it is immorale to dodge unless there is an urgent matter and people should think ahead before they start the queue. While in draft pick a lot of dodges occur due to forgetting to pick/ban, in ARAM, however, most dodges are willingly because they don't like the champ/team comp. The current version is simply not efficient enough. It is easily by-passed by players with alt-accounts who just hop from one account to another. I think the time penalty (15/30/60 minutes for 1st/2nd/3rd dodge as stated in http://leagueoflegends.wikia.com/wiki/Queue_dodging ) is definitely enough, if it isn't by-passed. Changes that I'd like to see are:

  • Put frequent dodgers in low-priority queue so that they can't simply wait out the punishment while offline. It's understandable that you queue dodge when something urgent happens last minute. But not if it happens constantly.
  • Make the 'dodge counter' reset based on number of games played rather than 16 hours. If you have multiple accounts, you can just dodge on one, go to another, dodge on that one, go back to the first (or a third) and do the same tomorrow while having played 1 game on each account. For example, reduce dodge counter by 1 after 3 games played.
  • Add a longer gamemode-specific ban for frequent dodgers. A lot of players do behave well in normals/rankeds but dodge too often in ARAMs because they don't realize the harm it causes to 9 other players.
  • After dodging, add a notification upon logging in of what the punishment for your next dodge will be to make players more aware.

#3. Nerf Sona (ARAM only) Didn't I just say that it's fine that there are stronger and weaker champion in ARAM? Yes I did, but this lovely woman is a tad too much of an outlier. stats from http://www.op.gg/statistics/champion/ There are many champions with a winrate of 60-63% which I think is fine. But when there is one at 70% (7% higher than #2), increasing to 75% at diamond (8% higher than #2) there is a problem even in a random draft mode. What this means is that when you see a sona in the game, her teammates are almost guaranteed a victory, before playing. There'll still be comps that have an incredibly high chance of winning against another comp, but just the existance of this champion alone makes these scenarios so much more often which is simply not fun. I play ARAM for the games where both teams seem to be on equal grounds and Sona is the only champion where I've never experienced this with. She's always been a powerhouse in ARAM, but since her rework it's been through the roof. She has the combination of decent poke, amazing healing and shielding and arguably the best auras in the game making her the strongest champion in this mode both early game and lategame, both against poke comps and teamfight comps. I mean, there's nothing you can argue against +70% winrate.

#4. When a Poro with a Braum-moustache explodes, give moustaches to the mini-Poros too!

71 Comments

PhDs Nuts21 votes
  1. Increase turret tankiness and damage to champions significantly (I'm talking 200-300%) when no minions are around. Turrets do absolutely nothing after 15 minutes.
llamasx5 votes

IMO it is fine on ARAM. I go into aram expecting about a 20 minute game. Of course close games go longer.

The thing is, ranged aoe champs with good waveclear (tend to be poke champs) are already good on ARAM, their weakness usually being that they are squishy and divable. If you buff turrets, a team with 1 or 2 of these champs will be able to stall way longer than they should be able to, not to mention a turret buff doesn't bother these champs if they are on the offensive side because they can siege outside of tower range.

Leetri16 votes

I'd rather not have the average ARAM lasting for 40 minutes.

CrazFight 12 votes

5: If someone doesn't feed a poro , give us a report option afterwards to report this offense . #PoroLivesMatter (I kid btw..)

warpenguin5551 votes

i dont, this needs to be a thing

Endrai6 votes

I agree with this. ARAM has never been a large focus for Rito, but it has become the only game mode I really care to play anymore.

1 and 2 in particular need to happen. I have seen players with ARAM accounts just to play ARAM with a set of champs that are good/they really like. This is also evident in the Pick Rate of champions, a lot of people re-roll even mediocre champs because they can always just dodge if they do not get anything good or if they get something worse than they just re-rolled. I have seen people re-roll Nami or Cassiopia into Eve or Morde then leave.

