A Thematically Better Ashe Rework

Mira Arya Enthe··6 votes·700 views

DISCLAIMER This is PURELY for fun and speculation. I know Riot isn't ever going to do anything so drastic. It is for fun, because as a former Ashe play I am so damn disappointed that our Frost Archer Ice Legolas girl is just a slow moving machine gun with a slow.

This is only how I would rework her if I was in charge of Riot. I am in no way saying it is what should actually be done.


Passive: Freljord's Sting Ashe's first attack against an enemy champion deals a bonus 10-50(based on level) damage plus an additional 1% for every 1% of critical strike chance and critical strike damage. The enemy is also slowed by 10-50%(based on level) for 1.5 seconds.

This effect has a cooldown of 15-10 seconds based on level.

While on cooldown, basic attacks will still do bonus damage based on her crit chance and damage but will not receive the bonus base damage and will not slow.

Ashe cannot critically strike

Reasoning: No more annoying permaslow, but still a slow on a CD. More damage for your first attack in a fight, like old Ashe, but still decent power in her basic attacks afterwards to compensate no crit. Even the slow duration was reduced to compensate her ability to reset it and her Q.


Q: Ranger's Swiftness | Cooldown 14/13/12/11/10 | Mana Cost 50/60/70/80/90 Passively Ashe gains 6/7/8/9/10% movement speed when an enemy champion or tower strikes her. This speed lasts for 1 second and has a 3 second cooldown.

On activation Ashe will dive a short distance in the targeted direction. Her next basic attack for 1.5 seconds afterwards will deal Freljord's Sting regardless of her passive's cooldown, and will not affect its cooldown in any way.

Reasoning: A way to have more control over her passive. Aside from that, she is a ranger, she should be mobile.


W: Volley | Cooldown 17/16/15/14/13 | Mana Cost 60/70/80/90/100 Ashe fires a volley of 9 arrows that deal 20/35/50/65/80+100%AD as physical damage. These arrows slow struck units by 6/7/8/9/10% for 1.5 seconds per arrow that hits. If 7 or more arrows hit the target is rooted instead. Additional arrows do not increase the damage dealt.

Reasoning: Cooldown nerfed along with max range slow. But provides her a tool to deal with hard melee engages, especially with the changes being done to her ult.


E: Hawk Shot | Recharge Time 90/80/70/60/50 | Charges 2 | Range Global On activation Ashe fires a spirit hawk across the map that reveals along it's path then provides brief, lingering vision in the targeted area.

Reasoning: Unchanged


R: Enchanted Crystal Arrow | Cooldown 100/90/80 | Mana Cost 100 Ashe channels ice around herself for a brief moment then unleashes a fast moving magical arrow imbued with frost. This arrow will travel until it hits an enemy champion or flies off the map. It deals 200/400/600+100%AP as magic damage and stuns the target for 1-3 seconds based on the distance traveled. Enemies near the target that was hit, will be slowed by 30/40/50% for the duration instead and receive 50% of the total damage.

The arrow is narrow and has a brief cast time but moves overall faster and accelerates the further it travels, picking up speed and stun duration.

Reasoning: The arrow is now narrower and more magical looking, it also has a brief cast time while she does a badass focus and channel thing. Then unleashes her arrow with some badass one liner. This makes it easier to dodge at point blank range when she uses it for OP initiations bot lane early game. However it is faster and it rapidly picks up speed as it travels, making it still just as good, if not a tiny bit better at long range snipes. Damage also restored to it from the nerf, since this Ashe is drastically different.


Summary: No more frustrating permaslow that is annoying to play against and honestly holds Ashe's design back, but she still keeps slows in her kit so she can be... Ashe. She now has a more ranger feeling, with her movement speed buff and diving ability on her Q that will let her dodge skillshots, jump into combat range or out of an assassin's face. But in exchange she lost her massive DPS Q she currently has. Her hawk shot is fine. Her W was nerfed further on CD but is great for it's massive potential slow as the game wears on. Adds some skill based mechanics to Ashe with her new Q and her reward for hitting multiple arrows on W(rather than punishing her for hitting somebody with multiple arrows). Her new ult won't have a wonky, massive animation and hitbox, and has less OP initiation in bot lane due to thinner projectile and cast time. But it now accelerates as it travels to keep sniper power and keep it possible to hit at more decent range.

Thematically this seems more fitting and badass of a design. But I understand, and you should understand, Riot would never change Ashe this much. This is just for fun, she will forever be shoved into the role of a stun bot machine gun that moves super slow. This is just my fantasy for what I wish Ashe was or what she could be. Some sort of badass Ice Ranger who is swift and powerful. With actual mechanics in her kit beyond aiming her R.

