What if... (Brainstorm of tweaks for every champion)

Sir ArmaMalum··2 votes·638 views

tl;dr I challenged myself to come up with a small change idea for every champion in the game. Some are good, some are meh and some may be bad. Tell me what you think! (This includes ripping me apart on some). This is just a branstorm, I don't expect everything here to be a golden or novel idea.

#Personal favorites (Because it's a long list and your time will be valuably wasted elsewhere.)

Anivia Anivia could reactivate her W to shatter her wall (ala J4) to do an AoE slow around it? (Little to no damage itself, and could not be double-cast immediately)

Braum Braum could reactivate his W to do a ‘shield bash’ short range move that did damage based on how much damage he absorbed and applied his passive? But to trade off the reactivation costs mana again. (As in not using it saves mana)

Kassadin Kassadin’s ultimate had reduced cooldown based on distance traveled? (i.e. short tele would mean shorter-than-current cd, whereas max range would be longer-than-current cd.)

Kennen Kennen’s on-auto W passive got reset every time someone gets hit with three stacks of his passive?

MissFortune MF got stacks of her passive back by doing damage to champions?

Nami Nami’s Ebb and Flow does more damage/heals more when hitting bubbled targets?

Orianna Orianna E traded some damage for the ability to ‘steal’ additional armor/MR from enemy champions hit?

Shaco Shaco automatically places a box when he ults?

Taric Taric’s W snared/slowed? But his E was an auto-augment and not ranged anymore? (Hammertime!)

Yasuo Yasuo’s knock-up was instead using his Q through his windwall? (As in his Q did not build up to his knock-up) This would mean he could use it concurrently in a short time but also means he would have to use his W offensively. Combined with the long cooldown of W he would have much more intuitive weakpoints.

Ziggs Ziggs could scatter his minefield (E) with his satchel charge? Creating a very large scattered AoE, but the mines are instantly set-off.

#What if....

AatroxAatrox had a temporary attack speed boost for the next 3 hits anytime he switched between his W stances, similar to Jayce? But anytime he switched his W stack count reset?

Ahri Ahri gained a smaller, flat MS boost as long as her orb stayed ‘deployed’ and the player could hold the orb at the end of it’s range by holding down Q, at the cost of mana per second? If she ran out of range the orb would return normally. Imagine her being able to ‘orbit’ her Q orb, effectively.

Akali Akali’s twilight shroud was the ability that had reset charges and her ult’s CD was reduced every time she stealthed?

Alistar Alistar’s passive was moved to his ult and buffed heavily, and his ult’s tenacity was reduced and moved to an on-ability-cast passive?

Amumu Amumu was refunded a portion of his mana if a target affected by his tears dies? Double for champs?

Anivia Anivia could reactivate her W to shatter her wall (ala J4) to do an AoE slow around it? (Little to no damage itself, and could not be double-cast immediately)

Annie Annie’s ult (Tibbers) duration was extended or shortened depending on how close they were. (i.e. 1.5x longer than live if they’re within hugging distance but 0.5x duration if at max range)

Ashe Ashe’s Hawkshot granted true sight in it’s explosion radius? But while it was on cd the gold passive is gone?

Azir Azir’s soldiers had an extended duration when within the range of a turret from his passive? (Trade-off for reduced turret damage or health)

Blitzcrank Blitzcrank’s W had a buff where every auto attack during it would decrease the cooldown of his E?

Brand Brand’s auto attacks could consume his passive on a target for the remaining tic damage plus a bonus? (But at the cost of comboing)

Braum Braum could reactivate his W to do a ‘shield bash’ short range move that did damage based on how much damage he absorbed and applied his passive? But to trade off the reactivation costs mana again. (As in not using it saves mana)

Caitlyn Caitlyn could only place up to 2 traps, but got a movement speed boost towards trapped targets? “The game is afoot!” buff, I can see it now….

Cassiopeia Cassiopeia had her ult stun no matter what orientation but for a smaller time and shorter range?

Chogath Cho’gath Q leaped to a selected enemy champion while still knocking up? Psuedo selected, as in he’ll leap to the area in question but requires an enemy champion to target first.

Corki Corki W had half range when running away from a champion (Vayne passive mechanic), but have an overall reduced cooldown?

Darius Darius traded his armor pen for the ability to inflict up to 10 bleed stacks, with his max bleed (10 stacks) DoT and ult damage being 1.5x the current live max (5 stacks) and the scaling adjusted accordingly.

