Several rework ideas

regonas··3 votes·1,108 views

YORICK http://tinypic.com/view.php?pic=2iibkh5&s=8#.Vik9s9LhDZ4

Attach range: 155


Passive: Unholy Covenant: you deal 7% more damage with your basic attacks and take 7% less damage while one of your ghouls is present. However, summoning a new ghoul will kill previously summoned ghoul. In addition, your ghouls can not be damaged for 1,5 sec after being summoned. (note: his ghouls no longer decays, but you can have only one ghoul at one time)


Omen of War [q] Rise your lantern revealing all invisible targets around you for 3/3/4/4/5 sec and summon a White Ghoul. This ghoul will follow you and attack nearby enemies. In addition, it can sense invisible enemies and continue to attack enemies even if you lose sight of them. Cooldown: 14/13/12/11/10 sec Mana cost: 40 Range: 335 Casting time: 0,3 sec

White Ghoul's stats: Health: 230 +35% of your health Armor and magic resist: 75% of yours Attack damage: 25 +35% of your attack damage Attack speed: 0,8 Movement speed: 420 + 100% of your bonus movement speed


Omen of Pestilence [w] Slam your shove at the ground causing enemies in front of you to suffer 50/75/100/125/150 (+85% of attack damage) physical damage and then release a shockwave dealing 40/70/100/130/160 (+65% of ability power) to enemies it passes through slowing hit enemies' movement speed by 30% for 1,5 sec. In addition, a Brown Ghoul will be summoned at the end of shockwave or at the feet of first enemy champion hit by the shockwave. Also, Brown Ghoul's will follow you, attack nearby enemies and his basic attacks have same slowing effect as the shockwave's. Cooldown: 12 sec Mana cost: 80 Range of slam: 220 Range of shockwave: 560 Width of shockwave: 240 Cast time: 0,3 sec

Brown Ghoul's stats: Health: 300 +50% of your health Armor and magic resist: 100% of yours Attack damage: 20 +15% of your attack damage Attack speed: 0,62 Movement speed: 360


Omen of Famine [e] Jump a short distance. If you encounter an enemy while jumping or shortly after landing (like 0,35 sec), then impale that enemy causing 55/75/95/115/135 (+100% of attack damage) physical damage and stun he/she for 1,5 sec. In addition, if you hit any enemy then summon a Red Ghoul. This Red Ghoul will follow you, attack nearby enemies, heal himself for 80% of damage it does and heals his master for 15% of damage it does. Cooldown: 12 sec Mana cost: 55 Range: 435

Red Ghoul's stats: Health: 200 +20% of your health Armor and magic resist: 50% of yours Attack damage: 40 +40% of your attack damage Attack speed: 1,1 +40% of your bonus attack speed Movement speed: 385


Omen of Death [r] Passive: friendly champions who dies nearby you will spend 20/25/30% less time dead. Range: 569

Active: target a friendly champion (can target yourself). For next 8/10/12 sec your ghouls will serve that champion and while this effect last you can summon all three of your ghouls at a same time (ghouls summoned after activation of this ability will serve their new master until effect expires). After effect expires only last summoned ghoul stays alive and it will return to serve you. Cooldown: 120/110/100 sec Mana cost: 110 Range: 600


POPPY (picture made by TSRodriguez in deviantart) http://tinypic.com/view.php?pic=142vgqw&s=8#.Vik9uNLhDZ4

Attack range: 165


Passive: Adamant armor: attacks who does damage more than 15% of your base health is reduced by 45% of your armor. (A note: if you about to take 400 damage which exceeds 15% of your base health and you have 300 armor, then you take 400-135=265 damage) (A second note: it works on any form of damage, so stacking armor is also useful against AP enemies, but not as useful as fighting against AD enemies)


Devastating Blow [q] Your next basic attacks deals (80/90/100/110/120% of normal basic attack damage) (+35% of ability power) (+1 per 1 of enemy's armor) physical damage. This attack can not be critical. In addition, if you kill an enemy champion with this ability, then you will be healed for 5% of your max health. Cooldown: 10/9/8/7/6 sec Mana cost: 55


Paragon of Demacia [w] Passive: every 7/ 6,5/ 6/ 5,5/ 5 sec you gain a shining charge stacking up to 10 times. Gain 1/2/3/4/5 bonus magic resist per charge. When you are resurrected at base you start with 5 charges.

