Buff towers but increase rewards for getting kills or other kinds of objectives.

KoKoboto··2 votes·445 views

A worry people have is that through buffing towers were gonna go through 50 minutes games every time so how about we take some agency away from destroying towers and put it more into kills or other things of the game.

So let's just imagine, towers go back to normal or are better, diving means you actually need to be a tank, late game squishies can't tank like 20 tower shots, towers eventually become a bit scary to tanks if they are able to tank over 20 tower shots late game, towers have more defense in general.

Give champions more gold for kills means that getting kills and playing to make plays around kills brings greater rewards. Get items sooner and get to take down towers better. Or we could make farming give more gold or dragons give gold along with the stats which puts some more pressure on getting all dragons even water or something. So if champions are able to get items faster perhaps we leave tower armor really low but increase the health of towers. Meaning those extra stats you get from items would help you take down towers faster.

So a problem we got is that games feel like they're decided by 10 minutes because the enemy got a small lead, got first tower gold and is taking down your squishy tower mid. By buffing towers they go from sand castles by 15 minutes to actual threats throughout the game. Would make games feel as lop-sided with a couple of kills though. For top laners this is a issue that comes up a lot. Just something to consider.

We still have Rift Herald/Earth Dragon and there's champions that have specific abilities to help take down towers like Tristana or Ziggs.

13 Comments

Meep Man3 votes

I'd rather not put more gold into kills. In fact, I wish getting a tower OTHER than the first one was more rewarding.

KoKoboto1 votes

All towers are really rewarding though? First one just catapults a lead really hard but because towers scale in resistance over time it means that you will most likely get another tower really soon after the first one. Yeah I think the game would do better without first tower gold completely.

Ralanr2 votes

The game is not about kills.

KoKoboto1 votes

Pretty broad statement on why I think kills could be a good way to make sure games don't become slug fest with tanky towers.

Champions are another source of income. They are an obstacle to getting towers. Killing champions puts them behind and allows you to farm safely and take towers. The game is not solely about kills but kills are part of the game. The game is not solely about getting baron or dragons or farming minions but all these things are part of the game. If we're gonna be extremely one-dimensional I would not care about last hitting because that tends to slow down the pace of minions reaching towers. I would just constantly use my A/S and CDs to clear waves just to get em to tower.

Getting kills is another avenue to winning the game just as getting dragons, barons and farming. The game is about getting kills as getting kills helps getting towers the main objective of getting the nexus.

Koyukon1 votes

I think they need to buff turret tdmg and/or armor shread on their attacks. Its just so easy to dive now even with just like a cinderhulk or something.

DemainaNyx1 votes

I just wish they would do something like, maybe after 20 minutes, that the towers increase their ramp up damage. Like during the first 20 minutes of the game, the ramp up damage is physical damage, but after, just the ramp up damage changes to true damage. Or maybe at max ramp up after 20 minutes, towers get higher attack speed.

Tanking a few tower shots should be fine, but when your Zac just E's in, hits someone, and then just stands there during the team fight as if nothing is hitting him, that's sorta bull shit. I think I watched a replay where a Zac tanked like 40 tower shots. I mean, seriously? I know I've played games as Voli where I tanked both Nexus towers like it was nothing because it literally took like 10 seconds before they got me to 3/4 health.

RenownedWheat421 votes

It's bullshit when a tank tanks things like a tank SHOULD? No, it isn't.

KoKoboto1 votes

Tanks should be able to tank tower shots but when they can literally sit under a tower for eternity if they have some sustain we got a bit of a problem. If current tanks tanking towers is 100% I think we should decrease it to 80%-90%. Tanks should be a bit scared about tanking for too long, even late game.

RenownedWheat421 votes

Tanks don't just sit under tower soaking damage for the team and spamming dance emotes. When they can, the game has already progressed long enough for them to get a shit ton of armor and HP, so YES they should be able to do it. Late game is when objectives need to fall.

Tanks don't need to be scared about how LONG they tank because when they do, they've got a team to back them up. You get facefucked under tower by a group playing properly. That's what SHOULD happen. If you want it to not happen, you've got to keep them out.

I regularly keep 2-3 people off of turrets as a tank SUPPORT alone at all stages of the game. Make them regret tanking tower shots by CCing them far enough away that they can't hit it or you, and if they're ranged then you need to plan ahead and resort to stuns so they have no choice BUT to tank shots for no return.

It's not just a "wow towers need to be better" thing. It's a "yo we need to defend better" thing, too.

KoKoboto1 votes

Tanks tanking towers has little to do with the tower being taken but more so with fighting the enemy champions. However I'll roll along.

Durability of towers is not directly related to damage of towers. Towers can and should fall late game but I disagree that tanks should feel 0 pressure from towers late game. They should still have levels of threat so that defending a tower would be worth considering and you don't feel hopeless when trying to defend it. With the current damage towers have late game we have no late game threat. A 5v5 teamfight near a tower has little difference between a 5v5 teamfight away from a tower and that really shows how weak towers are.

Phant0mShad0w7771 votes

I agree that they need to buff towers a little bit but if you think the game is about getting kills you need to uninstall and go to a game that is about getting kills. The goal of the game (if you know how to play) is to destroy towers and eventually destroy the enemy nexus and get kills on the way.

If ANYTHING is done about kills they need to NERF the rewards for getting kills because half the people that play this game spend all their time trying to pretend they have skill by faking their kdr and letting their teamates die instead of helping.

KoKoboto1 votes

That's a really condescending way to give your opinion.

Champions are another source of income. They are an obstacle to getting towers. Killing champions puts them behind and allows you to farm safely and take towers. The game is not solely about kills but kills are part of the game. The game is not solely about getting baron or dragons or farming minions but all these things are part of the game. If we're gonna be extremely one-dimensional I would not care about last hitting because that tends to slow down the pace of minions reaching towers. I would just constantly use my A/S and CDs to clear waves just to get em to tower.

Getting kills is another avenue to winning the game just as getting dragons, barons and farming. The game is about getting kills as getting kills helps getting towers the main objective of getting the nexus just as much as it is about getting last hits, getting vision, getting experience, getting other objectives, etc.

When considering how people still die pretty dang fast compared to season 3 and 4 I do see your concern about ridiculous snowballing from kills (which already exists). This is outside the realm of my discussion though, I'm just focusing on towers.

PhantomPrankster1 votes

HA if that happens people will be on the boards bitching about full build people being fed .

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