Diana Diana’s E and R were switched (former R still retaining the Q reset mechanic) and their power adjusted accordingly? (A lot of people want this, not my idea)

DrMundo Dr.Mundo traded his passive in for a passive “on damage by self or champion, regenerate X% max health over 2 secs” (no stacks, only refresh)?

Draven Draven’s ult did a noticeably larger amount of damage after a set distance (ala Jinx ult), but had a global sound cue (ala Rek’sai, Sion)

Elise Elise could send out her Web-Shot while rappelled? Because, you know, spider.

Evelynn Evelynn’s W activation let out a sinister local area laugh?

Ezreal Ezreal’s Ultimate ramped up with distance like every other global missile ult? How about a width increase with distance? Or possibly reverse (but with more damage)?

Fiddlesticks Fiddlestick’s ultimate traded base damage for a small MS boost while ulting?

Fiora Fiora traded her magic damage on her W for a short % bonus armor pen de-buff on riposte’d targets?

Fizz Fizz’s ultimate traded minion collision = true for much faster projectile speed?

Galio Galio’s Q was an auto attack augment instead of ranged and got a large buff to his E as well for the gap closer?

Gangplank Gangplank’s ultimate traded the AoE slow for stacks of his passive on targets hit with a cannonball?

Garen Garen’s Ultimate had it’s cd reduced if it doesn’t kill the target? As an antithesis to Darius?

Gnar Gnar’s transform from small to big knocks back very slightly to very close by enemies (think trundle pole)

Graves Graves had a visual indication when his passive is at full stacks?

Hecarim Hecarim left a trail similar to Elixir of Iron with his E so his team can almost catch up when he initiates?

Heimerdinger Heimerdinger’s passive generated additional Beam charge build-up instead of health regen? (Just to the turrets I mean)

Irelia Irelia’s ultimate granted a shield instead of health return on her W, but more value per hit?

Janna Janna’s Q had a direction indicator for her team only?

JarvanIV Jarvan W slowed for a certain amount divided among how many champion he hits? (i.e. hit 1 slow a lot shield little. Hits a lot slow little, shields a lot.)

Jax Jax E traded the damage build-up for a reduced CD to his his Q for every basic attack dodged? (Champions only)

Jayce Jayce’s Melee W slowed and dealt more damage, but he was rooted as he channeled it?

Jinx Jinx had unique taunts against targets she hits past a certain range with her Zap? (i.e. TAG, you’re it!)

Kalista Kalista’s leap range was based on her current movespeed (buffs and slows included). (similar ideas have been said)

Karma Karma’s W tethered her target to the nearest allied champion (which could still be her) in exchange for root duration or longer time-til-root?

Karthus Karthus’s E slowed projectile speed of shots that passed through?

Kassadin Kassadin’s ultimate had reduced cooldown based on distance traveled? (i.e. short tele would mean shorter-than-current cd, whereas max range would be longer-than-current cd.)

Katarina Katarina’s Grievous Wounds was moved from her ultimate to her W?

Kayle Kayle’s melee range auto attacks gave her mana back? (Whereas he E active would not)

Kennen Kennen’s on-auto W passive got reset every time someone gets hit with three stacks of his passive?

Khazix Kha’zix’s evolved W could be channeled (ala Varus, Vi) to bring the spikes closer together as it was charged? (i.e. full charge would fire all 3 spikes directly forward.)

KogMaw Kog’maw ultimate got some portion of mana back if it hits the same target concurrently?

Leblanc LeBlanc’s blink damage was divided to both her entrance and exit. (i.e. she blinks and does damage to an AoE at her point A and her point B, and she does so again blinking back.) Naturally the damage would need to be knocked down a peg or two but that would mean she could do damage juking as well, but be more vulnerable as she wouldn't be able to blink in and out immediately.

LeeSin Lee Sin’s abilities all cost energy and not just the second cast? (i.e. Q1 costs 15 energy and Q2 costs 20 energy, live is 30 on Q2.)

Leona Leona passive could stack? With the trade off of diminishing returns for more stacks?

Lissandra Lissandra’s W would snare for longer the closer she was to a target..

Lucian Lucian’s W spun while it traveled, and can be detonated early?

Lulu Lulu’s E could be recast to return to Lulu early, but for the same mana cost?

Lux Lux W reveals areas along it’s path?

Malphite Malphite’s ult does more damage if his passive is up?