If you do not think this is bad look at the Pick Ratio per game at http://www.op.gg/statistics/champion/. These dips in pick rates are not 'people re-roll this champ because it is bad/hard' these dips at about 6-10% pick rate are people rolling for 'better' champs or dodging away from 'ok' picks. This is by and far against the spirit of ARAM.

JDB8eoX8x04 votes

Alongside the Sona nerf, how about removing Snowball so champions like Alistar can't literally go from average to OP with just one Summoner's?

Dr Poro23 votes

and 50 champions going back to completely unplayable?

Saixos4 votes

How about just making Snowball not reveal stealth or grant vision of brushes, or make champions targetable during the dash, or make the stealth reveal go away after the dash part?

BananaSlayerAMO3 votes

Pretty long to read, but as someone who mostly plays ARAM it's nice to see that you've covered so much about these changes - even the disadvantages. There isn't much to comment about except to say that I agree!

Dr Poro4 votes

I've made shorter threads about ARAM before, but I decided to put a lot of effort into this one and see if it yields any fruits. I've taken a lot of feedback from my shorter versions into consideration and tried to explain most of the misunderstandings.

Blue Moon Wolf3 votes

I would like to have a poke counter back. Really feels bad when the enemy team consists of Lux Sivir Gnar Blitzcrank Zed and your team is stuck cowering under the tower cause all you have is Darius Shyvana Fiora TahmKench Trundle .

Jeddite7 votes

[{quoted}](name=Blue Moon Wolf,realm=NA,application-id=3ErqAdtq,discussion-id=AUFv4vzN,comment-id=0003,timestamp=2016-09-17T14:25:49.174+0000)

I would like to have a poke counter back. Really feels bad when the enemy team consists of Lux Sivir Gnar Blitzcrank Zed and your team is stuck cowering under the tower cause all you have is Darius Shyvana Fiora TahmKench Trundle .

This is ARAM Bronze League™ thinking.

If you have a team of Darius Shyvana Fiora TahmKench Trundle -- each and every one of you/them should be starting with item 3302 and/or item 3097. It is not necessary to upgrade to item 3401, though it is a good item as a sixth purchase.

This item greatly negates the "laning phase" power of poke-teams. The minion execute helps prevent the melee-heavy team from being shoved to their turret (allowing the poke-team to siege your turret). The gold share gives the melee-heavy team a gold advantage over the poke team, when care is taken to ensure that minions are only killed when a player has a charge. The sustain helps mitigate the ranged harass so the melee heavy team isnt cowering behind their turret, with <60% health, by Minute 6.

ARAM Bronze League™ players think a team of Darius Shyvana Fiora TahmKench Trundle cannot win against a team of Lux Sivir Gnar Blitzcrank Zed.

Those at a tier above ARAM Bronze League™ know that the Darius Shyvana Fiora TahmKench Trundle will win handily if they play defensively until 6, and build defensively during the laning phase (which is typically defined as "pre-level 6" or "pre- first turret". A team of poke/carries -- when not fed -- will be at a gold/item disadvantage, and will start getting rolled by the melee team who can out-tank their damage.

Dr Poro3 votes

While the examplary winning team is not that strong actually, if it were Lux Jhin Sona Nautilus Ziggs for example, then I don't believe that the team of darius etc would have much of a chance. Yes, the best tactic is to do as you described, but unless the other team sucks at pushing die hard while poking even harder, then there don't be much that the melee team can do. They still have to run up to the caster minions to kill them where they'll be CC'ed and killed instantly. If they leave the caster minions alive, the poke team will have the time of 6 turret shots to deal damage to the turret.

That being said, I think this is an unlikely scenario to begin with. I don't think Riot has to go too far balancing champions in this gamemode.

Reikken3 votes

I only have one account, but I don't like these changes. Except for nerfing Sona. That does need to happen. And I do play Sona---she's one of my favorite picks in every game mode. But the fact that she's literally free wins makes playing her less fun.

