Question: what if magic damage abilities damaged towers?

MrSc0tty··2 votes·451 views

What I'm envisioning here is this:

%damage reduction based on range it was cast from %damage reduction based on AOE No %HP effects Cannot use targeted gapclosers

So something like Lux's laser or Ziggs Bomb would do almost nothing, but it would allow you to tower siege with say a Casseopia or Veigar.

Do you believe that this would break the game or make it more interesting? I think it'd be cool to see if ADC-less comps arose in response using an AP ranged carry, but because of the range reduction, super safe pushers like Lux or Ziggs power would be greatly reduced, but you could have AP carries like Viktor, Veigar or Casseopia to take the role traditionally reserved for the AD carry master race.

Thoughts?

6 Comments

3ngin33r4 votes

Besides other important reasons there is one most crucial reason why this will never happen, it takes away adc relevance. Rito no tolerato adc nerfu

Raptamei4 votes

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MrSc0tty1 votes

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Okay, I don't see a problem with it if Riot went ahead with removing the mana tank hypercarry build like they did on PBE. So Ryze could push towers fast?

meadow2 votes

Actually mages already have % of their AP damaging towers on autoattacks. They do not need a buff to their spells to damage towers :D

MrSc0tty1 votes

Actually mages already have % of their AP damaging towers on autoattacks. They do not need a buff to their spells to damage towers :D

That would be removed. This would allow a greater variety in tower pushing tactics beyond "AD melee champ solo splitpush" and "AD ranged champ group siege (mandatory)"

DaejinTye1 votes

If that little preview of S5 we got on the PBE goes through with the same basic idea, then you won't need to worry about this anymore.

That said, this would be a bad idea... Each champion-style fills a role, this will only make the game watered down even further.

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