Malzahar Malzahar’s W does scaling damage? (i.e. less damage than live on the first tick, but the longer they stay in it it the more damage each tick does. Can be done through MR reduction instead of straight damage amplification.)

Maokai Maokai’s passive proccing also reduces his sapling’s cd slightly?

MasterYi Master Yi traded his ult’s slow immunity for a longer cast range on his Q while his ult is up?

MissFortune MF got stacks of her passive back by doing damage to champions?

Mordekaiser Morde’s ult consumed his current shield value for bonus damage, but sacrificing his defense.

Morgana Morg W could extend the duration of either her W or her ult snare, but her Q snared for less time (the difference)?

Nami Nami’s Ebb and Flow does more damage/heals more when hitting bubbled targets?

Nasus Nasus got 1 stack every time he auto-ed a withered target?

Nautilus Nautilus passive internal cooldown on champions was increased but instead of just snaring them he also pulled them a little closer?

Nidalee Nidalee’s transform was similar to Gnar’s at full rage? Where when the R is activated the transform does not happen until the next ability cast?

Nocturne Nocturne’s ult also stealthed him until he hit? A little extra ‘jump’ to his jumpscare.

Nunu Nunu could still throw unlimited snowballs while channeling his ultimate? (internal cooldown of something like 1- 0.5 secs or so)

Olaf Olaf instead received a stacking on-hit shield instead of additional healing during his W active? The shield in question not timing out until he is out of combat, but the additional shielding from concurrent hits being over once the effect is over.

Orianna Orianna E traded some damage for the ability to ‘steal’ additional armor/MR from enemy champions hit?

Pantheon Pantheon’s Q was a skillshot and it’s power adjusted accordingly? Scary thought actually….

Poppy Poppy’s W passive replaced her current passive, was buffed and moved to “on-ability-cast” and stacked for a very short duration? Meaning she could have a lot of mitigation for ~ 2 sec if she spammed everything or longer but less potent mitigation if she kept a pace.

Quinn Quinn could sneak in a single auto attack during vault? Just before the guaranteed W passive.

Rammus Rammus’s ult traded a good bit of damage for a 0.25 sec root with every pulse?

RekSai Rek’sai players got an auto Alert ping (similar to the ult’s auto “on my way” ping with his ult) anytime someone destroyed her tunnels?

Renekton Renekton traded his armor pen on his rage E for a mark on all champions hit that can be consumed with concurrent damage for a boost to his rage?

Rengar Rengar got an additional speed boost during his ult when he moves through bushes, but “rustles” the brush he passes through.

Riven Riven’s shield was also based on how many nearby, visible enemy champion there were? (i.e. 75% of current with one person, 50% of current for every additional person) Lessens her dueling potential but increases her teamfight survivability.

Rumble Rumble’s auto’s decreased his heat by a small amount, and his autos did magic damage based on his current heat level? (In other words have his ‘overheat’ effect before he overheats but on much smaller scale.)

Ryze Ryze snare was an AoE placement, but it only snared the champion closest to the center? (Think new Zilean bomb)

Sejuani Sejuani W gained effect radius for every enemy champion hit by her E?

Shaco Shaco automatically places a box when he ults?

Shen Shen’s ult teleport happened sooner the more his shielded ally takes hits? Traded for a longer overall channel.

Shyvana Shyvana gained 100% Tenacity during her ult ‘flight’? meaning she could still be knocked up and knocked back but not silenced, slowed, blinded or stunned until she landed.

Singed Singed’s W ‘s cooldown was lowered for every champion poisoned by his Q in exchange for a higher base cooldown?

Sion Sion only gained attack speed per level and any bonus AS got converted to more AD?

Sivir Sivir got a proc on her passive if her W hits a champion?

Skarner Skarner could extend his slow on a target by autoing them, similar to Shyvana W (up to a certain amount of extension)?

Sona Sona’s passive could also be consumed to cast her next non-ult spell for free instead of a powerchord? (This would consume the on-auto powerchord)

Soraka Soraka traded some of her Q health return for increased % effectiveness of healing from other sources based on her W level?

Swain Swain’s W could be re-activated early, but for a noticeably shorter snare depending on how long it was left to itself?

Syndra Syndra’s spheres last longer the closer they are to her?

Talon Talon’s E had an on-kill/assist reset? (No stacking)

Taric Taric’s W snared/slowed? But his E was an auto-augment and not ranged anymore?