Anyway, it's bad enough that I have to play free week champions. No I don't want to play every champion in the game. And yes, I own about half the champions on this, the only account I play. I don't want to have to learn how to play 150 champions. 60 is more than enough. I already don't play many of the champs I do own. I am perfectly fine playing champs that are "bad" at ARAM as long as they're champs I like, such as Poppy and Akali (I'm surprised to see Akali so far down on the list.) And I don't want to play champs I don't like even if they are strong. No, I don't want to play Ziggs or Kog'maw or Caitlyn.

As for queue dodge timer changes, I actually don't care about this much. Most days I'll think "Do I want to play ARAM today?", then log on, queue up, and then after seeing my awful team comp and champion I don't want to play, "Nope." And log off and go do something else. But even so, making timers reset based on number of games played is unfair to more casual players.

Also poro king is great because it has bans. Once bans increase to 10 it'll be perfect.

Dr Poro8 votes

But with all champions unlocked, you get more rerolls and have the ability to trade with your team. Unless you only have a handful of champions that you enjoy (in which case you shouldn't play ARAM), you'll be likely to get a champion that you like or atleast don't hate. Maybe there are champions that you never tried out yet and would enjoy.

As for dodging, I can't understand how you can casually say "nah, let's just dodge" without thinking about how this frustrates the other 9 players. It's nearly as bad as going afk because you feel like it (the only difference is that the 9 other players will have wasted 8 times less time).

Reikken1 votes

because the game hasn't even started yet. It has no impact on the game quality. (not 100% accurate. see below)

I don't care at all if someone else dodges in champ select. In fact, I'm usually thankful.

Why? because people dodging on average slightly improves team compositions. People dodging on the other team is a neutral to your team's team comp as it's entirely disconnected, but people dodging on your team is more likely if your team is bad or if they're bad with the champ they got, so on average you get bad teams slightly less often.

Unless you only have a handful of champions that you enjoy (in which case you shouldn't play ARAM)

Well, I have about 25 champions I actually like, and about 30-40 more I don't mind playing. That is a lot of champions. Most games don't even have this many characters. LoL just has too many champions. Making someone play all 130 isn't fair.

It Hertz When IP4 votes

Given that the game generally lasts around 15 minutes, this stance makes no sense. Unless your comp is GUARANTEED to lose (and that'd be a rare comp indeed), there is no point in habitually extending your queue time by as much as 9 minutes just to improve the chance of winning a 15 minute game. ARAM is NOT intended to be fun for everyone, and if you are the kind of person who simply cannot have fun unless they are playing a champion that they WANT to play, then maybe you should not be playing a game mode centered around randomized champion assignments.

Reikken1 votes

extending queue time is fundamentally different from ruining a game, for all kinds of reasons

Dr Poro2 votes

Ruining an aram game is like extending the queue time for the next one for 15 minutes.

And would every game that you dodge be ruined if you didn't? Just because you haven't played the champ means that you will suck with it. I've had many of my S grades and chests on 'first time' champions. If you'd actually try out a champion, you may start to like them.

Reikken1 votes

No, unless you sit staring at the timer during the queue, it isn't at all.

You can tab out, or even afk (as long as you don't stray too far and have sound on), during a queue. No such luxury during a game unless you want to ruin the game even more. (and get reported)

Dr Poro7 votes

Making someone play all 130 isn't fair.

So people who have supported the game by buying all champions with RP should be punished?

If everyone had (truely) random champions and dodge penalties were something to think twice about, the power level of the average team comp would go down significantly (both in terms of champion power and player skill on their champion). It would be less harmful for your team if you received first time draven if their team has a first time yasuo.

Reikken2 votes

a reasonable point. However, I believe most people only buy champions that they want to play

Anyway, in short, while the current situation is bad, I don't believe your suggestions (aside from nerfing Sona) will improve the overall quality of the mode, due to the trade-offs. And that's also likely why Riot hasn't done it even though one of them has been suggested many, many, many times. It's not a good solution. We need to be a bit more creative.

