Kinda Wall of Text on Azir Nerf - Will be Updating Post Maby

Tract··10 votes·1,583 views

I have already seen several posts on this, and after checking Surr@20 I felt strongly I should put in my 2 cents about my beloved main.

First, the removal of his shield and the knock up is extremely worrying and I believe is the complete wrong direction to go in.

 While having very strong zoning, Azir is extremely squishy. The shield, while not as much as the knockup, gave him some survivability and was one of the main reasons he had any chance when an assassin or bruiser jumped on him. The knockup removal will cripple him beyond words. The knockup was his main form of actual CC and peel, besides his ult, and was even more than the shield, his only chance of survival when jumped on. Additionally, removing the knockup will severely decrease his capability to outplay in lane and at any stage of the game. For instance when a LB is dashing at you, or a Kat is ulting, to quickly maneuver soldiers into place and stop them was the main way he had any chance of surviving. The shield loss will cripple him, but the knockup loss will break him, and remove one of the most fun aspects of playing him.

The change to his passive and W, while not directly making a huge difference, just makes me extremely sad for some reason. The bonus from his passive was a huge part of his identity and made him unique. It was a passive I spent ages doing the exact math for with runes and masteries and items to perfect it. Again, the CDR aspect was a huge part of Azir's identity, and now, after the E change as well, he doesn't really even feel like the same champ.

edit After thinking a while, while annoying, the passive change may actually be a buff. Since now we can take differnt items and masteries. I prefer the current, at least in my oppinion, but the passive change at least isnt that bad.

-They just posted the next tweak, they droped the base dmg on his Q. This is probably a much better approach. To lower base dmg but not mess with scaling or much functionality so he can be beat up til late game.

I might explain more if anyone is interested :c I noticed they said that it will be subject to change over the next few days, im just worried they will take away his identity and fun factors, so cross your fingers with me, other Azir mains Azir

30 Comments

sp4415 votes

I recommend holding off further comments until next week when the patch cycle starts closing, they said that they are doing some heavy experimentation with Azir, and the nerfs from yesterday are just one part.

Tract1 votes

Yea I updated what I said :3 I kinda went into full panic mode the second I saw it :P

sp4412 votes

I didn't go into full panic mode, but I did do this.

Tract1 votes

Lol xD

Drunk Rummate1 votes

The problem with a passive approach like this is that stuff just gets pushed through once it's closer to release date.

TheRakkun2 votes

I know, I actually felt sick when I saw the nerfs I really hope they rethink it.

I don't want to see Azir built like this

item 3027 item 3285 item 3089 item 3157 item 3020 item 3135

Tract1 votes

Pretty much exactly how I felt, sick, I am just praying they take it back. And they are kinda rushing into it without seeing how the new AP itemization affects him :P

Knight SoIaire 2 votes

the more i think about it the more i like the nerfs

and i speak as the guy who wants azir to shine the way he is supposed to not some hater

the old nerfs were bad ... realy bad they were aimed at reducing azirs early power yet all they realy hurt was his late and solidified him as a lane bully since his late wasnt that good anymore

those nerfs actualy are focused on cutting his early power away since he doesnt get to level w early ... and his knockup is his main way of competing into any ganks and agression on his lane ... yet isnt used that agressively late game

those new changes basicaly wreck his early while not being that significant towards his late and they dont realy hurt his early game ... but early agression and early item scaling (atack speed isnt that much of a deal early anyway)

the thing that worries me is how will they buff him afterwards to actualy solidify him in the spot that was meant for him ... as a late game hypercarry

maybe he will get his range back

Tract1 votes

Yea ive been thinking too, I always have hated playing champs people who about. Overall what I really care about not getting nerfed is his late. I mean base dmg doesn't really matter, or a shield that scales off HP, but the only problem I have so far is the knock up. It was a great source of peel and was always good for late game duels and keeping bruisers off carries. I agree that the more I think the less I mind the rest tho, all I'm really going to be upset about being nerfed is his late.

jDVL20eCYs1 votes

i will be so happy when the freelo bird is gutted

Tract12 votes

Just for the record, your name has Ekko in it :P

TheRakkun4 votes

Freelo.

