KDA in the new HUD are too close together
So, the KDA and minion scores are back in the top corner again in the new HUD, after a lot of people complained about the bottom being too cluttered with information in the old layout.
However, I think the bigger problem was always the fact that the numbers were, and still are, all jumbled together in one block.
http://i.imgur.com/rdbi8h0.png
http://i.imgur.com/ICMjCZy.png
The old HUD had a clear purple icon for minions, then separate icons for each of kills, deaths, and assists, with significant spacing between them. It made it easy to see what any one of those stats was at a glance, without having to read the entire block and mentally parse out the parts that you are actually interested in reading.
The new HUD had the KDA in a solid block, separated by slashes, but without even having any spacing around the slashes to clearly separate each of the new scores. The latest update now makes the minion counter yellow to make it catch the eye easier, but doesn't address the KDA block.
Because the old HUD had one specific location for each number, I could get my eyes to just look at that location and know the exact number instantly; with the new system, my eye returns a block of e.g. "14/5/17" as one unit, and I need to think about that to work out what it means.
I'd personally be fine with the score being above the minimap if they were just more distinct and easier to spot, and moving them back up to the top-right of the screen but in the same format doesn't solve this problem.
tl;dr: the KDA is hard to read because the numbers are too close together.