ARAM Needs Team Balance
I understand the point of the mode is all random TDM, but even random has rules and balance to go with it. Having some form of balance in the RNG champion selection the game does needs to be added to the mode. There are times when ARAM is fun to play when both teams are evenly matched, however well over most of the time the game ends up 1 sided because of the team comps RNG hands out. An example of this is one team having 4 or possibly even 5 heavy CC poke champions on the same team vs very little to no CC melee ranged champions. This example happens way more than you would believe it to and it sucks. Random can be role based instead of every possible champion in the game. Force 1 player as a tank, 1 player as a marksmen, 1 player as a mage/assassin, things like this where both teams have at least some form of level playing field. There is order in chaos, and right now ARAM is just way to orderless. There can be randomness in the champions given, but there should be rhyme or reason to the comps, otherwise it's just a giant mess with failed potential just like URF.