More losses than wins in LCS

50~ winrate on high elo MAINS

Freelo

You're a joke

I Miss Cannon1 votes

Stop Stop Stoooooop making thousands of QQ threads about changes that won't make it to the live server. Seriously...

Tract1 votes

Sorry :P I have lloved him since release and kind instinctivly made this. But its the Boards and I wanted to at least put my oppinion in and see if anyone else agrees. Plus, the more people who dont like it, the better chance of Riot noticing.

I Miss Cannon1 votes

i apologize too for being so harsh, i was just a bit annoyed to read the 10th thread about azir in a row...

Ad Infinitum2 votes

{quoted}

Stop Stop Stoooooop making thousands of QQ threads about changes that won't make it to the live server. Seriously...

Oh they do. "listening to feedback" got them so far with: Veigar, elise, karma, cassiopeia.

AutoreactiveCD41 votes

I understand getting rid of the shield or knock up, both at once seems harsh. Honestly the passive change isn't going to do as much as people think. It'll make his spike come with levels more than items. I'd rather them hit his q burst instead of them passive though.

Tract1 votes

I mean, in my oppinion the knockup is way more important than the shield, the shield isnt even very big, but the knockup is how he can actualy make plays without his ult, especialy towerdives in lane. Also, the way I play him, I aim for very late game, with a RoA/Nashors build, at that point the Q damage is nothing compared to sone solider basic attack. I agree with you on the passive thing, its not acutaly very important but just kinda feels like a bit of his identity is leaving, and how long I spent prefecting runes and masteries xD

AutoreactiveCD41 votes

Putting a shield and hard CC on the same skill has always seemed overloaded to me, I'm disabling you do I really need something to block all that damage you do when you can't do anything?

In the end, I don't see these changes screwing him over horribly. He should be more vulnerable in certain match ups though. And now you have more rune and mastery options, investing in resistances there can help.

Tract1 votes

I mean taking out the shield is okay but a large part of Azir is utility. Though after thinking a bit, the CDR on W is acutaly a kinda buff, but still annoying xD

Angry Monster1 votes

So considering he is squishy should he be encouraged to E into the enemy? The fact people discovered Curving(optimal Es) with solders and the fact you can insect with your ult, The possible skill is making the kit to strong.

Basically we are having a lee sin problem.

Tract1 votes

More of a difense mechanism, for example stopping a Kat ult, or a LB whos in mid dash at you, that kind of thing. The E is best to stop that kind of thing, like a turret diving LB. Hes squishy, but he will be dead unless he stops her from taking too much advantage of the squishyness and erasing the Azir off the planet.

Angry Monster1 votes

Except it was not done in defense, it was being down in offense. Azirs have been jumping into the enemy and ULTing them. That kind of play should have draw backs.

Tract1 votes

I mean the drawback is unless you execute it perfectly your a squishy Mage in the middle of a angry enemy team :P

Angry Monster1 votes

Riot does not balance below the plat level. Hell any gold or higher that understands the champ is jumping into make a play. Their is no reason to give added defenses (especially with zyonas around) for a champ who is supposed not jump in the middle of the enemy.

Making plays kool. Pushing your limits kool. You getting extra defenses cause you took a risk, therefore not actually a risk not kool.

Shield and knock up needed to go.

Tract1 votes

The shield does, I agree. The knock up however will hugely cripple him when dueling, landing, anything, it's his only real response, besides ult, to being directly attacked. Other than running away of course but without the knock up his outplay potential will drop pretty hard.

Tract1 votes

New update big improvment :D

Gorgiolio1 votes

This post and many others are pointless due to the fact none of the changes will leave the PBE.

General Spacey1 votes

This is how i felt when my main Warwick was nerfed. I hope EVERYONE feels this so that riot will know what they have done. P.S. plz dont nerf lee sin.

Tract1 votes

Kinda just updating it, they havnt updated him on the PBE in a while now, it seems like they are defidently taking away the knockup but keeping the shield, this seems like it should be the other way arround.

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