The core prob with Support isn't Gold or XP...

Josh Sand··2 votes·557 views

The problems with supports are:

Low skill-expression Redundant play patterns

I have been playing support for a few years now and not once have I ever thought to myself, "gee if only I was a level or two higher, my play experience would be completely different!" The issue with supports isn't a statistical problem, it's a design problem.

Every other role in this game features multiple champions with high levels of skill expression, champions such as Fiora, Yasuo, Gangplank, Azir, Katerina, Draven, Kalista, etc.

Besides Thresh (a utility support), who in the support role is able to exercise the type of adaptive thinking and planning that is required to fully express mastery of a champion, similar to the ones listed above?

More often than not, support is expected to fulfill a completely reactive role and in a game like league where it's more fun to be in the driver's seat, it's just not as fun of an experience for most. And don't get me wrong, I have fun playing the role of a helpful peeler, but that play pattern gets really stale after a few years, and I don't see new champions coming out that shake things up.

tldr: More resources don't make the role any less boring than it already is. We just need more tools than what we have in the current support pool, that's all.

5 Comments

Aptest2 votes

I hear you and agree with you. However, can you please elaborate on "Redundant play patterns" ? you've dropped that, but you didn't say anything about that.

Josh Sand1 votes

What I meant by redundant play patterns is that if you examine the support pool, you start to see a lot of repeated play patterns. Probably the most glaring case would be support utility mages like Janna / Nami / Lulu / Sona. You have four different champions here, yet they all emphasize almost identical play strategies, regardless of who they are playing against. Use your buff / heal spell on the carry. Use your big ulti for a disengage. Rinse, wash, repeat.

Then you have the tanks. Generally they are either a peeler like Braum / Alistar / Tahm Kench / Taric, or an engage support like Leona / Blitzcrank / Nautilus. There isn't a ton of differentiation between how you are going to play Braum vs. Alistar, or Leo vs. Nautilus.

When you look at the other roles like in Mid lane or Top lane, there is a ton of design diversity from champ to champ. Twisted Fate plays nothing like Azir, who plays nothing like Katerina, who plays nothing like Orianna, etc. In the other roles, you have multiple ways to diversify your play experience and strategies, and Support is really lacking in that department.

I think if Support carried the same amount of playstyle diversity as you can find in the other roles, more people would be interested in playing it.

Oleandervine1 votes

Tahm Kench broke that pattern. He can play reactively (Devour on your allies, Ult) or he can play super aggressively and harass and poke and peel (3 stacks - Q or W). He's pretty dynamic in what he can do as a support.

ph1234k1 votes

Support is not expected to be reactionary nor is that optimal.

Erockandroll1 votes

{quoted}

Support is not expected to be reactionary nor is that optimal.

Usually not optimal to be reactionary. And with the gold deficit, they find themselves unable to be reactionary though itemization.

I think the problem it creates though, is that your ability to react to the enemy team comp, is in the pick and band phase. Which creates an expectation to have a deep champion pool. That's not a good thing when a bunch of people are being auto filled. (They may only have a hand full of supports)

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