Riven Rework(nerf-ish?)
Okay, so, there's obviously a ton of Riven haters out there(Me included). She's tanky, she deals damage(a lot of which is AOE), becomes more tanky with damage, has tons of dashes for chasing and running away, and has hard CC with her W and 3rd consecutive Q.
So, I don't think Riot should necessarily nerf her, but I think they should rework her. Obviously the dashes are part of what makes Riven, her. But I think they're a bit overpowered with the AOE damage, stun, and the shield which literally makes her tanky for being more bursty.
So... reworks. Let's go over the current abilities first.
Passive - Runic Blade
Riven's abilities charge her blade for 5 seconds, causing her to do 20/25/30/35/40/45/50% of her total attack damage as bonus physical damage on her next basic attack. The amount increases at level 3, and every 3 levels from there on. Riven can store up to 3 charges, and can only expend one at a time.
Q - Broken Wings
Riven strikes out in front of her in a short line. This ability may be reactivated 2 additional times. 1st and 2nd Use: Slashes forward, dealing 10/30/50/70/90 (+40/45/50/55/60% Attack Damage) physical damage to all units she comes in contact with. 3rd Use: Leaps forward and slams the ground dealing 10/30/50/70/90 (+40/45/50/55/60% Attack Damage) physical damage and knocking nearby enemies up. This leap can cross unpathable terrain. Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.
W - Ki Burst
Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing 50/80/110/140/170 (+100% bonus Attack Damage) physical damage and stunning them for 0.75 seconds.
E - Valor
Riven does a quick dash in the direction of your cursor and becomes shielded, blocking up to 90/120/150/180/210 (+100% bonus Attack Damage) incoming damage for 1.5 seconds.
R - Blade of the Exile
Riven's weapon surges with spiritual energy for 15 seconds, granting her 20% extra Attack Damage (+20% bonus Attack Damage), increased Range on her damaging spells and attacks, and the ability to use Wind Slash once. Wind Slash: Riven fires a shockwave that deals from 80/120/160 (+60% bonus Attack Damage) to 240/360/480 (+180% bonus Attack Damage) physical damage to all enemies hit, increasing based on how much Health they are missing.
Okay, now for the reworks.
Passive - Runic Blade
I think this is fine-ish. I think it shouldn't stack, so that Riven is forced to Q-Attack-Q-Attack-Q-Attack or otherwise only do one of the charged attacks, and seeing as its a runic magical thing, I think it should deal magic damage so that armor penetration doesn't affect it. Granted neither would armor, but it would probably reduce the damage to be honest.
Q - Broken Wings
I think Riven's Q should not be AOE, but single target. It dashes obviously, and deals damage to whatever target is hit first. It would increase the damage from 60% of AD to 80% of AD though, to compensate for less team fight/skirmish power. And, I think the cooldown should be like Yasuo's Q - lowered by attack speed and not cooldown reduction.
W - Ki Burst
Okay, I think this should be a little nerfed.... I think it shouldn't do all that damage. If Riven is to have hard CC like this at all, I think she shouldn't do that much damage with it. In fact, personally, I don't think it should do any damage at all. But for Riven mains' sakes, I'm going to say keep it at the base damage, and allow nothing extra.
E - Valor
Now, this is the main problem I, and many other players, have with Riven. She can have so much damage, and because of this E, sustain so much and bait out an all-in just to find out they get completely wrecked. I think it shouldn't do 100% of AD. I think it should do the base shield, plus 15% of her maximum health(so, she can either be tanky, bursty, or a balanced mixture, but not a strong form of both like she is now).
R - Blade of the Exile
To be honest, I don't find much problem with this. Though I do think that execute should be lowered. Make it a much smaller AOE, though maybe keep the range, and the damage is crazy. Maybe lower it to 50/75/100(+70% AD) to 150/250/400(+150% AD).
So, give me your thoughts, any other reworks that they could do or whatever, and yeah....
As for any mistakes in calculating or whatever I may have made in these, I as well as many(I stress the word 'many') others think I am still a bit(I use the word 'bit' loosely) noobish.
Silver 5 scrub y'kno, but I tried my best, and if its bad I doubt Riot will add it, so, don't hurt me pls 