Teemo Teemo’s shrooms lasted a shorter duration but they got a reduced cooldown while he was stealthed? (i.e. he can build up more shrooms faster the more he sat around stealthed)

Thresh Thresh’s E passive damage stack reset if it killed the target? (minions included)

Tristana Tristana’s Q was a higher bonus but limited to a specific number of hits?

Trundle Trundle’s Q was a club bash instead of a bite ( so the weapon is stealing the AD not him ) and if it hits his pillar the pillar shatters for a larger but less effective slow and damage?

Tryndamere Tryndamere’s W slowed no matter the orientation but gave him a small flat amount of rage per target hit instead of decreasing AD?

TwistedFate Twisted Fate’s Q can be channeled (ala Vi Q) to decrease width of the shot, up to a straight line skill shot with all 3? The mana cost would increase for the longer it’s channeled (to prevent another Nid spear situation)

Twitch Twitch’s ult also increase his E cast range for the duration?

Udyr Udyr’s W gave mana back on hit while the shield lasted?

Urgot Urgot’s ult was instead an ability available at lvl 1 and was “While toggled on, Urgot’s Q returns health on hit, but costs additional mana.”

Varus Varus’s Q charged faster the more attack speed he had? (works with passive)

Vayne Vayne’s W was switched to % current health true damage but gave her an MS boost every time it procced?

Veigar Veigar's W prevented outside vision while inside? (Large Graves smokescreen)

Velkoz Vel’koz received a small amount of mana back everytime his passive procced?

Vi Vi’s ult deals more damage the more people she shoved aside during the chase portion?

Viktor Viktor got a range increase to his Q instead of the MS boost? Or maybe a smaller version of both?

Vladimir Vladamir’s Q health return was a HoT and not instant?

Volibear Volibear’s Q had scaling bonuses to his movement speed buff with levels in his Q. In other words, smaller boost early (level 1 Q) bigger boost later (level 5 Q).

Warwick Warwick’s base ult range was decreased (below live values), but increased (beyond live values) if the target had blood scent? (Meaning he couldn’t initiate as easily but could dive on hurt, squishy targets easier)

MonkeyKing WuKong’s decoy damage also applied a X% (thinking ~10%) increased damage from WuKong to monsters only. This includes smite for well timed decoy-assisted epic monster steals.

Xerath Xerath’s ult shots had a similar targeting as his W? (Additional damage slow at center, less at rim)

XinZhao Xin Zhao’s ult stuns for a short duration for anyone knocked back into terrain? (prevents knock backs over walls)

Yasuo Yasuo’s knock-up was instead using his Q through his windwall? (As in his Q did not build up to his knock-up) This would mean he could use it concurrently in a short time but also means he would have to use his W offensively. Combined with the long cooldown of W he would have much more intuitive weakpoints.

Yorick Yorick’s abilities cost health instead of mana, and the cost increased multiplicatively with how many ghouls he had out?

Zac Zac’s passive blobs could be stepped on by enemies and destroyed (think Zyra seedlings) but in exchange they get slowed and revealed? (no damage)

Zed Zed’s shadows had a much shorter duration under towers?

Ziggs Ziggs could scatter his minefield (E) with his satchel charge? Creating a very large scattered AoE, but the mines are instantly set-off.

Zilean Zilean’s Q instead work off of a charge system (think Vel’koz W) and his rewind was instead an empowerment mechanic. Empowered Q would go off faster (good for second bombs), empowered E would be an AoE and empowered R would last longer.

Zyra Zyra’s plants lasted based on their health, so if they’re left alone they last a while but if they’re used in the middle of a fight they’ll time out very quickly if they’re not killed already.

4 Comments

Maximum Zilean1 votes

Some of these would be cool to see, But some would be outright brokenly OP.

As for the Draven change. I can just imagine him shouting Draaaaaaaaaaaaaaaven!

Sir ArmaMalum1 votes

A lot of these are implied with "balance accordingly" after said change. But if I included specific trade-offs on every idea it would be much longer. :P

Even so, yeah some of them are a bit ridiculous I agree. And yes, that is exactly what I was thinking for Draven, complete with audience cheering from nowhere.

ModAcademy Kayn1 votes

I like a few of them like Ahri's, Akali's and Yasou's, while some of enh, but a lot of great ideas. A lot of them thematically better Like WW and Xin's.

ModAcademy Kayn1 votes

I like a few of them like Ahri's, Akali's and Yasou's, while some of enh, but a lot of great ideas. A lot of them thematically better Like WW and Xin's.

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