So riot, when will you reinforce turrets?
Admit it. Turrets are like paper this season. They suck so bad that they make competitive games freaking boring. Dragon stacks that now makes you take less turret damage will litterally make turrets useless against champions. Alistar will 2x less turret damage + ult = no damage against turrets. They are completely useless in any way, making you not safe to stay close to turrets.
My proposed changes for the sake of the community and the sake of LCS:
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Make turrets armor and magic resist the same when no enemy minions are close for the first 8 (or less) minutes of the game. In other words, turrets should have the reinforced armor passive permanentlt in the first minutes of the game.
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Turrets damage should scale HARDER minute per minute, starting at 5 minutes, making it hard to tower dive after that.
Outer turrets should scale to 220 AD, starting at 155 AD. Then +5 AD at 0:30 then every minute until 220 AD.
Inner turrets should scale until 300 AD, starting at 190 AD. Then +5 AD at 8:00 then every minute until 300 AD.
Inhibitor turrets should scale until 310 AD, starting at 200 AD. Then +5 AD at 8:00 then every minute until 310 AD
Nexus turrets should scale until 350 AD, starting at 225 AD. Then +5 AD at 10:00 then every minutes until 350 AD. They should also have +90% armor penetration, instead of 75% only.