Active: consume all shining charges increasing your your moment speed by 20/24/28/32/36%. In addition, increase your attack damage by 4/5/6/7/8 per charge consumed. Effect lasts for 4 sec. Cooldown: 12 sec Mana cost: 75/80/85/90/95


Heroic Charge [e] Charge at targeted direction dragging all enemies in your path with you. Enemies dragged suffer 80/120/160/200/240 (+75% of attack damage) (+40% of ability power) physical damage. In addition, if you drag any enemy into a structure, then stun him/her for 1,25 sec. In addition, if dragged enemies were showing their back, then they also get their armor reduced by 30% for 1,75 sec. Cooldown: 10 sec Mana cost: 60/70/80/90/100 Range: 675


Hammer Time [r] Increase your armor by 65/70/75% of your total attack damage (+1% per 20 of ability power) and cause your basic attacks to trigger a phantom hit for 30% of normal basic attack damage. In addition, hitting same enemy 5 times will stun him/her for 1 sec. Effect lasts for 6 sec. Cooldown: 130/115/100 sec Mana cost: 100


TARIC (don't know author of the picture) http://tinypic.com/view.php?pic=wjaqmh&s=8#.Vik9u9LhDZ4

Attack range: 165


Passive: Soul Gems: enemies who die nearby you leaves soul gems for 8 sec. Walking over soul gem cause you to pick it up and refresh 4/5/6/7/8/9 points of your mana. If enemy champion steps on soul gem then it disappears. Range: 700


Enhanced Soul Transfer [q] Heal your target for 70/110/150/190/230 (+30% of ability power) (+1,5 per total number of soul gems collected) health. Healing yourself will also remove one damage over time effect from you and reduce cooldown of this ability by 3 sec. Cooldown: 16/15/14/13/12 sec Mana cost: 60/70/80/90/100 Range: 600 Casting time: 0,4 sec


Gemcraft/ Shatter [w] Passive: increase armor of nearby friendly champions's by 8/10/12/14/16% of your total armor. Range: 800

Gemcraft: craft a gem statue at targeted location for 12 sec. Statue will be acting as impassable terrain. Cooldown: 14/12/10/8/6 sec Mana cost: 80 Range: 500 Range of Statue: 100 Casting time: 0,45 sec

While statue is placed this ability morph into: Shatter: cause your gem statue to explode dealing 50/85/120/155/190 (+40% of ability power) (+20% of your total armor) (+1 per total number of soul gems collected). Mana cost: 30 Range of AOE: 475


Spirit Dazzle [e] Summon spirits of collected soul gems to deal 100/140/180/220/260 (+60% of ability power) (+2 per total number of soul gems collected) magic damage to enemies in front of you in a cone and stun them between 0,5 sec and 2 sec (enemies closer to you are stunned for longer time). Cooldown: 14 sec Mana cost: 75 Range: 600 End width: 400 Casting time: 0,3 sec


Tectonic Shift [r] Jump into air for 1 sec becoming untargetable and immune to all damage. After 1 sec slam to the ground dealing 200/250/300 (+60% of ability power) (+2 per total number of soul gems collected) magic damage to nearby enemies around you and knock them into air for 0,5 sec. In addition, nearby friendly champions will become covered with rare minerals increasing their armor and magic by 35/45/55 for 4,5 sec. Cooldown: 80 sec Mana cost: 140/150/160 Range of damage: 440 Range of buff: 700 Casting time: 0,35 sec


AKALI http://lolskinconcepts.com/wp-content/uploads/2015/01/defector_akali_2.jpg

Attack range: 140


Passive: Twin Disciplines: increase you spell vamp by 4% (+1% per 10 attack damage). Increase attack speed by 5% (+1% per 30 ability power).


Mark of the Assassin [q] Throw your kama at targeted enemy dealing 50/80/110/140/170 (+50% of attack damage) (+30% of ability power) magic damage to him/her and mark him/her for 5 sec. Next basic attack or damage dealing ability against marked enemy will consume the mark increasing your attack speed by 35% and cause your basic attack to deal 20/25/30/35/40 (+10% of ability power) bonus magic damage. This effect lasts for 3 sec. Cooldown: 6 sec Range: 600


Twilight Shroud [w] Throw a smoke bomb at targeted location blinding all enemies in that location for 1 sec and create a smoke cover for yourself for 8 sec. While inside the cover you remain invisible. (works like her old version, but blinds enemies hit by the smoke bomb).


Crescent Slash [e] Deal 50/70/90/110/130 (+60% of attack damage) (+40 of ability power) physical damage to all enemies around you. Enemies directly to your right and your left receive 25% more damage. Cooldown: 4/ 3,5/ 3/ 2,5/ 2 sec Range: 325


Shadow Dance [r] Passive: (same passive as in old version, but max stack is 2)

Active: target an enemy and then target a location (you can't move while choosing the location). Teleport into that location instantly and if enemy is showing his back to you, then dash to that enemy dealing 100/175/250 (+50% of attack damage) (+45% of ability power) physical/magic damage to him/her (deals damage based on with type of damage would deal more damage). If enemy isn't showing his back, then after teleporting you won't dash to him/her, but regain spent change after 4 sec.

3 Comments

Environmentalist2 votes

I just looked at the pictures because lazy, and I took one thing away from this whole post. Akali's titties. Upvoted. lmfao

Prospector Pete1 votes

All of these already have planned reworks except for Akali I think.

regonas1 votes

[{quoted}](name=Prospector Pete,realm=NA,application-id=3ErqAdtq,discussion-id=ABntAcxM,comment-id=0001,timestamp=2015-10-22T19:59:10.701+0000)

All of these already have planned reworks except for Akali I think.

Yea, and these could be their reworks. I done a lot of work in creating these, maybe @Riot will like it.

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