Dr Poro3 votes

You believe people even try out every champion before they buy them? I think that the amount of people playing new champions on the week of their release contradicts this.

Also, champions get reworked by the minute now. It's not because you liked them in season 2 that you still do.

Thirdly, you can enjoy playing a champion in the jungle but not in lane. When you have a lot of jungle champions that you would NEVER consider playing in lane, you have a bunch of champions that are generally bad and that you are bad at because you've never done a laning phase with them. For example, I hate laning with melee champions without dashes (like shyvanna, udyr, volibear) but I do (or did) somewhat like to play them in jungle because in lane you can get harrassed constantly and the fun thing about these champions is when you can flank the enemies.

The point is that you shouldn't feel bad for owning something and that you shouldn't be held back from buying something because of this gamemode. The mode should be fair for everyone before champion select begins.

I think that the quality of life improvement where you can trade with any ally and simplification of reroll system (likely more rerolls) is also worth taking into consideration.

Reikken2 votes

quite true

And increasing the number of available rerolls (well beyond what you currently get when having all champs) would go a long way to mitigating the disadvantage of having the entire roster forced on everyone.

Dengeden3 votes

Are Sona nerfs really necessary? If people want to play to win, they'll all buy item 3097 and laugh in her face.

Endrai3 votes

The big problem, in my opinion, is that she has everything you want in ARAM. Healing (both Self and teamwide), Poke, Burst, AoE CC, and amazing Aura abilities that hit numerous teammates at almost all times. With her on the team you start the game with a bunch of team-wide buffs for free with no downside.

On summoners rift she lacks many of the things needed there (Protection from assassins, consistent damage, mobility, ect.) but these weaknesses are mostly gone in ARAM due to its design. And once you take away her weaknesses, all you have are her strengths.

Dengeden2 votes

She's still weak to engage and her poke is nullified with the waveclear and sustain, ain't she?

Dr Poro1 votes

She doesn't have the strongest poke, indeed, but she does have some. Better than other healers like Soraka. Also her heals are better than Soraka in ARAM because of healing reduction to allies (if you substract Soraka's health cost, she barely heals during early game). On top of that, she gets an aoe shield. On top of that, she gets AOE MS buff and AOE bonus damage for her entire team (she just needs to move around to give the buff to everyone).

As for engage, she still has her ult, which is often enough for her team (along with her Q - AA) to burst any assassin down. The only thing she is weak against is AOE stun lock. Then again, you have to hit her with the rest of her team and if you can do this consistently, then you'll win against almost anything. A good Sona will be able to dodge most skill shots and stay out of reach with her 10-14% + 6% per 100 AP Movement Speed bonus.

It's like saying 'Mordekaiser is weak vs kite' while he was +60% winrate. Yes, that was the only way to 'possibly' kill him, but even then he was so strong that he could just march through and with rylais reach the kiter and kill them while healing back up. Sona has the same problem right now, where she even wins a lot of situations against her supposed counters.

Saianna3 votes

3rd Point I strongly disagree. We should not **touch ** champions.

Instead make use of how flexible ARAM is and invent new item that could either balance something, or spice things up (like with winters orb or Barrier spell)


Here's the thing I'd love to see in ARAM: Whenever turret is destroyed second one receives 5-10s (depending on time) barrier with like 500-2000 HP. Works on inhibitors/nexus too)

Reason: I had often cases where aced team lost 2 turrets on the spot just cause of how useless turrets are. And then it was game over.

ZT Xperimentor2 votes

Agreed; beyond 5 minutes in aram the turrets are useless because of how easily their ai is to manipulate, and the lack of range and fire rate makes them a non-threat unless the champions they hit have less than 100 hitpoints.

InivtesPreeze2 votes

Remove Snowballs.

There's no reason, with the excessive amounts of free mobility in LoL's current state; to have true damage Lee Qs on every champion. Remove it. It's trash.

Dr Poro2 votes

It are actually the immobile champions that benefit most from snowball.

