Mercurial Scimitar Nerf?

SlashStriker··1 votes·830 views

65 AD -> 50 AD (350 x 1.5) = 525 gold)

3700 Gold cost -> 3500 gold cost

Is Mercurial really that oppressive especially when nearly every champions in this game have Hard CC so it had to be nerfed? It doesn't even grand you CC immunity for very short time like lets say 0.5 seconds CC immunity on active. There is something in this game called Chain CC. When a champion stuns you another champion will follow with another stun especially when you are a melee champions

4/5 enemies have hard CC and even multiple hard CC abilities most of the games

I don't even know if that bonus movement speed for short time is even any useful. I never noticed any use of it. But What I did notice is that when I get stunned by one champions I will get stunned AGAIN by another champion

2 Comments

MadSeer1 votes

They're probably nerfing the damage because the movement speed bonus from the active gave too much chase potential X)

Akali is SO HOT1 votes

I'm assuming that they did it for pro play because they reach full build much faster than the average Solo Q player and have time to actually build the item. I don't see anything that would make the item overpowered, but I guess they wanted to nerf it anyway. This will only affect Solo Q a little bit so it's not like it matters too much outside of pro play.

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