I actually think new Malzahar's kit is "salvageable" if he gets some power shifts
Let's be honest, new Malzahar is a lot less satisfying to play as since he relies 101% on his Void Swarm. And unlike Yorick who can still smack you with a shovel he lacks significant avenues to do his job besides summoning a voidling horde to eat you alive.
So why don't we change around some scalings and numbers so that his other spells feel just as good to use as other champs'? His ultimate in particular feels like it should be changed back to its flat ratio while adding a percentage health component to his voidlings.
Because let's be honest, it fits them rather well. Seeing a void swarm overwhelm a tank and eat him alive, chipping away at him with %hp damage.
I don't know, I just feel Malz could use a few changes to his kit to make him just more fun to play as. His passive for example could be changed to that he has to hit a certain amount of spells before he gets his spell shield back as it promotes INTERACTION in lane!
Just my two cents on Malzahar though http://ddragon.leagueoflegends.com/cdn/img/champion/splash/Malzahar_0.jpg