The damage it deals is neglectible (could as well be removed for all I care). People who still use it to poke don't realize what a waste it is considering the 48 second cooldown.

InivtesPreeze2 votes

It's still there. The damage isn't what it used to be, but it still exists.

It should be removed. ARAM was significantly better before its introduction.

Hollow Miracles2 votes

While it makes me so happy to see posts like this (because I really like ARAM and want it to be better), it's depressing knowing that it won't change anything. I can't remember the number of similar posts I've seen saying the exact same things, and yet not a single change has been made to ARAM's balance regarding these issues. Riot clearly put this gamemode's problems way down low on their list of priorities and it would honestly surprise me if they made any changes before the start of next season.

The only thing I disagree with is the nerfing Sona thing. I know that she's busted in ARAM but nerfing just one champion for the mode would look really bad. The same arguments would be made about other similarly strong ARAM champs, and it would seem rather unfair to nerf her and leave the other strong people to take her place.

Dr Poro1 votes

They have done some nice balance recently to make early snowballing (of poke comps) a bit less oppressive and reduce the CDs of summoner spells etc. So I don't think all faith is lost as long as the players show what they want.

About Sona, I'm also not fond of nerfing for ARAM specifically. It's definitely not supposed to become a habit but when there is one champion so far up, it's depressing. Have you experienced the +60% winrate Mordekaiser? In terms of balance, that situation was similar to a 70% sona in ARAM. She has 7% higher winrate than the second best, like Mordekaiser had 5% higher winrate. It's not like Jhin or Ziggs are going to jump from 63% to 70% after the Sona nerf. And yes, it's not like in normals/rankeds where a champion that is OP will be picked every time, but whenever you see her in the loading screen, the game is nearly over. It's like having a DC at the start of the game: you can still win, but it's extremely hard.

Hollow Miracles1 votes

If she were to get nerfed, would you look for lower damage or lower utility? Her heal isn't really all that great considering the allied heal reduction, so I'd say you either nerf her movespeed (which can be permanent with high cdr) or the damage on Power Chord. The lowered damage sounds like a better idea because Q + passive combo can chunk non-tanks for 70% of their health after only a short time or 1-2 items.

Garlic Butter2 votes

PSA: Champions are modified for ARAM map (as well as TT/Dominion) already. Sona Working as intended for ARAM.

PokladnicaZla2 votes

How about that the same champ can be played on both teams?

FakeGravity2 votes

just make way easier to get a reroll but make it so once you got a champion in the selection even if you dodge it will be there next game ,and next game and next game, until you reroll or play, you cant avoid a bad champion by dodging

Dr Poro1 votes

I initially wanted to add that, but then I was concerned about people afking or trolling the game just to get rid of their champion. Punishments on that would also have to be increased, possibly with ARAM-specific restrictions. In this case, that would be a good idea.

Melledoneus1 votes

I like this, but I would add a support item like Zz'rot that helps teams without strong camrries hold their own if they defend well.

Jeddite3 votes

{quoted}

I like this, but I would add a support item like Zz'rot that helps teams without strong camrries hold their own if they defend well.

item 3060 exists in ARAM. If your team lacks turret-killing power, then somebody needs to bite the bullet and build one. Or two players.

Melledoneus3 votes

ADCs aren't affected by it. I was hoping we could get an alternate option.

Jeddite3 votes

{quoted}

ADCs aren't affected by it.

Ohhh. Well then, continue not building a Banner, and maybe someday Rito James™ will add Zzrot to ARAM.

Melledoneus1 votes

Hm... not familiar with riot James.

Transhype1 votes

Didn't Riot say something about having all champions in ARAM, or was that just speculation?

FantasySniper1 votes

How about just auto-banning Sona?

ImpossibleGT1 votes

Wait... is that MMR checker in the OP accurate? It says I'm in the top 1% for ARAM and that seems... sketchy at best considering I play like hot garbage most of the time.

Aroha Mai1 votes

Increase the healing reduction to 100%.

There, no more spammy heals from healers.

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