Can Riot PLEASE fix these Shaco bugs for the assassin update?

L Psy Kongroo··13 votes·1,124 views

I understand that Shaco is not scheduled for much work being done on him, and in all honesty I'm fine with that. I believe that Shaco is reasonably healthy the way he is, and I would hate to see Shaco's identity ruined by over-zealous designers. That said, there are a number of outstanding bugs with Shaco's abilities that have existed for far too long.

  • Q not giving him crit as well as randomly cancelling the auto without the input TO cancel it, wasting the crit from his q and revealing him without dealing damage
  • W stays visible to enemies for an extra second after becoming invisible and doesn't trigger for another second after its supposed to
  • E cast will cancel mid animation/channel for no reason if the enemy leaves range or visibility even though it is already been casted (Note: this one is inconsistent with mana expenditure but sometimes it will burn mana and sometimes not when it bugs out)
  • R timing in "disappearing from the game" is inconsistent and doesn't follow the definition, as perfectly timed ults have had damage, crowd control, and other things more or less "follow through the removal", hitting Shaco anyway
  • Clone is buggy and is sometimes non-responsive and will sit there despite being given orders; explosion radius is also inconsistent as far as animation and distance per units, sometimes shorter than Shaco's own auto-attack range, sometimes longer than it should be

These are just the main ones off the top of my head, but even one of these bugs occurring has drastic results in-game. Riot, it's simply unacceptable that these bugs would remain present for this long. There have been numerous documented reports of these bugs in the past, both video and anecdotal proof being given, yet STILL Shaco remains one of the most bug-ridden champions in the game.

I don't care if Shaco gets any major kit changes. What I, and I'm sure other Shaco mains, want to see most is the removal of these and other bugs involving Shaco's abilities so that he isn't so damn inconsistent. If Shaco is slotted for any changes at all, please let them be bug fixes.

13 Comments

L Psy Kongroo7 votes

Bump for clown justice.

DrugsForRobots7 votes

And two QoL buffs:

  1. Can see leash range for clone

  2. Clone disappears in a puff of smoke upon reaching leash radius

Riot, please!

Nuparu1 votes

The second one is not a QoL buff but could easily be noted as his Q, lol

DrugsForRobots2 votes

It'd let him mind-game his enemies harder, so I consider it a QoL buff.

ff4sk2 votes

Also bumping.

Shaco really deserves some love in terms of bug fixes as he's been riddled with bugs for far too long. Thing is, much like evelynn many people think shaco's Q is far too OP so they'd rather he stays as he is so he never becomes "meta"

L Psy Kongroo2 votes

{quoted}

Also bumping.

Shaco really deserves some love in terms of bug fixes as he's been riddled with bugs for far too long. Thing is, much like evelynn many people think shaco's Q is far too OP so they'd rather he stays as he is so he never becomes "meta"

People who think Shaco's Q is too OP are the same people who refuse to buy pink wards whenever Rengar is around. There's also this misconception that the stealth somehow lasts like 20 seconds and that Shaco is impossible to catch because he's always stealthed. This is simply untrue. It's just that people can never seem to tell when they're getting juked. You wouldn't believe how many people still don't realize that Shaco doesn't have to blink in the direction he's facing when he Qs lol.

PokladnicaZla1 votes

Actually,I'm one of those people who think if Shaco were ever to be buffed he would become one of the strongest junglers.

Besides that,pink all you want,but they don't stop his jump.

Urf Mode Is Life2 votes

As a shaco main, i feel like the only point of yours i like is how the clone sometimes stands still or doesnt obey your commands... outside of that i never have issues with shacos other abilities

L Psy Kongroo1 votes

[{quoted}](name=Urf Mode Is Life,realm=NA,application-id=3ErqAdtq,discussion-id=AU6hHQ67,comment-id=0003,timestamp=2016-09-27T00:32:22.925+0000)

As a shaco main, i feel like the only point of yours i like is how the clone sometimes stands still or doesnt obey your commands... outside of that i never have issues with shacos other abilities

If you were to play Shaco for 100 games in a row, you'd probably notice every single one of these bugs in about 60% of those games. It takes a trained eye to detect some of them, since in the heat of the moment you probably don't notice that your box takes 1 second longer to set up, or that your Q crit didn't actually go off. But rest assured, these bugs are all very real, and a major pain in the ass for people with a ton of Shaco games under their belt.

Calabok1 votes

The more trouble he is to control the more balanced that clown is.

PROJECT Katarìna1 votes

As soon as the fix alpha strike

Fate Fool1 votes

Some others are

Titanic Hydra's animation appears on the original when the clone attacks

The clone doesn't proc the true damage when hitting Rift Herald's eye.

This one's random and frustrating as fuck, targeting an enemy and the clone just follow's but won't attack.

This one's weird and inconsistent, commanding the clone to follow an enemy into an unwarded bush can cause the clone to stop responding for several seconds.

This one's also weird and inconsistent, sometimes Q'ing over a wall and ulting at the same time will result in Shaco or the Clone not going over the wall while the other goes over.

The one I hate the most though is cancled auto's breaking stealth.

That one tiny extra auto bug caused Yasuo's winrate to go up 5%, I can't imagine how much all of Shaco's bugs are holding him back.

L Psy Kongroo1 votes

[{quoted}](name=Thee Red Fool,realm=NA,application-id=3ErqAdtq,discussion-id=AU6hHQ67,comment-id=0006,timestamp=2016-09-27T15:25:27.465+0000)

This one's weird and inconsistent, commanding the clone to follow an enemy into an unwarded bush can cause the clone to stop responding for several seconds.

I've noticed this one quite a bit too, the clone won't walk into an unwarded bush even if you've commanded it to follow an enemy in. This one might be specific to all clones/pets though, since I've noticed that Tibbers and Morde's ghost do not follow either.

It might be noteworthy to mention that Kog'maw's passive will consistently follow an enemy into an unwarded bush with just one input command, which leads me to believe this bug only applies to clones/pets for some reason.

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