Wukong, the Monkey King; In regards to a potential Diver's update
With the Tank rework already at out doorstep and the Diver subclass being rumored to be the next one Riot is going to tackle I thought it was time to take a look at a potential contender: Wukong, the Monkey King!
Why Wukong?
Wukong suffers from the same problems a lot of the reworked tanks did. To start with, he's a generalist with no real niche similar to Maokai. Secondly, he's got a lot of his power just frontloaded into his ultimate, similar to Sejauni. And lastly, he doesn't really deliver on his themes like Zac.
And unlike champions like Mordekaiser he doesn't require a full scale VGU since he has a lot of potential and great art. His gameplay is the only thing lacking. Now, before we continue; I do not play Wukong and the only Divers I play consistently are Warwick and Vi so take this all with a grain of salt.
So what should change? Wukong is a very binary champion, being mostly point and click and relying almost entirely on snowballing to be effective. Top lane matchups for him go either one of two ways; He stomps or get stomped.
A rework should aim to make him less binary and offer ways for him to outplay opponents but also give enemies more counterplay to work with.
Additionally a rework should truly deliver on Wukong's theme of a Trickster, making him the primary "mindgames" champion for Divers and rewarding creative usage of his Decoy.
Proposed Changes This part is entirely for fun and highly biased as it's MY personal vision of what a Wukong Rework could look like. Do not hesitate to call me out on it, add your own thoughts and burn me at the stake for it!
Passive: Stone Skin Whenever a champion is affected by one of Wukong's decoys he gains a stack of "Vastayan Trickster", stacking up to five times. Each stack boosts his defenses (a flat amount of armor/mr most likely as damage reduction can be tricky) and once he reaches five stacks he additionally gains a short burst of movement speed.
His current passive is rather boring and now with gargoyle's stoneplate being introduced it's basically just a worse version of this item. This new passive aims to make him interact more with his Decoys and give him a way to boost his defensive capabilities by confusing the enemy. It's conditionally stronger and the speed buff helps him reposition like the Monkey trickster he is.
Q: Trickster's Blow Wukong dashes a small distance backwards (100 units) and impacts the area in front of him as he strikes out with his elongated staff. (Think poppy Q) Enemies standing in the AoE blast zone also have their MS impaired.
The interesting part about this comes when used with a Decoy, which I'm going to be explaining in detail once I get to his W
When using a Decoy empowered Q the backwards Dash leaves a Decoy at the landing spot and Wukong propels himself forward, dealing additional damage to the enemy he collides with and shredding their armor.
A Monkey King should be acrobatic, which I tried to show off in this ability. Using it normally makes it Wu's primary tool to wave clear as a top laner while the empowered ability allows him to trade efficiently or simply all in the enemy.
W: Decoy When cast the next ability is empowered and creates a Decoy (think Heimerdinger's R) When double tapping W Wukong stealths himself and lets a Decoy of himself walk forward
Decoys last 3-6 seconds or until Wukong breaks his stealth. When they run out they deal a percentage of the enemy's current HP in the AoE
Currently Decoy is the only way for Wukong to showcase his trickster nature, yet it's on a long cooldown and doesn't allow for a lot of creative uses. With this reworked W Wukong has a lot more ways to confuse his enemy and it allows him to truly shine when realizing its full potential.
E: Nimbus Strike Wukong Dashes forward, stopping when hitting a champion or terrain. Hitting an enemy champion grants Wukong an AS buff and makes him deal a percentage of the enemy's HP on hit.
Casting an empowered Nimbus Strike makes Wukong dash THROUGH the enemy(leaving a decoy in front of the enemy) and hit them from behind for another chunk of damage and a minor stun
This version of Nimbus strike is very similar to the current version but adds another layer to it by allowing Wu to provide some small amount of CC for his team and deliver on his slippery Trickster archetype.
R: Cyclone Wukong starts spinning around, dealing damage and knocking enemies up briefly. He may recast R in order to leave a still spinning decoy that continues his lat movement command, yet dealing reduced damage. Recasting R does stealth Wukong and he gains a massive decaying speed buff
I didn't want to change this too heavily but just added more layers to it. In order to amp up his Trickster identity I decided to make him able to cause confusion among the enemy as they're distracted by the spinning monkey. Yet they can never be sure if it's still him or a decoy as the Monkey King might just strike from a different angle at any given moment.
Concluding I'd like to reiterate that Wukong's Diver rework should aim to deliver on his Trickster theme while making him less of a generalist. This proposed rework adds a second layer to his playstyle in form of Decoy management and makes him the primary "Deceiving" Diver as he'd be all about the "Mindgames" and giving him this ever-present threat of having a monkey just pop out from a different angle.
But these are just my thoughts on our own Monkey King and I'd love to hear what you guys think should happen to him in his potential Class update.
https://www2.pic-upload.de/img/33028450/wukong2_by_skraja-d8o4m1h.jpg
One AoE (if I recall well) and even that isn't that effective, extra small bloackable AoE at emergency form that works as single-target against enemy champions most of time
One proper AoE, one extra but inproper (also considering that she's overloaded and very bad Diver example)
One AoE and even that isn't damaging one but CC
and
as it is!)
?