Tryndamere rework:
q- unchanged
w- no longer slows enemies or reduces enemy attack damage. Applies a mark that causes enemies to be slowed by 30 / 37.5 / 45 / 52.5 / 60 % for 1 second when they take damage. The mark lasts 4 seconds.
e- the dash now stops when spinning slash damages any enemy champion
r- tryndamere passively gains fury for auto attacking, critically striking, and killing units. he gains 0.35% crit chance for ever 1 fury. Active: Tryndamere gains 50 / 75 / 100 fury instantly.
passive - when trynd would take fatal damage, he instead is rendered immune to death for 2 seconds. The timer does not count down if there is an alive enemy champion within 375 range of Tryndamere. If there is no enemy champion withing 375 range of Tryndamere, the timer counts down at half speed if there is an alive allied champion or dead enemy champion within 375 range of Tryndamere.