Any ideas of your own? Thoughts? Comment below. If you found this to be a fun or interesting read, upvote!

9 Comments

Emojay2 votes

Cool! I wish I could play her well lol! I can play twitch and Vayne, but not Ashe for some reason. Advice, anyone? I even have my heart seeker skin for her. To make me feel like a special snowflake. [slayer-jinx-wink]

Emojay2 votes

Also, bricks orchid didn't help me with his guide. I think I'm doomed to never be good at champion like Ashe. :(

Keira Helsh2 votes

Yis, this is good. Also lets the effect of her Q be put on a more thematic champion, you know, like one with a machine gun that would make sense with a multihitting attack. [slayer-jinx-wink]

LankPants2 votes

Ashe fires a volley of 9 arrows that deal 20/35/50/65/80+100%AD as physical damage. These arrows slow struck units by 6/7/8/9/10% for 1.5 seconds per arrow that hits. If 7 or more arrows hit the target is rooted instead. Additional arrows do not increase the damage dealt.

Do you not realise how little sense this makes? You're actively encouraging Ashe to close to MELEE range to get the root off. What in gods name makes you think that makes thematic sense for Ashe?

Other than that you're gutting Ashe's utility and damage and giving her a dash for some reason? What do you think Ashe's thematic is?

Let's just give Ashe a generic ADC ability and remove what actually makes her unique. Gold fucking star.

Mira Arya Enthe1 votes

Jesus you are mad. It's not like Riot is ever going to actually do this. Chill out.

LankPants1 votes

You went and posted some random bullshit without thinking of the implications of what you're actually suggesting. You didn't think about Ashe's actual theme at all, you just superimposed some random theme you cam up with on top of her. You came up with one of the worst kit designs I've ever seen and I'm informing you of it and why it is not good.

I generally just talk like this though, when somebody suggests something this stupid I'll normally respond like this, I'm not particularly mad (at you at least) I'm just British.

Mira Arya Enthe1 votes

Correction. Something you think is stupid. It is far from factually stupid.

But thematic, I am talking about Ashe's lore thematic. Not her outdated gameplay 'theme' that only exists because the game was ancient and champions like Warwick, Ashe and old point and click Ryze were the standard.

LankPants1 votes

I am talking about Ashe's lore thematic.

Ashe's lore thematic is basically "She's a frost archer". The sad thing is it's still not the worst of the lore in this game.

The only thing in Ashe's lore you could say isn't matched by her kit is precision, but I'd say her ult lives up to that and it's not like she's being unprecise with her split shots, she's just being fast and precise. Since part of precision is hitting reliably and not just once Ashe actually has one of the most precision based thematics of any ADC since she never misses crits.

I also have no idea why you have a dash on her kit. Nothing about Ashe suggests that she should have a dash. Nowhere in her lore, nowhere in her kit, nowhere in her theme.

But thematic, I am talking about Ashe's lore thematic. Not her outdated gameplay 'theme' that only exists because the game was ancient and champions like Warwick, Ashe and old point and click Ryze were the standard.

Ashe was the best of the original 40 design wise, the only other one is/was even close is Janna. Simplicity is a beautiful thing, and something about simple champs is that they tend not to fall into heavily overbearing or underwhelming categories regardless of their state of balance. Even when Ashe was powerful a few patches back you could deal with her, now when she's weak she's still not as worthless as most champs would be in her state, although she certainly needs the stupid nerfs she got two patches ago reverted.

Correction. Something you think is stupid.

Apparently something many agree with considering how quickly this dropped from +5 to 0.

Elite4Runner1 votes

I had an idea for a much more subtle change to Ashe which actually made her have a more mobile kit, but it really required a difference in build.

My idea was to add burst in movement speed after firing her Hawkshot.

The base numbers would be incredibly small so as not to buff her AD build, but it would have a high AP scale.

The idea was that it would keep AD Ashe as her standard Machine gun ADC, and would turn AP Ashe into a more mobile sniper.

This would also require some changes to the Hawkshot cooldown. I would have really liked to see it either have a lower cooldown all together, to decrease cooldown more significantly with ranks, or to gain additional charges by ranks. Maybe even have her AP decrease cooldown or have some sort of reset/refund mechanic for using it in a certain way.

Ultimately, like you, I accepted that my idea would not live up to get any real consideration, but I still think it is interesting to come up with ways that a champion could be changed.

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