My problem with whining about competitive diversity
Short answer: You guys don't want that. Or at least, not unanimously enough for it to be something Riot can move confidently towards. (just skip the body paragraphs if you don't wanna read them)
: The guy's a juggernaut with the play pattern of a skirmisher. Juggernauts are meant to be tanky, deal damage, and stay in the fight until it's done. To do this, they usually have some means of sustained damage and potent health sustain in their kits. Garen needs to stop and "take a break" to heal, and he's left ineffectively AA'ing whenever his combo's down. Other
better jugs
don't have
this
issue. Obviously he needs some means of staying in a fight over time as well as a tool or two to be useful for in that fight. Doesn't really matter because the notion gets downvote spammed.
: Before the mini-rework went out, Meddler said a peculiar thing about how "When Sona's strong on the higher end of the spectrum, she's oppressive as shit on the lower end". Just a
lil reminiscent of a
few champs. When the mini-rework went out, Sona was absolutely toxic to deal with, but in competitive she had like a 33% win rate or so before she left the stage again. Now, here's the main aoe team fighting support in the game, and she's somehow less useful for team fighting than Karma and Nami. Why is that? Well, like I was parroting off for months, her base kit is simply outdated. No one wants to be in 550 range of Alistar, and the reason why it works in ranked is because we can't communicate and organize an all-in all that well. In competitive, Sona's passive is semi-suicidal as it puts her in extreme danger. SHE NEEDS RANGE. Karma and Nami can operate from long range, and that safety on a squishy champion is key. Hell, Karma's a semi BATTLE MAGE, and Battle Mages are known for close ranged combat, but somehow Sona's the one with the 550 ranged passive that's integral to her kit. I was saying this for months, and it wasn't just people labeling me as a whiny Sona main that were writing me off. Other Sona mains also did so since they were attached to her ultimately oppressive play pattern (hence nerfing Q outside of Powerchord shots). Ultimately, this was a waste of effort since even Riot said that they weren't looking to put much effort in enchanters/enchantresses for a long while.
: Any time I bring up how useless this champion is, I get flack from random Teemo users about how he can shroom the damn river. However, the only time this champ showed up in competitive was once as a retweet stretch goal. AS A JOKE. The guy using him fed horribly and his team lost while everyone was laughing and cracking jokes about the match. This champion in his current state is nothing more than a joke, but try to make a thread calling attention to it and no one's ready to admit it.
And this is my problem with people getting upset with competitive diversity in this game. I'd LOVE to see it, but people would rather have older champions be relics of the past than be reworked into something that could be useful in competitive play. Ranked and competitive are two different things, and the main difference is that ranked gives room for a lot more cheesing and winning/losing through communication/coordination failure, hence why Poppy doesn't look all that tough until you see her on that stage, body blocking jumping ancient yordles like a champ, or why people still use AP Shaco in my damn ranked games. That doesn't make that champ/strategy/build legitimately amazing or weak outright more than it means you're just taking advantage of your environment.
Side note: And yeah, there's a few other things I could touch on, but I wanted to touch on this specific aspect in this post. So if you're gonna bring up the fact that "competitive gaming usually stifles diversity", we know. We could still do way better than this though.
ranged or kinda strong with
tanky builds. With this foundation laid out, what does Yi do? Scale into the game and AA you to death. That's it. Once Yi gets online, you're borderline done with the minute he lands on someone, assuming he isn't blown up beforehand. There's no window to fight back against his play pattern because he's clicking you dead with high damage + an insanely high and debuff-proof movement speed buff + a blink. So Riot decides "Eh, we'll just lock his power away behind 'time', so if you bend him over a barrel before he puts on his big boy pants, you can have right at him." THIS is the
to champions that they don't
really wanna take the time to
balance or rework properly. They just force them into that 40 minute mark, even though they're trying to make the game more dynamic with more reward to people that take initiative to get things done sooner. It's saying "Well, if you wanna win, win before Yi turns on. Otherwise you insta-lose ggnoredonotblameusyouletithappenAMIRIGHTORWHATUPTOPHIGHFIVE!"